Geert P Verheijen
Biographic Data
| ID | 6111144 |
|---|---|
| NAME | Geert P Verheijen |
| GIVEN NAMES | Geert P |
| FAMILY NAME | Verheijen |
| SIGNATURE | VERHEIJEN G P |
| AFFILIATIONS | Behavioural Science Institute Radboud University Nijmegen The Netherlands |
| ORCID | 0000-0003-1254-4067 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences play a role in spreading violent video game exposure (VVE) and aggression. It has been suggested that adolescents' aggression increases because of their friend's exposure to violent video games. This study tests this suggestion by using longitudinal social network analyses to investigate selection and socialization of aggression owing to VVE. A to…
Friendly fire
Research on gaming effects has focused on adolescence, a developmental period in which peer relationships become increasingly salient. However, the impact of peers on the effects of violent gaming on adolescents has been understudied. This study examined whether adolescents' exposure to violent video games predicted their own and their friend's aggression one year later. Among 705 gaming adolescents, 141 dyads were identified based on reciprocate…
Friendly fire
Research on gaming effects has focused on adolescence, a developmental period in which peer relationships become increasingly salient. However, the impact of peers on the effects of violent gaming on adolescents has been understudied. This study examined whether adolescents' exposure to violent video games predicted their own and their friend's aggression one year later. Among 705 gaming adolescents, 141 dyads were identified based on reciprocate…
Friendly fire
Research on gaming effects has focused on adolescence, a developmental period in which peer relationships become increasingly salient. However, the impact of peers on the effects of violent gaming on adolescents has been understudied. This study examined whether adolescents' exposure to violent video games predicted their own and their friend's aggression one year later. Among 705 gaming adolescents, 141 dyads were identified based on reciprocate…
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences play a role in spreading violent video game exposure (VVE) and aggression. It has been suggested that adolescents' aggression increases because of their friend's exposure to violent video games. This study tests this suggestion by using longitudinal social network analyses to investigate selection and socialization of aggression owing to VVE. A to…
Aggression (2 works) · Bullying, Victimization, and Aggression (2 works) · Child Development and Digital Technology (2 works) · Developmental psychology (2 works) · Human Factors and Ergonomics (2 works) · Impact of Technology on Adolescents (2 works) · Longitudinal study (2 works) · Medical emergency (2 works) · Peer group (2 works) · Poison control (2 works)