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Alba García-Milon

Biographic Data

ID6303849
NAMEAlba García-Milon
GIVEN NAMESAlba
FAMILY NAMEGarcía-Milon
SIGNATUREGARCíA-MILON A
AFFILIATIONSUniversidad de La Rioja
ORCID0000-0003-0367-8012
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS5
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Gamification in digital museum experiences

    Open Access•Alba García-Milon, M Claudia Tom Dieck et al.•ARTICLE•Current Issues in Tourism•2026

    This study examines digital gamified museum experiences through the lens of affordance theory using a mixed-methods design. Two research questions guided the work: (1) which affordances, visitor experiences and outcomes characterise a gamified digital museum interaction, and (2) how these affordances shape different experience dimensions and related outcomes. Interviews with visitors engaging with a projection-mapping interactive table – depictin…

  • The smartphone

    Open Access•Alba García-Milon, Alba García-Milon et al.•ARTICLE•Telematics and Informatics•2021

    While the importance of smartphones in tourists’ purchases has been demonstrated, almost no research has modelled tourists’ use of smartphones to make on-site purchases. The present study, with a sample of 986 tourists, explains tourist intention to use smartphones to make purchases in stores at their destinations through a new application of the CAN (cognitive-affective-normative) model. An additional contribution of the study is that a simplifi…

  • Assessing the moderating effect of Covid-19 on intention to use smartphones on the tourist shopping journey

    Open Access•Alba García-Milon, Cristina Olarte-Pascual et al.•ARTICLE•Tourism Management•2021•Cited by: 5•References: 82

    This work proposes the first model to examine the moderating effect of the COVID-19 syndemic on the acceptance and use of smartphones during the tourist shopping journey. The model was tested with 1800 tourists, 900 non-COVID-19 (i.e. prior to COVID-19) and 900 during the COVID-19 period. The results showed that: 1) the model has better fit for the COVID-19 period as its explanatory capacity for that stage is greater (R2 = 0.773) than for the non…

  • Assessing the moderating effect of Covid-19 on intention to use smartphones on the tourist shopping journey

    Open Access•Alba García-Milon, Cristina Olarte-Pascual et al.•ARTICLE•Tourism Management•2021•Cited by: 5•References: 82

    This work proposes the first model to examine the moderating effect of the COVID-19 syndemic on the acceptance and use of smartphones during the tourist shopping journey. The model was tested with 1800 tourists, 900 non-COVID-19 (i.e. prior to COVID-19) and 900 during the COVID-19 period. The results showed that: 1) the model has better fit for the COVID-19 period as its explanatory capacity for that stage is greater (R2 = 0.773) than for the non…

  • The smartphone

    Open Access•Alba García-Milon, Alba García-Milon et al.•ARTICLE•Telematics and Informatics•2021

    While the importance of smartphones in tourists’ purchases has been demonstrated, almost no research has modelled tourists’ use of smartphones to make on-site purchases. The present study, with a sample of 986 tourists, explains tourist intention to use smartphones to make purchases in stores at their destinations through a new application of the CAN (cognitive-affective-normative) model. An additional contribution of the study is that a simplifi…

  • Assessing the moderating effect of Covid-19 on intention to use smartphones on the tourist shopping journey

    Open Access•Alba García-Milon, Cristina Olarte-Pascual et al.•ARTICLE•Tourism Management•2021•Cited by: 5•References: 82

    This work proposes the first model to examine the moderating effect of the COVID-19 syndemic on the acceptance and use of smartphones during the tourist shopping journey. The model was tested with 1800 tourists, 900 non-COVID-19 (i.e. prior to COVID-19) and 900 during the COVID-19 period. The results showed that: 1) the model has better fit for the COVID-19 period as its explanatory capacity for that stage is greater (R2 = 0.773) than for the non…

  • Gamification in digital museum experiences

    Open Access•Alba García-Milon, M Claudia Tom Dieck et al.•ARTICLE•Current Issues in Tourism•2026

    This study examines digital gamified museum experiences through the lens of affordance theory using a mixed-methods design. Two research questions guided the work: (1) which affordances, visitor experiences and outcomes characterise a gamified digital museum interaction, and (2) how these affordances shape different experience dimensions and related outcomes. Interviews with visitors engaging with a projection-mapping interactive table – depictin…

Tourism (3 works) · Advertising (2 works) · Business (2 works) · Digital Marketing and Social Media (2 works) · Expectancy theory (2 works) · Geography (2 works) · Marketing (2 works) · Psychology (2 works) · Social Psychology (2 works) · Affordance (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae