Oran Zane Devilly
Biographic Data
| ID | 6155568 |
|---|---|
| NAME | Oran Zane Devilly |
| GIVEN NAMES | Oran Zane |
| FAMILY NAME | Devilly |
| SIGNATURE | DEVILLY O Z |
| AFFILIATIONS | Singapore Institute of Technology |
| ORCID | 0000-0002-5122-128X |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
The mediating role of student engagement in the relationship between teacher and digital support and learner satisfaction in blended learning environments at higher education
Given the emergence of blended learning as the dominant mode of learning at university in a post‐COVID‐19 world, the need to examine students' perceptions of blended learning is increasingly becoming more important. This study examined the mediating role of student engagement in the relationship between the types of support (i.e., teacher, digital) and learner satisfaction in blended learning environments. A sample of 674 Year 1 and Year 2 studen…
The longitudinal study on the reciprocal effects between GPA and burnout in university students
The current work aims to extend our understanding of the relationship between academic performance and burnout. Using longitudinal data collected from 521 students enrolled in a Singapore-based university from their freshmen year up to the end of year two, we examined the temporal order of the GPA-burnout relation to determine if there is a reciprocal relation between students’ burnout and academic performance. Grit, grit-passion, grit-perseveran…
A gamified augmented reality vocational training program for adults with intellectual and developmental disabilities
The gamified augmented reality vocational training was feasible and accepted by both adults with intellectual and developmental disabilities and their trainers. When integrated with bridging sessions to facilitate transfer of learning to existing work therapy, participants on the REAP program showed significant improvements in vocational skills and aspects of cognitive skills. Future experimental studies with larger sample size could provide stro…
No prominent works on this page.
A gamified augmented reality vocational training program for adults with intellectual and developmental disabilities
The gamified augmented reality vocational training was feasible and accepted by both adults with intellectual and developmental disabilities and their trainers. When integrated with bridging sessions to facilitate transfer of learning to existing work therapy, participants on the REAP program showed significant improvements in vocational skills and aspects of cognitive skills. Future experimental studies with larger sample size could provide stro…
The longitudinal study on the reciprocal effects between GPA and burnout in university students
The current work aims to extend our understanding of the relationship between academic performance and burnout. Using longitudinal data collected from 521 students enrolled in a Singapore-based university from their freshmen year up to the end of year two, we examined the temporal order of the GPA-burnout relation to determine if there is a reciprocal relation between students’ burnout and academic performance. Grit, grit-passion, grit-perseveran…
The mediating role of student engagement in the relationship between teacher and digital support and learner satisfaction in blended learning environments at higher education
Given the emergence of blended learning as the dominant mode of learning at university in a post‐COVID‐19 world, the need to examine students' perceptions of blended learning is increasingly becoming more important. This study examined the mediating role of student engagement in the relationship between the types of support (i.e., teacher, digital) and learner satisfaction in blended learning environments. A sample of 674 Year 1 and Year 2 studen…
Psychology (3 works) · Computer Science (2 works) · Social Psychology (2 works) · Applied Psychology (1 work) · Applied Psychology (1 work) · Augmented reality (1 work) · Autism Spectrum Disorder Research (1 work) · Autonomy (1 work) · Blended Learning (1 work) · Burnout (1 work)