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Franc Solina

Biographic Data

ID5900267
NAMEFranc Solina
GIVEN NAMESFranc
FAMILY NAMESolina
SIGNATURESOLINA F
AFFILIATIONSUniversity of Ljubljana
ORCID0000-0002-9268-6825
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS7
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2025
H-INDEX1
  • A Reflection on the Conservation of Waterlogged Wood

    Open Access•Miran Erič, David Stopar et al.•ARTICLE•Heritage•2025•References: 12

    The last decade has seen a transformative advancement in computational technologies, enabling the precise creation, evaluation, visualization, and reproduction of high-fidelity three-dimensional (3D) models of archaeological sites and artefacts. With the advent of 3D printing, both small- and large-scale objects can now be reproduced with remarkable accuracy and at customizable scales. Artefacts composed of organic materials—such as wood—are inhe…

  • Volumetric models from 3D point clouds

    Open Access•Aleš Jaklič, Miran Erič et al.•ARTICLE•Journal of Archaeological Science•2015•Cited by: 7•References: 3

    Multi-image photogrammetry can in favorable conditions even under water generate large clouds of 3D points which can be used for visualization of sunken heritage. For analysis of under-water archeological sites and comparison of artifacts, more compact shape models must be reconstructed from 3D points, where each object or a part of it is modeled individually. Volumetric models and superquadric models in particular are good candidates for such mo…

  • Seconds of Fame

    Franc Solina•ARTICLE•Leonardo•2004•References: 3

    15 seconds of fame is an interactive installation that every 15 seconds generates a new pop-art portrait of a randomly selected viewer. The installation was inspired by Andy Warhol's ironical statement that “in the future everybody will be famous for 15 minutes.” The installation detects human faces and crops them from the wide-angle view of people standing before the installation. Pop-art portraits are then generated by applying randomly selecte…

  • Volumetric models from 3D point clouds

    Open Access•Aleš Jaklič, Miran Erič et al.•ARTICLE•Journal of Archaeological Science•2015•Cited by: 7•References: 3

    Multi-image photogrammetry can in favorable conditions even under water generate large clouds of 3D points which can be used for visualization of sunken heritage. For analysis of under-water archeological sites and comparison of artifacts, more compact shape models must be reconstructed from 3D points, where each object or a part of it is modeled individually. Volumetric models and superquadric models in particular are good candidates for such mo…

  • Seconds of Fame

    Franc Solina•ARTICLE•Leonardo•2004•References: 3

    15 seconds of fame is an interactive installation that every 15 seconds generates a new pop-art portrait of a randomly selected viewer. The installation was inspired by Andy Warhol's ironical statement that “in the future everybody will be famous for 15 minutes.” The installation detects human faces and crops them from the wide-angle view of people standing before the installation. Pop-art portraits are then generated by applying randomly selecte…

  • Volumetric models from 3D point clouds

    Open Access•Aleš Jaklič, Miran Erič et al.•ARTICLE•Journal of Archaeological Science•2015•Cited by: 7•References: 3

    Multi-image photogrammetry can in favorable conditions even under water generate large clouds of 3D points which can be used for visualization of sunken heritage. For analysis of under-water archeological sites and comparison of artifacts, more compact shape models must be reconstructed from 3D points, where each object or a part of it is modeled individually. Volumetric models and superquadric models in particular are good candidates for such mo…

  • A Reflection on the Conservation of Waterlogged Wood

    Open Access•Miran Erič, David Stopar et al.•ARTICLE•Heritage•2025•References: 12

    The last decade has seen a transformative advancement in computational technologies, enabling the precise creation, evaluation, visualization, and reproduction of high-fidelity three-dimensional (3D) models of archaeological sites and artefacts. With the advent of 3D printing, both small- and large-scale objects can now be reproduced with remarkable accuracy and at customizable scales. Artefacts composed of organic materials—such as wood—are inhe…

Archaeology (2 works) · Art (2 works) · Computer Science (2 works) · Geography (2 works) · Visual arts (2 works) · 3D Surveying and Cultural Heritage (1 work) · Aesthetic Perception and Analysis (1 work) · Ancient history (1 work) · Archaeological Research and Protection (1 work) · Art history (1 work)

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