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Kelly Lyons

Biographic Data

ID6213125
NAMEKelly Lyons
GIVEN NAMESKelly
FAMILY NAMELyons
SIGNATURELYONS K
AFFILIATIONSUniversity of Toronto
ORCID0000-0001-6866-7301
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS1
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1970
LATEST PUBLICATION YEAR2024
H-INDEX1
  • The governance of artificial intelligence in Canada

    Open Access•Blair Attard-Frost, Ana Brandusescu et al.•ARTICLE•Government Information Quarterly•2024

    In recent years, the effective governance of artificial intelligence (AI) systems has become a strategic necessity for many nations. Among those nations, Canada is particularly noteworthy: Canada was the first nation to implement a national AI strategy, and more recently, Canada's federal and provincial governments have designed and implemented a wide range of initiatives that attempt to intervene in a variety of potential impacts associated with…

  • Motives for sharing illness experiences on Twitter

    Sameen Rehman, Kelly Lyons et al.•ARTICLE•Information Communication & Society•2018

    A patient- and family-centred approach in paediatric health care is important because parents are involved in making key decisions about their child’s health care and advocating for the best interest of the child. Parents and family members are increasingly turning to the internet to find and actively share information about their child’s health care. Twitter is one of many online platforms used by parents of children diagnosed with cancer to sha…

  • Joint storytelling by patients with Alzheimer's disease and their spouses

    Susan Kemper, Kelly Lyons et al.•ARTICLE•Discourse Processes•1995•Cited by: 1•References: 30

    Personal narratives were collected from a group of participants with probable Alzheimer's disease (AD) and their spouses in two conditions. First, solo narratives were elicited from the participants with AD and their spouses separately and then joint narratives were elicited from each dyad. The analysis compared the ability of participants with AD to spontaneously provide settings, participants, and episodes in their solo narratives to their abil…

  • A Typology of Virtual Worlds

    Open Access•Paul R Messinger, Eleni Stroulia et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To promote study of this emerging realm of activity, we suggest a typology adapted from C. Porter’s (2004) typology of virtual communities. The five elements of the proposed typology include (1) purpose (content of interaction), (2) place (location of interaction), (3) platform (design of interaction), (4) population (participants in the interaction)…

  • Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications

    Open Access•Henry M Kim, Kelly Lyons et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    Second Life has emerged as the de facto virtual world for immersive business. However there is no de facto guideline or even corpus of knowledge about how to build an immersive business. We address this opportunity by presenting work that will lead to a theoretically-grounded evaluative framework for immersive business models and applications. We identify high profile examples from Second Life and analyze them using two theories that explain why …

  • On the Relationship between My Avatar and Myself

    Open Access•Paul R Messinger, Xin Ge et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    What is the relationship between avatars and the people they represent in terms of appearance and behavior? In this paper, we hypothesize that people (balancing motives of self-verification and self-enhancement) customize the image of their avatars to bear similarity to their real selves, but with moderate enhancements. We also hypothesize that virtual-world behavior (due to deindividuation in computer-mediated communication environments) is less…

  • Joint storytelling by patients with Alzheimer's disease and their spouses

    Susan Kemper, Kelly Lyons et al.•ARTICLE•Discourse Processes•1995•Cited by: 1•References: 30

    Personal narratives were collected from a group of participants with probable Alzheimer's disease (AD) and their spouses in two conditions. First, solo narratives were elicited from the participants with AD and their spouses separately and then joint narratives were elicited from each dyad. The analysis compared the ability of participants with AD to spontaneously provide settings, participants, and episodes in their solo narratives to their abil…

  • A Typology of Virtual Worlds

    Open Access•Paul R Messinger, Eleni Stroulia et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To promote study of this emerging realm of activity, we suggest a typology adapted from C. Porter’s (2004) typology of virtual communities. The five elements of the proposed typology include (1) purpose (content of interaction), (2) place (location of interaction), (3) platform (design of interaction), (4) population (participants in the interaction)…

  • Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications

    Open Access•Henry M Kim, Kelly Lyons et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    Second Life has emerged as the de facto virtual world for immersive business. However there is no de facto guideline or even corpus of knowledge about how to build an immersive business. We address this opportunity by presenting work that will lead to a theoretically-grounded evaluative framework for immersive business models and applications. We identify high profile examples from Second Life and analyze them using two theories that explain why …

  • On the Relationship between My Avatar and Myself

    Open Access•Paul R Messinger, Xin Ge et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    What is the relationship between avatars and the people they represent in terms of appearance and behavior? In this paper, we hypothesize that people (balancing motives of self-verification and self-enhancement) customize the image of their avatars to bear similarity to their real selves, but with moderate enhancements. We also hypothesize that virtual-world behavior (due to deindividuation in computer-mediated communication environments) is less…

  • Joint storytelling by patients with Alzheimer's disease and their spouses

    Susan Kemper, Kelly Lyons et al.•ARTICLE•Discourse Processes•1995•Cited by: 1•References: 30

    Personal narratives were collected from a group of participants with probable Alzheimer's disease (AD) and their spouses in two conditions. First, solo narratives were elicited from the participants with AD and their spouses separately and then joint narratives were elicited from each dyad. The analysis compared the ability of participants with AD to spontaneously provide settings, participants, and episodes in their solo narratives to their abil…

  • Motives for sharing illness experiences on Twitter

    Sameen Rehman, Kelly Lyons et al.•ARTICLE•Information Communication & Society•2018

    A patient- and family-centred approach in paediatric health care is important because parents are involved in making key decisions about their child’s health care and advocating for the best interest of the child. Parents and family members are increasingly turning to the internet to find and actively share information about their child’s health care. Twitter is one of many online platforms used by parents of children diagnosed with cancer to sha…

  • The governance of artificial intelligence in Canada

    Open Access•Blair Attard-Frost, Ana Brandusescu et al.•ARTICLE•Government Information Quarterly•2024

    In recent years, the effective governance of artificial intelligence (AI) systems has become a strategic necessity for many nations. Among those nations, Canada is particularly noteworthy: Canada was the first nation to implement a national AI strategy, and more recently, Canada's federal and provincial governments have designed and implemented a wide range of initiatives that attempt to intervene in a variety of potential impacts associated with…

Computer Science (4 works) · Artificial Intelligence (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Social Psychology (3 works) · Sociology (3 works) · Business (2 works) · Digital Games and Media (2 works) · Knowledge management (2 works) · Metaverse (2 works)

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