Pedro Fernandes
Biographic Data
| ID | 6137283 |
|---|---|
| NAME | Pedro Fernandes |
| GIVEN NAMES | Pedro |
| FAMILY NAME | Fernandes |
| SIGNATURE | FERNANDES P |
| AFFILIATIONS | Universidade Lusófona |
| ORCID | 0000-0001-6676-882X |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Exploring Cultural Game-Making With Youth: A 20-Year Systematic Review
Video games are part of youth culture and game-making by youth has been studied in relation to knowledge acquisition but to a lesser extent as youth engagement into cultural participation. A Systematic Literature Review (SLR) was conducted to answer the following research questions: (a) Does there exist, in sources, a conceptualisation of cultural game jams? (b) Who are the main stakeholders and participants? (c) What are the outcomes of cultural…
Organizational culture and the individuals' discretionary behaviors at work: A cross-cultural analysis
Stating " how things are done here," organizations are defining their culture. Organizational Culture (OC) is the set of values, norms, goals, and expectations shared by all members of an organization that aids in improving their commitment and performance. On the organizational level, it impacts behavior, productivity, and long-term survival by influencing organizational capability. Due to employee behavior being a competitive differential, this…
No prominent works on this page.
Organizational culture and the individuals' discretionary behaviors at work: A cross-cultural analysis
Stating " how things are done here," organizations are defining their culture. Organizational Culture (OC) is the set of values, norms, goals, and expectations shared by all members of an organization that aids in improving their commitment and performance. On the organizational level, it impacts behavior, productivity, and long-term survival by influencing organizational capability. Due to employee behavior being a competitive differential, this…
Exploring Cultural Game-Making With Youth: A 20-Year Systematic Review
Video games are part of youth culture and game-making by youth has been studied in relation to knowledge acquisition but to a lesser extent as youth engagement into cultural participation. A Systematic Literature Review (SLR) was conducted to answer the following research questions: (a) Does there exist, in sources, a conceptualisation of cultural game jams? (b) Who are the main stakeholders and participants? (c) What are the outcomes of cultural…
Affect (linguistics (1 works) · Business (1 works) · Creativity in Education and Neuroscience (1 works) · Economic growth (1 works) · Economics (1 works) · Educational Games and Gamification (1 works) · Educational Leadership and Innovation (1 works) · Job Satisfaction and Organizational Behavior (1 works) · Marketing (1 works) · Organisation climate (1 works)