Hanneke Polman
Biographic Data
| ID | 6109524 |
|---|---|
| NAME | Hanneke Polman |
| GIVEN NAMES | Hanneke |
| FAMILY NAME | Polman |
| SIGNATURE | POLMAN H |
| AFFILIATIONS | Utrecht University |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2008 |
| H-INDEX | 1 |
Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior
There is great concern about the effects of playing violent video games on aggressive behavior. The present experimental study was aimed at investigating the differential effects of actively playing vs. passively watching the same violent video game on subsequent aggressive behavior. Fifty‐seven children aged 10–13 either played a violent video game (active violent condition), watched the same violent video game (passive violent condition), or pl…
Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior
There is great concern about the effects of playing violent video games on aggressive behavior. The present experimental study was aimed at investigating the differential effects of actively playing vs. passively watching the same violent video game on subsequent aggressive behavior. Fifty‐seven children aged 10–13 either played a violent video game (active violent condition), watched the same violent video game (passive violent condition), or pl…
Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior
There is great concern about the effects of playing violent video games on aggressive behavior. The present experimental study was aimed at investigating the differential effects of actively playing vs. passively watching the same violent video game on subsequent aggressive behavior. Fifty‐seven children aged 10–13 either played a violent video game (active violent condition), watched the same violent video game (passive violent condition), or pl…
Aggression (1 work) · Bullying, Victimization, and Aggression (1 work) · Child Development and Digital Technology (1 work) · Computer Science (1 work) · Developmental psychology (1 work) · Differential effects (1 work) · Game play (1 work) · Human Factors and Ergonomics (1 work) · Human Factors and Ergonomics (1 work) · Impact of Technology on Adolescents (1 work)