Peter Twining
Biographic Data
| ID | 6155165 |
|---|---|
| NAME | Peter Twining |
| GIVEN NAMES | Peter |
| FAMILY NAME | Twining |
| SIGNATURE | TWINING P |
| AFFILIATIONS | The Open University |
| ORCID | 0000-0003-1001-4281 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Awarding digital badges
This paper reports on a study that replaced marks with digital badges in an undergraduate Initial Teacher Education course. The aim was to examine the impact of badging on students, and on the quality of university provision. Data collection consisted of surveys and focus groups. The study found that while digital badges had considerable potential to improve the student experience in terms of engagement with feedback, motivation and reducing ‘gra…
Developing a quality curriculum in a technological era
Making sense of young people’s digital practices in informal contexts
There is a growing body of research looking at young people’s use of digital technology in informal contexts. However, there is a gap in the literature about how to describe and categorise young people’s digital practices in such contexts. This gap is important because in order to be able to understand the differences between young people’s digital practices in informal contexts and how these differences arise, you first need to be able to descri…
Some guidance on conducting and reporting qualitative studies
Conceptualising Computer Use in Education
There is a growing need to be able to enhance the impact of investing in computer use in education at all levels. The article suggests that one way to approach this problem is through looking at the impact of such investments on educational practice. This necessitates the use of a coherent framework for conceptualising the educational practice surrounding computer use. A number of important problems with existing frameworks for thinking about the…
Conceptualising Computer Use in Education
There is a growing need to be able to enhance the impact of investing in computer use in education at all levels. The article suggests that one way to approach this problem is through looking at the impact of such investments on educational practice. This necessitates the use of a coherent framework for conceptualising the educational practice surrounding computer use. A number of important problems with existing frameworks for thinking about the…
Conceptualising Computer Use in Education
There is a growing need to be able to enhance the impact of investing in computer use in education at all levels. The article suggests that one way to approach this problem is through looking at the impact of such investments on educational practice. This necessitates the use of a coherent framework for conceptualising the educational practice surrounding computer use. A number of important problems with existing frameworks for thinking about the…
Some guidance on conducting and reporting qualitative studies
Developing a quality curriculum in a technological era
Making sense of young people’s digital practices in informal contexts
There is a growing body of research looking at young people’s use of digital technology in informal contexts. However, there is a gap in the literature about how to describe and categorise young people’s digital practices in such contexts. This gap is important because in order to be able to understand the differences between young people’s digital practices in informal contexts and how these differences arise, you first need to be able to descri…
Awarding digital badges
This paper reports on a study that replaced marks with digital badges in an undergraduate Initial Teacher Education course. The aim was to examine the impact of badging on students, and on the quality of university provision. Data collection consisted of surveys and focus groups. The study found that while digital badges had considerable potential to improve the student experience in terms of engagement with feedback, motivation and reducing ‘gra…
Engineering (4 works) · Sociology (4 works) · Computer Science (3 works) · Engineering ethics (3 works) · Pedagogy (3 works) · Psychology (3 works) · Business (2 works) · Impact of Technology on Adolescents (2 works) · Knowledge management (2 works) · Management science (2 works)