Nicholas Berente
Biographic Data
| ID | 6277350 |
|---|---|
| NAME | Nicholas Berente |
| GIVEN NAMES | Nicholas |
| FAMILY NAME | Berente |
| SIGNATURE | BERENTE N |
| AFFILIATIONS | University of Notre Dame |
| ORCID | 0000-0002-1403-4696 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Stability and change in digital transformation
Managing Artificial Intelligence
Managing artificial intelligence (AI) marks the dawn of a new age of information technology management. Managing AI involves communicating, leading, coordinating, and controlling an ever-evolving frontier of computational advancements that references human intelligence in addressing ever more complex decisionmaking problems. It means making decisions about three related, interdependent facets of AI—autonomy, learning, and inscrutability—in the on…
Negotiated Sharing of Pandemic Data, Models, and Resources
Urgent responses to the COVID-19 pandemic depend on increased collaboration and sharing of data, models, and resources among scientists and researchers. In many scientific fields and disciplines, institutional norms treat data, models, and resources as proprietary, emphasizing competition among scientists and researchers locally and internationally. Concurrently, long-standing norms of open data and collaboration exist in some scientific fields a…
Artificial Intelligence and Video Game Creation
Autonomous, intelligent tools are reshaping all sorts of work practices, including innovative design work. These tools generate outcomes with little or no user intervention and produce designs of unprecedented complexity and originality, ushering profound changes to how organizations will design and innovate in future. In this paper, we formulate conceptual foundations to analyze the impact of autonomous design tools on design work. We proceed in…
Digital and analog logics
We examine arguments both for strengthening property rights and expanding the public domain for digital information goods. Specifically, we conduct a Toulminian analysis of arguments made at a cross-disciplinary symposium at Duke Law School on information goods and the public domain. We find that there are two "logics" underlying arguments on issues related to information goods: what we describe as digital and analog logics. We also identify five…
Time for a Post-Mortem
Virtual worlds (VWs) are powerful three-dimensional technologies where users can assume identities and interact with others. While designed as open-platforms for creativity, expression, and experimentation by recreational users, VWs were once lauded for their potential applications to business. Today, much of the business community has either moved on from the hype of VWs or struggles to understand whether value can be obtained by using VWs. This…
Wikipedia, Critical Social Theory, and the Possibility of Rational Discourse
Information systems researchers that apply critical social perspectives frequently emphasize the potential for information technology to serve as a mechanism for increased rationalization, domination, and control. Such theorists often overlook or discount the liberating aspects of information systems. In this study, we apply the ideal of rational discourse developed by Jürgen Habermas to the phenomenon of Wikipedia in an effort to explore empiric…
Artificial Intelligence and Video Game Creation
Autonomous, intelligent tools are reshaping all sorts of work practices, including innovative design work. These tools generate outcomes with little or no user intervention and produce designs of unprecedented complexity and originality, ushering profound changes to how organizations will design and innovate in future. In this paper, we formulate conceptual foundations to analyze the impact of autonomous design tools on design work. We proceed in…
Wikipedia, Critical Social Theory, and the Possibility of Rational Discourse
Information systems researchers that apply critical social perspectives frequently emphasize the potential for information technology to serve as a mechanism for increased rationalization, domination, and control. Such theorists often overlook or discount the liberating aspects of information systems. In this study, we apply the ideal of rational discourse developed by Jürgen Habermas to the phenomenon of Wikipedia in an effort to explore empiric…
Stability and change in digital transformation
Digital and analog logics
We examine arguments both for strengthening property rights and expanding the public domain for digital information goods. Specifically, we conduct a Toulminian analysis of arguments made at a cross-disciplinary symposium at Duke Law School on information goods and the public domain. We find that there are two "logics" underlying arguments on issues related to information goods: what we describe as digital and analog logics. We also identify five…
Wikipedia, Critical Social Theory, and the Possibility of Rational Discourse
Information systems researchers that apply critical social perspectives frequently emphasize the potential for information technology to serve as a mechanism for increased rationalization, domination, and control. Such theorists often overlook or discount the liberating aspects of information systems. In this study, we apply the ideal of rational discourse developed by Jürgen Habermas to the phenomenon of Wikipedia in an effort to explore empiric…
Time for a Post-Mortem
Virtual worlds (VWs) are powerful three-dimensional technologies where users can assume identities and interact with others. While designed as open-platforms for creativity, expression, and experimentation by recreational users, VWs were once lauded for their potential applications to business. Today, much of the business community has either moved on from the hype of VWs or struggles to understand whether value can be obtained by using VWs. This…
Digital and analog logics
We examine arguments both for strengthening property rights and expanding the public domain for digital information goods. Specifically, we conduct a Toulminian analysis of arguments made at a cross-disciplinary symposium at Duke Law School on information goods and the public domain. We find that there are two "logics" underlying arguments on issues related to information goods: what we describe as digital and analog logics. We also identify five…
Negotiated Sharing of Pandemic Data, Models, and Resources
Urgent responses to the COVID-19 pandemic depend on increased collaboration and sharing of data, models, and resources among scientists and researchers. In many scientific fields and disciplines, institutional norms treat data, models, and resources as proprietary, emphasizing competition among scientists and researchers locally and internationally. Concurrently, long-standing norms of open data and collaboration exist in some scientific fields a…
Artificial Intelligence and Video Game Creation
Autonomous, intelligent tools are reshaping all sorts of work practices, including innovative design work. These tools generate outcomes with little or no user intervention and produce designs of unprecedented complexity and originality, ushering profound changes to how organizations will design and innovate in future. In this paper, we formulate conceptual foundations to analyze the impact of autonomous design tools on design work. We proceed in…
Managing Artificial Intelligence
Managing artificial intelligence (AI) marks the dawn of a new age of information technology management. Managing AI involves communicating, leading, coordinating, and controlling an ever-evolving frontier of computational advancements that references human intelligence in addressing ever more complex decisionmaking problems. It means making decisions about three related, interdependent facets of AI—autonomy, learning, and inscrutability—in the on…
Stability and change in digital transformation
Computer Science (5 works) · Sociology (5 works) · Political science (4 works) · Human–computer interaction (3 works) · Law (3 works) · Open Source Software Innovations (3 works) · Business (2 works) · Creativity (2 works) · Epistemology (2 works) · Law (2 works)