Ken Lachlan
Biographic Data
| ID | 6079293 |
|---|---|
| NAME | Ken Lachlan |
| GIVEN NAMES | Ken |
| FAMILY NAME | Lachlan |
| SIGNATURE | LACHLAN K |
| AFFILIATIONS | Bradley S. Greenberg, Linda Hofschire, and Ken Lachlan are with the Departments of Communication and Telecommunication, Michigan State University, East Lansing. Matthew Eastin is with the School of Journalism and Communication, Ohio State University, Columbus. Kelly D. Brownell is with the Department of Psychology, Yale University, New Haven, Conn. |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 21 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2003 |
| H-INDEX | 1 |
Popular Video Games
The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega Dream- Cast, and Sony Playstation. Games were played for l0 minutes and videotaped for later content analysis. Adapting the coding scheme from the National Television Violence Study (Wilson et al., 7 997, 1998; Smith et al., 1998, the amount as well as the context of violence in games rated for general (e.g., "…
Portrayals of Overweight and Obese Individuals on Commercial Television
Objectives. This study examined the distribution and individual characteristics of body types on prime-time television. Methods. Five episodes of each of the 10 top-rated prime-time fictional programs on 6 broadcast networks during the 1999–2000 season were quantitatively analyzed. Results. Of 1018 major television characters, 14% of females and 24% of males were overweight or obese, less than half their percentages in the general population. Ove…
Portrayals of Overweight and Obese Individuals on Commercial Television
Objectives. This study examined the distribution and individual characteristics of body types on prime-time television. Methods. Five episodes of each of the 10 top-rated prime-time fictional programs on 6 broadcast networks during the 1999–2000 season were quantitatively analyzed. Results. Of 1018 major television characters, 14% of females and 24% of males were overweight or obese, less than half their percentages in the general population. Ove…
Popular Video Games
The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega Dream- Cast, and Sony Playstation. Games were played for l0 minutes and videotaped for later content analysis. Adapting the coding scheme from the National Television Violence Study (Wilson et al., 7 997, 1998; Smith et al., 1998, the amount as well as the context of violence in games rated for general (e.g., "…
Portrayals of Overweight and Obese Individuals on Commercial Television
Objectives. This study examined the distribution and individual characteristics of body types on prime-time television. Methods. Five episodes of each of the 10 top-rated prime-time fictional programs on 6 broadcast networks during the 1999–2000 season were quantitatively analyzed. Results. Of 1018 major television characters, 14% of females and 24% of males were overweight or obese, less than half their percentages in the general population. Ove…
Advertising (2 works) · Medicine (2 works) · Psychology (2 works) · Social Psychology (2 works) · Sociology (2 works) · Affection (1 work) · Body mass index (1 work) · Bullying, Victimization, and Aggression (1 work) · Coding (social sciences) (1 work) · Computer Science (1 work)