Olga Gjerald
Biographic Data
| ID | 6188050 |
|---|---|
| NAME | Olga Gjerald |
| GIVEN NAMES | Olga |
| FAMILY NAME | Gjerald |
| SIGNATURE | GJERALD O |
| AFFILIATIONS | University of Stavanger |
| ORCID | 0000-0001-8026-4898 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 18 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 3 |
Crowding, Emotions, Visitor Satisfaction and Loyalty in a Managed Visitor Attraction
The aim of this study is to examine how perceptions of crowding and emotions influence visitor satisfaction and loyalty in a managed visitor attraction. Although perceived crowding is an important indicator of experience quality, there is a lack of empirical knowledge about the relationship between perceived crowding, satisfaction, and loyalty, especially in the context of managed visitor attractions. In our study, we extend theoretical models fr…
“Same, same but different”
Purpose Societies are experiencing a rapidly ageing population, which puts pressure on health services and institutions for the elderly. Ageing baby boomers have unique characteristics compared to previous generations, yet very little is known about these consumers' expectations of institutional food. The importance and issues with institutional food are well-recognized, and new approaches to improving institutional food offerings are warranted. …
From discontent to action
This article shows how Twitter users’ discontent with the quarantine hotel regulations in Norway turned into a digital protest. We discuss how the sharing and communication of messages through hashtags on Twitter facilitate the perception of the hashtag as a cultural object that activates a political agenda and perpetuates a digital social movement. This study used a novel approach to explore the significance of the echo chamber of emotions invol…
You just get sucked into it’
This study investigates the immersion process in virtual visitor experiences in the context of a managed visitor attraction. It validates and extends previously developed models of the immersion process from tourism and proposes an underlying structure with four mechanisms driving the immersion process forward. Data was collected through semi-structured in-depth interviews with visitors participating in virtual gameplay at a commercial gaming cen…
Sociocultural Impacts of Tourism
This article examines residents' perceptions of sociocultural impacts in the North Cape community in Norway. Case study, as a qualitative methodology, was employed to gather the necessary data. Based on the in-depth interviews with 22 permanent residents of the North Cape community, 10 influential factors were empirically identified: source of income; quality of life; community structure; demonstration effect; crime and alcohol; acculturation; pe…
Sociocultural Impacts of Tourism
This article examines residents' perceptions of sociocultural impacts in the North Cape community in Norway. Case study, as a qualitative methodology, was employed to gather the necessary data. Based on the in-depth interviews with 22 permanent residents of the North Cape community, 10 influential factors were empirically identified: source of income; quality of life; community structure; demonstration effect; crime and alcohol; acculturation; pe…
Crowding, Emotions, Visitor Satisfaction and Loyalty in a Managed Visitor Attraction
The aim of this study is to examine how perceptions of crowding and emotions influence visitor satisfaction and loyalty in a managed visitor attraction. Although perceived crowding is an important indicator of experience quality, there is a lack of empirical knowledge about the relationship between perceived crowding, satisfaction, and loyalty, especially in the context of managed visitor attractions. In our study, we extend theoretical models fr…
You just get sucked into it’
This study investigates the immersion process in virtual visitor experiences in the context of a managed visitor attraction. It validates and extends previously developed models of the immersion process from tourism and proposes an underlying structure with four mechanisms driving the immersion process forward. Data was collected through semi-structured in-depth interviews with visitors participating in virtual gameplay at a commercial gaming cen…
Sociocultural Impacts of Tourism
This article examines residents' perceptions of sociocultural impacts in the North Cape community in Norway. Case study, as a qualitative methodology, was employed to gather the necessary data. Based on the in-depth interviews with 22 permanent residents of the North Cape community, 10 influential factors were empirically identified: source of income; quality of life; community structure; demonstration effect; crime and alcohol; acculturation; pe…
From discontent to action
This article shows how Twitter users’ discontent with the quarantine hotel regulations in Norway turned into a digital protest. We discuss how the sharing and communication of messages through hashtags on Twitter facilitate the perception of the hashtag as a cultural object that activates a political agenda and perpetuates a digital social movement. This study used a novel approach to explore the significance of the echo chamber of emotions invol…
You just get sucked into it’
This study investigates the immersion process in virtual visitor experiences in the context of a managed visitor attraction. It validates and extends previously developed models of the immersion process from tourism and proposes an underlying structure with four mechanisms driving the immersion process forward. Data was collected through semi-structured in-depth interviews with visitors participating in virtual gameplay at a commercial gaming cen…
“Same, same but different”
Purpose Societies are experiencing a rapidly ageing population, which puts pressure on health services and institutions for the elderly. Ageing baby boomers have unique characteristics compared to previous generations, yet very little is known about these consumers' expectations of institutional food. The importance and issues with institutional food are well-recognized, and new approaches to improving institutional food offerings are warranted. …
Crowding, Emotions, Visitor Satisfaction and Loyalty in a Managed Visitor Attraction
The aim of this study is to examine how perceptions of crowding and emotions influence visitor satisfaction and loyalty in a managed visitor attraction. Although perceived crowding is an important indicator of experience quality, there is a lack of empirical knowledge about the relationship between perceived crowding, satisfaction, and loyalty, especially in the context of managed visitor attractions. In our study, we extend theoretical models fr…
Psychology (5 works) · Political science (4 works) · Computer Science (3 works) · Diverse Aspects of Tourism Research (3 works) · Perception (3 works) · Business (2 works) · Economics (2 works) · Geography (2 works) · Marketing (2 works) · Marketing (2 works)