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Kate E Ciancio

Biographic Data

ID6297983
NAMEKate E Ciancio
GIVEN NAMESKate E
FAMILY NAMECiancio
SIGNATURECIANCIO K E
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2013
H-INDEX1
  • Exploring audience involvement with an interactive narrative

    Angeline Sangalang, Jessie M Quintero Johnson et al.•ARTICLE•Critical Arts•2013•Cited by: 2•References: 26

    The present article contributes to the growing corpus of scholarship that seeks to shed light on how the entertainment-education (EE) strategy can be implemented and evaluated across diverse media platforms. Because a transmedia approach to storytelling is a natural, albeit an understudied extension of the EE strategy, the researchers investigate how involvement with one interactive storytelling format, flash games, influences audience involvemen…

  • Exploring audience involvement with an interactive narrative

    Angeline Sangalang, Jessie M Quintero Johnson et al.•ARTICLE•Critical Arts•2013•Cited by: 2•References: 26

    The present article contributes to the growing corpus of scholarship that seeks to shed light on how the entertainment-education (EE) strategy can be implemented and evaluated across diverse media platforms. Because a transmedia approach to storytelling is a natural, albeit an understudied extension of the EE strategy, the researchers investigate how involvement with one interactive storytelling format, flash games, influences audience involvemen…

  • Exploring audience involvement with an interactive narrative

    Angeline Sangalang, Jessie M Quintero Johnson et al.•ARTICLE•Critical Arts•2013•Cited by: 2•References: 26

    The present article contributes to the growing corpus of scholarship that seeks to shed light on how the entertainment-education (EE) strategy can be implemented and evaluated across diverse media platforms. Because a transmedia approach to storytelling is a natural, albeit an understudied extension of the EE strategy, the researchers investigate how involvement with one interactive storytelling format, flash games, influences audience involvemen…

Advertising (1 work) · Art (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Entertainment (1 work) · Feeling (1 work) · Interactive Storytelling (1 work) · Media Influence and Health (1 work) · Media, Gender, and Advertising (1 work) · Multimedia (1 work)

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