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Mehmet Kosa

Biographic Data

ID6187761
NAMEMehmet Kosa
GIVEN NAMESMehmet
FAMILY NAMEKosa
SIGNATUREKOSA M
AFFILIATIONSArizona State University
ORCID0000-0003-1564-2666
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX0
  • The Role of Gaming Passion in Couples’ Romantic Relationships

    Mehmet Kosa, Daniel J Puhlman et al.•ARTICLE•Leisure Sciences•2025•References: 105

  • The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality

    Open Access•Mehmet Kosa, Mina C Johnson‐Glenberg et al.•ARTICLE•Psychology of Popular Media•2024

  • STEM learning, science identity and immersivity: Giant screen films comparing 2D, 3D, and dome formats including a videogame assessment

    Open Access•Mina C Johnson‐Glenberg, Mina C Johnson-Glenberg et al.•ARTICLE•Frontiers in Education•2023

    Multiple assessments, including a novel videogame methodology, were used to understand how viewing a Giant Screen film in four different formats affected both science identity associated with liking science and desire to be a scientist, and learning gains on STEM content. Participants were 406 5th graders who were randomly assigned to watch the 45-min film called Amazon Adventure in either a (1) 2D Small Screen, (2) 2D Giant Flat Screen, (3) 3D G…

  • Need frustration in online video games

    Open Access•Mehmet Kosa, Ahmet Uysal•ARTICLE•Behaviour and Information…•2022

    Self-determination theory posits that satisfaction of basic psychological needs is essential for well-being. Empirical evidence for the distinction between need frustration and need satisfaction has been growing within the last decade. However, research on player experience of need frustration is lagging behind. This paper investigates whether player experience of need frustration is distinct from need satisfaction in the online video games conte…

  • The role of need satisfaction in explaining intentions to purchase and play in Pokémon Go and the moderating role of prior experience

    Mehmet Kosa, Ahmet Uysal•ARTICLE•Psychology of Popular Media•2021

No prominent works on this page.

  • The role of need satisfaction in explaining intentions to purchase and play in Pokémon Go and the moderating role of prior experience

    Mehmet Kosa, Ahmet Uysal•ARTICLE•Psychology of Popular Media•2021

  • Need frustration in online video games

    Open Access•Mehmet Kosa, Ahmet Uysal•ARTICLE•Behaviour and Information…•2022

    Self-determination theory posits that satisfaction of basic psychological needs is essential for well-being. Empirical evidence for the distinction between need frustration and need satisfaction has been growing within the last decade. However, research on player experience of need frustration is lagging behind. This paper investigates whether player experience of need frustration is distinct from need satisfaction in the online video games conte…

  • STEM learning, science identity and immersivity: Giant screen films comparing 2D, 3D, and dome formats including a videogame assessment

    Open Access•Mina C Johnson‐Glenberg, Mina C Johnson-Glenberg et al.•ARTICLE•Frontiers in Education•2023

    Multiple assessments, including a novel videogame methodology, were used to understand how viewing a Giant Screen film in four different formats affected both science identity associated with liking science and desire to be a scientist, and learning gains on STEM content. Participants were 406 5th graders who were randomly assigned to watch the 45-min film called Amazon Adventure in either a (1) 2D Small Screen, (2) 2D Giant Flat Screen, (3) 3D G…

  • The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality

    Open Access•Mehmet Kosa, Mina C Johnson‐Glenberg et al.•ARTICLE•Psychology of Popular Media•2024

  • The Role of Gaming Passion in Couples’ Romantic Relationships

    Mehmet Kosa, Daniel J Puhlman et al.•ARTICLE•Leisure Sciences•2025•References: 105

Psychology (5 works) · Social Psychology (4 works) · Computer Science (3 works) · Aesthetics (2 works) · Art (2 works) · Creativity in Education and Neuroscience (2 works) · Multimedia (2 works) · Psychological and Temporal Perspectives Research (2 works) · Psychological Well-being and Life Satisfaction (2 works) · Adventure (1 works)

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