Kelly Lyons
Biographic Data
| ID | 6213125 |
|---|---|
| NAME | Kelly Lyons |
| GIVEN NAMES | Kelly |
| FAMILY NAME | Lyons |
| SIGNATURE | LYONS K |
| AFFILIATIONS | University of Toronto |
| ORCID | 0000-0001-6866-7301 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1970 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
The governance of artificial intelligence in Canada
In recent years, the effective governance of artificial intelligence (AI) systems has become a strategic necessity for many nations. Among those nations, Canada is particularly noteworthy: Canada was the first nation to implement a national AI strategy, and more recently, Canada's federal and provincial governments have designed and implemented a wide range of initiatives that attempt to intervene in a variety of potential impacts associated with…
Motives for sharing illness experiences on Twitter
A patient- and family-centred approach in paediatric health care is important because parents are involved in making key decisions about their child’s health care and advocating for the best interest of the child. Parents and family members are increasingly turning to the internet to find and actively share information about their child’s health care. Twitter is one of many online platforms used by parents of children diagnosed with cancer to sha…
Joint storytelling by patients with Alzheimer's disease and their spouses
Personal narratives were collected from a group of participants with probable Alzheimer's disease (AD) and their spouses in two conditions. First, solo narratives were elicited from the participants with AD and their spouses separately and then joint narratives were elicited from each dyad. The analysis compared the ability of participants with AD to spontaneously provide settings, participants, and episodes in their solo narratives to their abil…
A Typology of Virtual Worlds
Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To promote study of this emerging realm of activity, we suggest a typology adapted from C. Porter’s (2004) typology of virtual communities. The five elements of the proposed typology include (1) purpose (content of interaction), (2) place (location of interaction), (3) platform (design of interaction), (4) population (participants in the interaction)…
Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications
Second Life has emerged as the de facto virtual world for immersive business. However there is no de facto guideline or even corpus of knowledge about how to build an immersive business. We address this opportunity by presenting work that will lead to a theoretically-grounded evaluative framework for immersive business models and applications. We identify high profile examples from Second Life and analyze them using two theories that explain why …
On the Relationship between My Avatar and Myself
What is the relationship between avatars and the people they represent in terms of appearance and behavior? In this paper, we hypothesize that people (balancing motives of self-verification and self-enhancement) customize the image of their avatars to bear similarity to their real selves, but with moderate enhancements. We also hypothesize that virtual-world behavior (due to deindividuation in computer-mediated communication environments) is less…
Joint storytelling by patients with Alzheimer's disease and their spouses
Personal narratives were collected from a group of participants with probable Alzheimer's disease (AD) and their spouses in two conditions. First, solo narratives were elicited from the participants with AD and their spouses separately and then joint narratives were elicited from each dyad. The analysis compared the ability of participants with AD to spontaneously provide settings, participants, and episodes in their solo narratives to their abil…
A Typology of Virtual Worlds
Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To promote study of this emerging realm of activity, we suggest a typology adapted from C. Porter’s (2004) typology of virtual communities. The five elements of the proposed typology include (1) purpose (content of interaction), (2) place (location of interaction), (3) platform (design of interaction), (4) population (participants in the interaction)…
Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications
Second Life has emerged as the de facto virtual world for immersive business. However there is no de facto guideline or even corpus of knowledge about how to build an immersive business. We address this opportunity by presenting work that will lead to a theoretically-grounded evaluative framework for immersive business models and applications. We identify high profile examples from Second Life and analyze them using two theories that explain why …
On the Relationship between My Avatar and Myself
What is the relationship between avatars and the people they represent in terms of appearance and behavior? In this paper, we hypothesize that people (balancing motives of self-verification and self-enhancement) customize the image of their avatars to bear similarity to their real selves, but with moderate enhancements. We also hypothesize that virtual-world behavior (due to deindividuation in computer-mediated communication environments) is less…
Joint storytelling by patients with Alzheimer's disease and their spouses
Personal narratives were collected from a group of participants with probable Alzheimer's disease (AD) and their spouses in two conditions. First, solo narratives were elicited from the participants with AD and their spouses separately and then joint narratives were elicited from each dyad. The analysis compared the ability of participants with AD to spontaneously provide settings, participants, and episodes in their solo narratives to their abil…
Motives for sharing illness experiences on Twitter
A patient- and family-centred approach in paediatric health care is important because parents are involved in making key decisions about their child’s health care and advocating for the best interest of the child. Parents and family members are increasingly turning to the internet to find and actively share information about their child’s health care. Twitter is one of many online platforms used by parents of children diagnosed with cancer to sha…
The governance of artificial intelligence in Canada
In recent years, the effective governance of artificial intelligence (AI) systems has become a strategic necessity for many nations. Among those nations, Canada is particularly noteworthy: Canada was the first nation to implement a national AI strategy, and more recently, Canada's federal and provincial governments have designed and implemented a wide range of initiatives that attempt to intervene in a variety of potential impacts associated with…
Computer Science (4 works) · Artificial Intelligence (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Social Psychology (3 works) · Sociology (3 works) · Business (2 works) · Digital Games and Media (2 works) · Knowledge management (2 works) · Metaverse (2 works)