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Todd Stillman George Ritzer

Biographic Data

ID6187757
NAMETodd Stillman George Ritzer
GIVEN NAMESTodd Stillman George
FAMILY NAMERitzer
SIGNATURERITZER T S G
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS15
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2001
LATEST PUBLICATION YEAR2001
H-INDEX1
  • The Postmodern Ballpark as a Leisure Setting

    Todd Stillman George Ritzer•ARTICLE•Leisure Sciences•2001•Cited by: 15

    As ballparks have grown in size to accommodate ever larger crowds, they have become increasingly rationalized or McDonaldized. However, rationalization brings with it disenchantment, that is, when they are rationalized, stadiums and other sites of consumption can lose the magical qualities that attract consumers. Recently, in an effort to attract larger crowds, ballparks have undergone a process of reenchantment whereby the magical allure of the …

  • The Postmodern Ballpark as a Leisure Setting

    Todd Stillman George Ritzer•ARTICLE•Leisure Sciences•2001•Cited by: 15

    As ballparks have grown in size to accommodate ever larger crowds, they have become increasingly rationalized or McDonaldized. However, rationalization brings with it disenchantment, that is, when they are rationalized, stadiums and other sites of consumption can lose the magical qualities that attract consumers. Recently, in an effort to attract larger crowds, ballparks have undergone a process of reenchantment whereby the magical allure of the …

  • The Postmodern Ballpark as a Leisure Setting

    Todd Stillman George Ritzer•ARTICLE•Leisure Sciences•2001•Cited by: 15

    As ballparks have grown in size to accommodate ever larger crowds, they have become increasingly rationalized or McDonaldized. However, rationalization brings with it disenchantment, that is, when they are rationalized, stadiums and other sites of consumption can lose the magical qualities that attract consumers. Recently, in an effort to attract larger crowds, ballparks have undergone a process of reenchantment whereby the magical allure of the …

Aesthetics (1 work) · Art (1 work) · Business (1 work) · Cinema and Media Studies (1 work) · Commercialization (1 work) · Commodification (1 work) · Computer Science (1 work) · Consumption (sociology (1 work) · Crowds (1 work) · Digital Games and Media (1 work)

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