Kuanchin Chen
Biographic Data
| ID | 6197848 |
|---|---|
| NAME | Kuanchin Chen |
| GIVEN NAMES | Kuanchin |
| FAMILY NAME | Chen |
| SIGNATURE | CHEN K |
| AFFILIATIONS | Western Michigan University |
| ORCID | 0000-0002-3518-4036 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 26 |
| WORKS AS AUTHOR | 14 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2004 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 3 |
Navigating the dynamic effects of multiple signals
Purpose Existing research has provided limited insights into the dynamic mechanisms through which multiple signals are interpreted within online health communities (OHCs). This study attempts to initiate a more integrative understanding of the dynamic interaction effects between patient-generated signals (i.e. herding and word-of-mouth signals) and physician-generated signals (i.e. central effort and peripheral effort signals) on online physician…
Trust, Media and the Economy
The influences of four dimensions of perceived fit on individuals’ utilisation of SPOCs
Small Private Online Courses (SPOCs) platform enables individuals to carry out their online and offline learning activities. In order to understand individuals’ utilisation of SPOCs, this study develops a research model to examine the joint influences of four dimensions of perceived fit manifested in perceived technology-task fit (TTF), perceived individual-technology fit (ITF), perceived online-offline task fit (OTF), and perceived online-offlin…
Tacit knowledge sharing in information systems development projects
Purpose The purpose of this study is to examine tacit knowledge sharing within information systems development (ISD) projects by exploring the combination of social interdependence theory and regulatory focus theory (RFT). Design/methodology/approach A survey was conducted on 198 ISD professionals to investigate the effect of social interdependence on tacit knowledge sharing. The survey data were analyzed using partial least squares structural eq…
The effect of review visibility and diagnosticity on review helpfulness – An accessibility-diagnosticity theory perspective
Privacy, Trust and Social Media
A cross-national study on the excessive use of short-video applications among college students
The role of dissonance reduction and co-creation strategies in shaping smart service satisfaction – the case of Uber
Ride-sharing apps have both positive and negative impact in our daily lives. To study the negative impacts especially personal safety issues, this study explores the reaction of ride-sharing app users to such safety issues. We contextualise our study using a scenario based survey. We found empirical support to all the hypotheses by surveying 421 individuals. This study contributes to the information systems literature in providing ways to apply d…
Understanding individuals' engagement and continuance intention of Moocs
Purpose This study aims to examine how three perceived interactivity attributes of massive open online courses (MOOCs), namely, perceived active control, perceived synchronicity and perceived two-way communication, impact individuals' engagement and continuance intention of MOOCs through the stimulus-organism-response (S-O-R) lens and how that effect differs between male and female users. Design/methodology/approach Drawing upon S-O-R as an overa…
Improving text summarization of online hotel reviews with review helpfulness and sentiment
A study of factors that contribute to online review helpfulness
The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games
Purpose – The focus in this study is a model that predicts continuance intention of online multi-player games. In this integrated model, the social cognitive theory (SCT) lays out the foundation of two types of pre-use (pre-play) expectations, the flow theory captures the affective feeling with the game as a moderator for the effect from the two pre-use expectations, and subjective norm together with its associated antecedents cover a wide spectr…
Mobile Technology as a Learning Object and an Exploration Tool in an Is Curriculum
Information systems (IS) is a fully recognized business discipline. Many IS programs have not given network security appropriate attention; nor have they brought enough hands-on experience of both wireline and wireless networks to the class rooms. This study proposes a systematic framework to cover wireless security attack, detection, and protection. It also includes a learning matrix for educators and practitioners to enhance the IS curriculum. …
Distance learning, virtual classrooms, and teaching pedagogy in the Internet environment
The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games
Purpose – The focus in this study is a model that predicts continuance intention of online multi-player games. In this integrated model, the social cognitive theory (SCT) lays out the foundation of two types of pre-use (pre-play) expectations, the flow theory captures the affective feeling with the game as a moderator for the effect from the two pre-use expectations, and subjective norm together with its associated antecedents cover a wide spectr…
Improving text summarization of online hotel reviews with review helpfulness and sentiment
Understanding individuals' engagement and continuance intention of Moocs
Purpose This study aims to examine how three perceived interactivity attributes of massive open online courses (MOOCs), namely, perceived active control, perceived synchronicity and perceived two-way communication, impact individuals' engagement and continuance intention of MOOCs through the stimulus-organism-response (S-O-R) lens and how that effect differs between male and female users. Design/methodology/approach Drawing upon S-O-R as an overa…
Distance learning, virtual classrooms, and teaching pedagogy in the Internet environment
Mobile Technology as a Learning Object and an Exploration Tool in an Is Curriculum
Information systems (IS) is a fully recognized business discipline. Many IS programs have not given network security appropriate attention; nor have they brought enough hands-on experience of both wireline and wireless networks to the class rooms. This study proposes a systematic framework to cover wireless security attack, detection, and protection. It also includes a learning matrix for educators and practitioners to enhance the IS curriculum. …
The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games
Purpose – The focus in this study is a model that predicts continuance intention of online multi-player games. In this integrated model, the social cognitive theory (SCT) lays out the foundation of two types of pre-use (pre-play) expectations, the flow theory captures the affective feeling with the game as a moderator for the effect from the two pre-use expectations, and subjective norm together with its associated antecedents cover a wide spectr…
A study of factors that contribute to online review helpfulness
Understanding individuals' engagement and continuance intention of Moocs
Purpose This study aims to examine how three perceived interactivity attributes of massive open online courses (MOOCs), namely, perceived active control, perceived synchronicity and perceived two-way communication, impact individuals' engagement and continuance intention of MOOCs through the stimulus-organism-response (S-O-R) lens and how that effect differs between male and female users. Design/methodology/approach Drawing upon S-O-R as an overa…
Improving text summarization of online hotel reviews with review helpfulness and sentiment
The role of dissonance reduction and co-creation strategies in shaping smart service satisfaction – the case of Uber
Ride-sharing apps have both positive and negative impact in our daily lives. To study the negative impacts especially personal safety issues, this study explores the reaction of ride-sharing app users to such safety issues. We contextualise our study using a scenario based survey. We found empirical support to all the hypotheses by surveying 421 individuals. This study contributes to the information systems literature in providing ways to apply d…
Privacy, Trust and Social Media
A cross-national study on the excessive use of short-video applications among college students
Tacit knowledge sharing in information systems development projects
Purpose The purpose of this study is to examine tacit knowledge sharing within information systems development (ISD) projects by exploring the combination of social interdependence theory and regulatory focus theory (RFT). Design/methodology/approach A survey was conducted on 198 ISD professionals to investigate the effect of social interdependence on tacit knowledge sharing. The survey data were analyzed using partial least squares structural eq…
The effect of review visibility and diagnosticity on review helpfulness – An accessibility-diagnosticity theory perspective
Trust, Media and the Economy
The influences of four dimensions of perceived fit on individuals’ utilisation of SPOCs
Small Private Online Courses (SPOCs) platform enables individuals to carry out their online and offline learning activities. In order to understand individuals’ utilisation of SPOCs, this study develops a research model to examine the joint influences of four dimensions of perceived fit manifested in perceived technology-task fit (TTF), perceived individual-technology fit (ITF), perceived online-offline task fit (OTF), and perceived online-offlin…
Navigating the dynamic effects of multiple signals
Purpose Existing research has provided limited insights into the dynamic mechanisms through which multiple signals are interpreted within online health communities (OHCs). This study attempts to initiate a more integrative understanding of the dynamic interaction effects between patient-generated signals (i.e. herding and word-of-mouth signals) and physician-generated signals (i.e. central effort and peripheral effort signals) on online physician…
Psychology (11 works) · Computer Science (10 works) · Digital Marketing and Social Media (7 works) · Social Psychology (7 works) · Technology Adoption and User Behaviour (7 works) · Business (4 works) · Artificial Intelligence (3 works) · Helpfulness (3 works) · Knowledge Management and Sharing (3 works) · Multimedia (3 works)