Todd Stillman George Ritzer
Biographic Data
| ID | 6187757 |
|---|---|
| NAME | Todd Stillman George Ritzer |
| GIVEN NAMES | Todd Stillman George |
| FAMILY NAME | Ritzer |
| SIGNATURE | RITZER T S G |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 15 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2001 |
| LATEST PUBLICATION YEAR | 2001 |
| H-INDEX | 1 |
The Postmodern Ballpark as a Leisure Setting
As ballparks have grown in size to accommodate ever larger crowds, they have become increasingly rationalized or McDonaldized. However, rationalization brings with it disenchantment, that is, when they are rationalized, stadiums and other sites of consumption can lose the magical qualities that attract consumers. Recently, in an effort to attract larger crowds, ballparks have undergone a process of reenchantment whereby the magical allure of the …
The Postmodern Ballpark as a Leisure Setting
As ballparks have grown in size to accommodate ever larger crowds, they have become increasingly rationalized or McDonaldized. However, rationalization brings with it disenchantment, that is, when they are rationalized, stadiums and other sites of consumption can lose the magical qualities that attract consumers. Recently, in an effort to attract larger crowds, ballparks have undergone a process of reenchantment whereby the magical allure of the …
The Postmodern Ballpark as a Leisure Setting
As ballparks have grown in size to accommodate ever larger crowds, they have become increasingly rationalized or McDonaldized. However, rationalization brings with it disenchantment, that is, when they are rationalized, stadiums and other sites of consumption can lose the magical qualities that attract consumers. Recently, in an effort to attract larger crowds, ballparks have undergone a process of reenchantment whereby the magical allure of the …
Aesthetics (1 work) · Art (1 work) · Business (1 work) · Cinema and Media Studies (1 work) · Commercialization (1 work) · Commodification (1 work) · Computer Science (1 work) · Consumption (sociology (1 work) · Crowds (1 work) · Digital Games and Media (1 work)