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Giulio Jacucci

Biographic Data

ID6221663
NAMEGiulio Jacucci
GIVEN NAMESGiulio
FAMILY NAMEJacucci
SIGNATUREJACUCCI G
AFFILIATIONSUniversity of Helsinki
ORCID0000-0002-9185-7928
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS1
AUTHOR COUNT10
EDITOR COUNT0
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Time to think of love, leisure, terror, and despair: Emotional imagery affects temporal cognition

    Open Access•Xinyu Huang, Giulio Jacucci et al.•ARTICLE•Psychological Research•2026

  • Meditating in a neurofeedback virtual reality: Effects on sense of presence, meditation depth and brain oscillations

    Mikko Salminen, Simo Järvelä et al.•ARTICLE•Behaviour and Information…•2024

    With the advent of consumer-grade electroencephalography (EEG) and virtual reality (VR) devices, the use of human cognitive processes directly as means for user-adapted interaction in immersive virtual environments has become increasingly relevant. In this study (N = 43), we investigate electroencephalography-based neurofeedback interaction in virtual reality (VR). Particularly, we investigate this phenomenon in the context of meditation which en…

  • People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality

    Open Access•Qijia Chen, Jie Cai et al.•ARTICLE•Computer Supported Cooperative…•2024

    Social Virtual Reality (VR) is growing in popularity and has drawn the attention of HCI academics. Social VR experiences harassment just like other online environments. The Trust System (TS) in VRChat, one of the most prominent social VR platforms, is designed to measure and indicate users’ trustworthiness in order to reduce toxicity in the platform. In this research, we analyzed data from “r/VRChat,” to understand how users perceive the system. …

  • Revisiting embodiment for brain–computer interfaces

    Open Access•Barış Serim, Michiel Spapé et al.•ARTICLE•Human-Computer Interaction•2023

    Researchers increasingly explore deploying brain–computer interfaces (BCIs) for able-bodied users, with the motivation of accessing mental states more directly than allowed by existing body-mediated interaction. This motivation seems to contradict the long-standing HCI emphasis on embodiment, namely the general claim that the body is crucial for cognition. This paper addresses this apparent contradiction through a review of insights from embodied…

  • Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers

    Open Access•Chiara Rossato, Patrik Pluchino et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    In the past few years, collaborative robots (i.e., cobots) have been largely adopted within industrial manufacturing. Although robots can support companies and workers in carrying out complex activities and improving productivity, human factors related to cobot operators have not yet been thoroughly investigated. The present study aims to understand the subjective experience of younger and senior workers interacting with an industrial collaborati…

  • Toward affective social interaction in VR

    Open Access•Giulio Jacucci•ARTICLE•interactions•2017

    The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading voices in the field

  • Subliminal Cueing of Selection Behavior in a Virtual Environment

    Gábor Aranyi, Sid Kouider et al.•ARTICLE•PRESENCE Virtual and Augmented…•2014

    The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be succe…

  • Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors

    Nicola Corradi, Konstantinos Priftis et al.•ARTICLE•Journal of Economic Psychology•2013•Cited by: 1•References: 67

  • Performative Uses of Space in Mixed Media Environments

    Giulio Jacucci, Ina Wagner•CHAPTER•Spaces, Spatiality and Technology…•2005

  • Mobile media sharing in large-scale events: Beyond MMS

    Giulio Jacucci, Antti Salovaara•ARTICLE•interactions•2005

    article Share on Mobile media sharing in large-scale events: beyond MMS Authors: Giulio Jacucci Helsinki Institute for Information Technology Helsinki Institute for Information TechnologyView Profile , Antti Salovaara Helsinki Institute for Information Technology Helsinki Institute for Information TechnologyView Profile Authors Info & Claims InteractionsVolume 12Issue 6November + December 2005 pp 32–34https://doi.org/10.1145/1096554.1096559Publis…

  • Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors

    Nicola Corradi, Konstantinos Priftis et al.•ARTICLE•Journal of Economic Psychology•2013•Cited by: 1•References: 67

  • Performative Uses of Space in Mixed Media Environments

    Giulio Jacucci, Ina Wagner•CHAPTER•Spaces, Spatiality and Technology…•2005

  • Mobile media sharing in large-scale events: Beyond MMS

    Giulio Jacucci, Antti Salovaara•ARTICLE•interactions•2005

    article Share on Mobile media sharing in large-scale events: beyond MMS Authors: Giulio Jacucci Helsinki Institute for Information Technology Helsinki Institute for Information TechnologyView Profile , Antti Salovaara Helsinki Institute for Information Technology Helsinki Institute for Information TechnologyView Profile Authors Info & Claims InteractionsVolume 12Issue 6November + December 2005 pp 32–34https://doi.org/10.1145/1096554.1096559Publis…

  • Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors

    Nicola Corradi, Konstantinos Priftis et al.•ARTICLE•Journal of Economic Psychology•2013•Cited by: 1•References: 67

  • Subliminal Cueing of Selection Behavior in a Virtual Environment

    Gábor Aranyi, Sid Kouider et al.•ARTICLE•PRESENCE Virtual and Augmented…•2014

    The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be succe…

  • Toward affective social interaction in VR

    Open Access•Giulio Jacucci•ARTICLE•interactions•2017

    The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading voices in the field

  • Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers

    Open Access•Chiara Rossato, Patrik Pluchino et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    In the past few years, collaborative robots (i.e., cobots) have been largely adopted within industrial manufacturing. Although robots can support companies and workers in carrying out complex activities and improving productivity, human factors related to cobot operators have not yet been thoroughly investigated. The present study aims to understand the subjective experience of younger and senior workers interacting with an industrial collaborati…

  • Revisiting embodiment for brain–computer interfaces

    Open Access•Barış Serim, Michiel Spapé et al.•ARTICLE•Human-Computer Interaction•2023

    Researchers increasingly explore deploying brain–computer interfaces (BCIs) for able-bodied users, with the motivation of accessing mental states more directly than allowed by existing body-mediated interaction. This motivation seems to contradict the long-standing HCI emphasis on embodiment, namely the general claim that the body is crucial for cognition. This paper addresses this apparent contradiction through a review of insights from embodied…

  • Meditating in a neurofeedback virtual reality: Effects on sense of presence, meditation depth and brain oscillations

    Mikko Salminen, Simo Järvelä et al.•ARTICLE•Behaviour and Information…•2024

    With the advent of consumer-grade electroencephalography (EEG) and virtual reality (VR) devices, the use of human cognitive processes directly as means for user-adapted interaction in immersive virtual environments has become increasingly relevant. In this study (N = 43), we investigate electroencephalography-based neurofeedback interaction in virtual reality (VR). Particularly, we investigate this phenomenon in the context of meditation which en…

  • People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality

    Open Access•Qijia Chen, Jie Cai et al.•ARTICLE•Computer Supported Cooperative…•2024

    Social Virtual Reality (VR) is growing in popularity and has drawn the attention of HCI academics. Social VR experiences harassment just like other online environments. The Trust System (TS) in VRChat, one of the most prominent social VR platforms, is designed to measure and indicate users’ trustworthiness in order to reduce toxicity in the platform. In this research, we analyzed data from “r/VRChat,” to understand how users perceive the system. …

  • Time to think of love, leisure, terror, and despair: Emotional imagery affects temporal cognition

    Open Access•Xinyu Huang, Giulio Jacucci et al.•ARTICLE•Psychological Research•2026

Computer Science (8 works) · Psychology (7 works) · Human–computer interaction (6 works) · Cognition (4 works) · Cognitive psychology (4 works) · Virtual Reality Applications and Impacts (4 works) · Artificial Intelligence (3 works) · Neural and Behavioral Psychology Studies (3 works) · Brain–computer interface (2 works) · Digital Games and Media (2 works)

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