Javier Esclapés
Biographic Data
| ID | 6287948 |
|---|---|
| NAME | Javier Esclapés |
| GIVEN NAMES | Javier |
| FAMILY NAME | Esclapés |
| SIGNATURE | ESCLAPÉS J |
| AFFILIATIONS | University of Alicante |
| ORCID | 0000-0001-9135-2922 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
The scope of crowdfunding in responsible university relations
This paper describes the first decade of crowdfunding (CF) experiences carried out in the Spanish university environment from the perspective of social responsibility and determines the impact of their campaigns in solving social problems. To do so, the literature, from traditional patronage practices to current models of micro crowdfunding in the digital environment, allow framing crowdfunding by putting the focus on the relationship of universi…
Flow. A Socially Responsible 3D Printed One-Handed Recorder
The recorder is one of the most common instruments used during primary school in the formal education system in the EU. However, there are a percentage of students with only one functional hand. The existing one-handed recorders available for them to be able to play and perform in the same way as their peers are expensive and difficult to use. This study's purpose is to document the development of Flow-a low cost one-handed recorder as well as th…
Propuesta metodológica para la generación de recorridos virtuales interactivos
Virtual walkthroughs have become one of the most effective tools for the dissemination of archaeological heritage, particularly in those cases in which the site, by location or by their morphology, can not be visited. In this paper we describe the workflow for producing such tools, focusing on its two main phases: 3D digital documentation and the use of a game engine to create a virtual walkthrough. In this same line, as a case study, we describe…
Sistema de Realidad Aumentada para la musealización de yacimientos arqueológicos
In this paper we are presenting a multi-marker and semi-immersive system for augmented reality to visualize and interact with archaeological sites, specifically those located in inaccessible or complex environments, such as caves or underwater locations. The use of this system in museum exhibitions helps visitors to come closer to archaeological heritage. As an example for the implementation of this system, an archaeological site has been used. I…
No prominent works on this page.
Propuesta metodológica para la generación de recorridos virtuales interactivos
Virtual walkthroughs have become one of the most effective tools for the dissemination of archaeological heritage, particularly in those cases in which the site, by location or by their morphology, can not be visited. In this paper we describe the workflow for producing such tools, focusing on its two main phases: 3D digital documentation and the use of a game engine to create a virtual walkthrough. In this same line, as a case study, we describe…
Sistema de Realidad Aumentada para la musealización de yacimientos arqueológicos
In this paper we are presenting a multi-marker and semi-immersive system for augmented reality to visualize and interact with archaeological sites, specifically those located in inaccessible or complex environments, such as caves or underwater locations. The use of this system in museum exhibitions helps visitors to come closer to archaeological heritage. As an example for the implementation of this system, an archaeological site has been used. I…
Flow. A Socially Responsible 3D Printed One-Handed Recorder
The recorder is one of the most common instruments used during primary school in the formal education system in the EU. However, there are a percentage of students with only one functional hand. The existing one-handed recorders available for them to be able to play and perform in the same way as their peers are expensive and difficult to use. This study's purpose is to document the development of Flow-a low cost one-handed recorder as well as th…
The scope of crowdfunding in responsible university relations
This paper describes the first decade of crowdfunding (CF) experiences carried out in the Spanish university environment from the perspective of social responsibility and determines the impact of their campaigns in solving social problems. To do so, the literature, from traditional patronage practices to current models of micro crowdfunding in the digital environment, allow framing crowdfunding by putting the focus on the relationship of universi…
Computer Science (3 works) · 3D Surveying and Cultural Heritage (2 works) · Archaeology (2 works) · Art (2 works) · Engineering (2 works) · Geography (2 works) · Humanities (2 works) · 3D printing (1 work) · Accounting (1 work) · Additive Manufacturing and 3D Printing Technologies (1 work)