Chiraz Anane
Biographic Data
| ID | 6293272 |
|---|---|
| NAME | Chiraz Anane |
| GIVEN NAMES | Chiraz |
| FAMILY NAME | Anane |
| SIGNATURE | ANANE C |
| AFFILIATIONS | University of Sharjah |
| ORCID | 0000-0002-6203-8317 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Impact of a game-based tool on student engagement in a foreign language course
In recent years, the use of game-based learning platforms has gained significant attention in educational settings for their potential to enhance student engagement and learning outcomes. This paper examines the effectiveness of Kahoot!, a game-based student response system, in an online French as a foreign language course. The study aims to assess how students perceive Kahoot! across three academic terms. A mixed-methods approach was used, combi…
Transforming Education
In the ever-evolving era of technological advancements, generative artificial intelligence (GAI) emerges as a transformative force, revolutionizing education. This review paper, guided by the PRISMA framework, presents a comprehensive analysis of GAI in education, synthesizing key insights from a selection of 207 research papers to identify research gaps and future directions in the field. This study begins with a content analysis that explores G…
Faculty perception of online education
In the post-COVID era, academic institutions adapted curricula, utilizing aspects of the online delivery in full or partially. Consequently, this research focuses on identifying the factors that influence faculty perceptions of effective online delivery in higher education and comparing them with students’ perceptions. The study involves semi-structured interviews with 15 faculty members at a renowned university to gain insights into their online…
Gamified flipped learning in a French foreign language class
To enhance student engagement in a French foreign language course, two active learning methods were combined: Flipped learning and gamification. This study aimed to explore the efficiency of these teaching methods in a foreign language course with beginner learners and to assess student's perception of the experience. A total of 215 students were enrolled in this university elective course. All sections were taught by the same instructor during o…
Construction des énoncés et connecteurs dans la structuration des récits enfantins en arabe tunisien et en français
Ce travail associe l'analyse de productions narratives d'enfants de cinq dix ans, en franais par des monolingues (Snmaud, 1997(Snmaud, , 1998, thse en cours ;, thse en cours ; Il est comparatif par nature, les tudes monographiques mises en regard partageant cadre thorique, mthodes de recueil et d'analyses des donnes (cf
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Construction des énoncés et connecteurs dans la structuration des récits enfantins en arabe tunisien et en français
Ce travail associe l'analyse de productions narratives d'enfants de cinq dix ans, en franais par des monolingues (Snmaud, 1997(Snmaud, , 1998, thse en cours ;, thse en cours ; Il est comparatif par nature, les tudes monographiques mises en regard partageant cadre thorique, mthodes de recueil et d'analyses des donnes (cf
Gamified flipped learning in a French foreign language class
To enhance student engagement in a French foreign language course, two active learning methods were combined: Flipped learning and gamification. This study aimed to explore the efficiency of these teaching methods in a foreign language course with beginner learners and to assess student's perception of the experience. A total of 215 students were enrolled in this university elective course. All sections were taught by the same instructor during o…
Transforming Education
In the ever-evolving era of technological advancements, generative artificial intelligence (GAI) emerges as a transformative force, revolutionizing education. This review paper, guided by the PRISMA framework, presents a comprehensive analysis of GAI in education, synthesizing key insights from a selection of 207 research papers to identify research gaps and future directions in the field. This study begins with a content analysis that explores G…
Faculty perception of online education
In the post-COVID era, academic institutions adapted curricula, utilizing aspects of the online delivery in full or partially. Consequently, this research focuses on identifying the factors that influence faculty perceptions of effective online delivery in higher education and comparing them with students’ perceptions. The study involves semi-structured interviews with 15 faculty members at a renowned university to gain insights into their online…
Impact of a game-based tool on student engagement in a foreign language course
In recent years, the use of game-based learning platforms has gained significant attention in educational settings for their potential to enhance student engagement and learning outcomes. This paper examines the effectiveness of Kahoot!, a game-based student response system, in an online French as a foreign language course. The study aims to assess how students perceive Kahoot! across three academic terms. A mixed-methods approach was used, combi…
Computer Science (3 works) · Pedagogy (3 works) · Psychology (3 works) · Curriculum (2 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Foreign language (2 works) · Innovative Teaching Methods (2 works) · Mathematics education (2 works) · Perception (2 works)