John L Sherry
Biographic Data
| ID | 6306814 |
|---|---|
| NAME | John L Sherry |
| GIVEN NAMES | John L |
| FAMILY NAME | Sherry |
| SIGNATURE | SHERRY J L |
| AFFILIATIONS | Michigan State University |
| VERIFIED | No |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 45 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2001 |
| LATEST PUBLICATION YEAR | 2016 |
| H-INDEX | 3 |
Interaction Dynamics Predict Successful Negotiation in Divorce Mediation
Though communication is a process that unfolds over time, it has been difficult to study it as a dynamic process. This article examines the process of real-life divorce mediations as a dynamic system. First, the article sets out a paradigm of an interaction dynamic, revealing underlying dynamic patterns of frame coordination and how those patterns predict successful negotiation. Second, the article details a methodology for studying communication…
Neuroscience and Communication
Increasingly, communication scholars are probing the contributions of biology to communication processes. This special issue brought together articles providing substantive overviews of the use of state-of-the-art techniques for performing this type of research, including fMRI, EEG, galvanic skin response, and heart rate measurement. In this article, I review the major insights about the use of these methods, with special emphasis on potential th…
The Thrill Is Gone, but You Might Not Know
Past research on consequences of video game play have conflated two distinct psychological mechanisms, habituation and generalization, into a unified process dubbed “desensitization.” The current paper reports the results of two studies, a repeated exposure study and a single exposure study, which examine habituation and generalization of biophysiological and self-reported arousal responses to violent video games. The findings indicate that repea…
The Challenge of Audience Reception
According to educational gaming advocates, the engaging nature of games encourages sustained game play and enhanced attention to learning outcomes among players. Because children's and adolescents' play time varies by game genre, engagement with a game likely reflects the match between the genre and the player's preferences and needs. Youth learn which games are likely to promote satisfying psychological needs and yield positive experiences, whic…
Maltreatment and Parasocial Relationships in US Children
This study examined the strength and mood management potential of positive parasocial relationships with favorite television characters in maltreated children. Based on a survey of 270 children (67 maltreated; 203 non-maltreated) between the ages of 5 and 16 years old, maltreated children watched 50 per cent more television per day than non-maltreated children. This study provides evidence that the strength of parasocial encounters with a favorit…
Sex Differences in Video Game Play
In this study, we examined gender differences in video game use by focusing on interpersonal needs for inclusion, affection, and control, as well as socially constructed perceptions of gendered game play. Results of a large-scale survey (n = 534) of young adults’ reasons for video game use, preferred game genres, and amount of game play are reported. Female respondents report less frequent play, less motivation to play in social situations, and l…
Flow and Media Enjoyment
Media enjoyment is theorized by synthesizing empirical literature from uses and gratifications with Csikszentmihalyi's flow theory. This article argues that enjoyment of media results from a flow experience realized when media message content balances with individual ability to interpret that message. Further, it theorizes that media experience, along with individual differences in cognitive abilities, facilitates or prevents flow state in media …
Media Saturation and Entertainment?Education
Entertainment-education initiatives face unique problems in media-saturated countries such as the United States. Five media theories (uses and gratifications, cultivation, agenda setting, knowledge gap, and diffusion of innovations) are reviewed for guidance in creating effects in such environments. Recommendations for entertainment-education initiatives in media-saturated countries are suggested including: reconsideration of the type of effects …
Toward an etiology of media use motivations
Despite the potential of the uses and gratifications paradigm to explain the etiology of media uses and effects, most research to date has ignored the issue of etiology and has focused on creating motivation typologies. Recent advances in bio-behavioral research provide a new way to address the question of etiology. A survey of 285 adults showed that the biologically rooted individual difference behavior variable of temperament was a consistent a…
Flow and Media Enjoyment
Media enjoyment is theorized by synthesizing empirical literature from uses and gratifications with Csikszentmihalyi's flow theory. This article argues that enjoyment of media results from a flow experience realized when media message content balances with individual ability to interpret that message. Further, it theorizes that media experience, along with individual differences in cognitive abilities, facilitates or prevents flow state in media …
Toward an etiology of media use motivations
Despite the potential of the uses and gratifications paradigm to explain the etiology of media uses and effects, most research to date has ignored the issue of etiology and has focused on creating motivation typologies. Recent advances in bio-behavioral research provide a new way to address the question of etiology. A survey of 285 adults showed that the biologically rooted individual difference behavior variable of temperament was a consistent a…
Media Saturation and Entertainment?Education
Entertainment-education initiatives face unique problems in media-saturated countries such as the United States. Five media theories (uses and gratifications, cultivation, agenda setting, knowledge gap, and diffusion of innovations) are reviewed for guidance in creating effects in such environments. Recommendations for entertainment-education initiatives in media-saturated countries are suggested including: reconsideration of the type of effects …
The Thrill Is Gone, but You Might Not Know
Past research on consequences of video game play have conflated two distinct psychological mechanisms, habituation and generalization, into a unified process dubbed “desensitization.” The current paper reports the results of two studies, a repeated exposure study and a single exposure study, which examine habituation and generalization of biophysiological and self-reported arousal responses to violent video games. The findings indicate that repea…
Toward an etiology of media use motivations
Despite the potential of the uses and gratifications paradigm to explain the etiology of media uses and effects, most research to date has ignored the issue of etiology and has focused on creating motivation typologies. Recent advances in bio-behavioral research provide a new way to address the question of etiology. A survey of 285 adults showed that the biologically rooted individual difference behavior variable of temperament was a consistent a…
Media Saturation and Entertainment?Education
Entertainment-education initiatives face unique problems in media-saturated countries such as the United States. Five media theories (uses and gratifications, cultivation, agenda setting, knowledge gap, and diffusion of innovations) are reviewed for guidance in creating effects in such environments. Recommendations for entertainment-education initiatives in media-saturated countries are suggested including: reconsideration of the type of effects …
Sex Differences in Video Game Play
In this study, we examined gender differences in video game use by focusing on interpersonal needs for inclusion, affection, and control, as well as socially constructed perceptions of gendered game play. Results of a large-scale survey (n = 534) of young adults’ reasons for video game use, preferred game genres, and amount of game play are reported. Female respondents report less frequent play, less motivation to play in social situations, and l…
Flow and Media Enjoyment
Media enjoyment is theorized by synthesizing empirical literature from uses and gratifications with Csikszentmihalyi's flow theory. This article argues that enjoyment of media results from a flow experience realized when media message content balances with individual ability to interpret that message. Further, it theorizes that media experience, along with individual differences in cognitive abilities, facilitates or prevents flow state in media …
Maltreatment and Parasocial Relationships in US Children
This study examined the strength and mood management potential of positive parasocial relationships with favorite television characters in maltreated children. Based on a survey of 270 children (67 maltreated; 203 non-maltreated) between the ages of 5 and 16 years old, maltreated children watched 50 per cent more television per day than non-maltreated children. This study provides evidence that the strength of parasocial encounters with a favorit…
The Challenge of Audience Reception
According to educational gaming advocates, the engaging nature of games encourages sustained game play and enhanced attention to learning outcomes among players. Because children's and adolescents' play time varies by game genre, engagement with a game likely reflects the match between the genre and the player's preferences and needs. Youth learn which games are likely to promote satisfying psychological needs and yield positive experiences, whic…
The Thrill Is Gone, but You Might Not Know
Past research on consequences of video game play have conflated two distinct psychological mechanisms, habituation and generalization, into a unified process dubbed “desensitization.” The current paper reports the results of two studies, a repeated exposure study and a single exposure study, which examine habituation and generalization of biophysiological and self-reported arousal responses to violent video games. The findings indicate that repea…
Neuroscience and Communication
Increasingly, communication scholars are probing the contributions of biology to communication processes. This special issue brought together articles providing substantive overviews of the use of state-of-the-art techniques for performing this type of research, including fMRI, EEG, galvanic skin response, and heart rate measurement. In this article, I review the major insights about the use of these methods, with special emphasis on potential th…
Interaction Dynamics Predict Successful Negotiation in Divorce Mediation
Though communication is a process that unfolds over time, it has been difficult to study it as a dynamic process. This article examines the process of real-life divorce mediations as a dynamic system. First, the article sets out a paradigm of an interaction dynamic, revealing underlying dynamic patterns of frame coordination and how those patterns predict successful negotiation. Second, the article details a methodology for studying communication…
Psychology (9 works) · Computer Science (7 works) · Social Psychology (7 works) · Media Influence and Health (6 works) · Social Psychology (5 works) · Multimedia (4 works) · Advertising (3 works) · Impact of Technology on Adolescents (3 works) · Child Development and Digital Technology (2 works) · Cognitive psychology (2 works)