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Veera Bhatiasevi

Biographic Data

ID6196742
NAMEVeera Bhatiasevi
GIVEN NAMESVeera
FAMILY NAMEBhatiasevi
SIGNATUREBHATIASEVI V
AFFILIATIONSMahidol University
ORCID0000-0002-8146-3001
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS2
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2024
H-INDEX1
  • IT usage and fundraising performance in nonprofit organizations: Empirical evidence from Buddhist temples in Thailand

    Open Access•Piriya Pholphirul, Veera Bhatiasevi•ARTICLE•Information Development•2024

    The use of IT has seen great success in the private sector and is now beginning to fill a similar role for non-profit organizations (NPOs) as well. The use of IT in fundraising activities in NPOs has been studied in the past. But applying this concept in the case of Buddhist temples, which make up the majority of NPOs in a Buddhist country like Thailand, has never been done before. Using the national survey of 16,895 Buddhist temples in Thailand …

  • The uses and gratifications of social media and their impact on social relationships and psychological well-being

    Open Access•Veera Bhatiasevi•ARTICLE•Frontiers in Psychiatry•2024

    This study aims to find the antecedents that lead to the adoption of social media among adults and older adults in Thailand and the impact it has on their social relationships and psychological well-being. It puts forward the uses and gratifications theory focusing on purposive value, self-discovery, entertainment value, social enhancement, and maintaining interpersonal connectivity. A survey comprising of 1,176 participants was undertaken in Ban…

  • Online Gaming Addiction and Quality of Life among Early Adolescents in Thailand: An Investigation from a SEM-Neural Network Approach

    Open Access•Veera Bhatiasevi, Pungpond Rukumnuaykit et al.•ARTICLE•Human Behavior and Emerging…•2023

    The popularity of gaming has greatly increased, especially among children and adolescents. As such, spending too much time playing games has become a serious issue and may have adverse effects on the quality of life of adolescents. This paper is aimed at identifying the factors and degree of influence that leads to gaming addiction and its impact on the quality of life of Thai adolescents. Data were collected from 2,044 adolescents in the form of…

  • Why do people use fitness tracking devices in Thailand? An integrated model approach

    Open Access•Michael Naglis, Veera Bhatiasevi•ARTICLE•Technology in Society•2019•Cited by: 2•References: 57

  • Creative industries and their role in the creative value chain - a comparative study of SMEs in Canada and Thailand

    Veera Bhatiasevi, Vincent Dutot•ARTICLE•International Journal of…•2014

    The terms ‘creative economy’ and ‘creative industries’ refer to emerging models of development that play a major role in both creativity and in the intellectual capital for economic development, while the creative value chain is one of the most straightforward and widely recognised methods used in analysing the structure and function of creative industries. This paper has three objectives: 1) to identify the role of SMEs in the creative value cha…

  • Why do people use fitness tracking devices in Thailand? An integrated model approach

    Open Access•Michael Naglis, Veera Bhatiasevi•ARTICLE•Technology in Society•2019•Cited by: 2•References: 57

  • Creative industries and their role in the creative value chain - a comparative study of SMEs in Canada and Thailand

    Veera Bhatiasevi, Vincent Dutot•ARTICLE•International Journal of…•2014

    The terms ‘creative economy’ and ‘creative industries’ refer to emerging models of development that play a major role in both creativity and in the intellectual capital for economic development, while the creative value chain is one of the most straightforward and widely recognised methods used in analysing the structure and function of creative industries. This paper has three objectives: 1) to identify the role of SMEs in the creative value cha…

  • Why do people use fitness tracking devices in Thailand? An integrated model approach

    Open Access•Michael Naglis, Veera Bhatiasevi•ARTICLE•Technology in Society•2019•Cited by: 2•References: 57

  • Online Gaming Addiction and Quality of Life among Early Adolescents in Thailand: An Investigation from a SEM-Neural Network Approach

    Open Access•Veera Bhatiasevi, Pungpond Rukumnuaykit et al.•ARTICLE•Human Behavior and Emerging…•2023

    The popularity of gaming has greatly increased, especially among children and adolescents. As such, spending too much time playing games has become a serious issue and may have adverse effects on the quality of life of adolescents. This paper is aimed at identifying the factors and degree of influence that leads to gaming addiction and its impact on the quality of life of Thai adolescents. Data were collected from 2,044 adolescents in the form of…

  • IT usage and fundraising performance in nonprofit organizations: Empirical evidence from Buddhist temples in Thailand

    Open Access•Piriya Pholphirul, Veera Bhatiasevi•ARTICLE•Information Development•2024

    The use of IT has seen great success in the private sector and is now beginning to fill a similar role for non-profit organizations (NPOs) as well. The use of IT in fundraising activities in NPOs has been studied in the past. But applying this concept in the case of Buddhist temples, which make up the majority of NPOs in a Buddhist country like Thailand, has never been done before. Using the national survey of 16,895 Buddhist temples in Thailand …

  • The uses and gratifications of social media and their impact on social relationships and psychological well-being

    Open Access•Veera Bhatiasevi•ARTICLE•Frontiers in Psychiatry•2024

    This study aims to find the antecedents that lead to the adoption of social media among adults and older adults in Thailand and the impact it has on their social relationships and psychological well-being. It puts forward the uses and gratifications theory focusing on purposive value, self-discovery, entertainment value, social enhancement, and maintaining interpersonal connectivity. A survey comprising of 1,176 participants was undertaken in Ban…

Psychology (3 works) · Social Psychology (3 works) · Structural equation modeling (3 works) · Applied Psychology (2 works) · Business (2 works) · Computer Science (2 works) · Digital Marketing and Social Media (2 works) · Economics (2 works) · Impact of Technology on Adolescents (2 works) · Machine learning (2 works)

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