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Patch Callahan

Biographic Data

ID6338631
NAMEPatch Callahan
GIVEN NAMESPatch
FAMILY NAMECallahan
SIGNATURECALLAHAN P
AFFILIATIONSThe University of Melbourne
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2011
H-INDEX1
  • The Effect of Violent Videogame Playtime on Anger

    Open Access•Grant J Devilly, Patch Callahan et al.•ARTICLE•Australian Psychologist•2011•Cited by: 2•References: 6

    Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state ange…

  • The Effect of Violent Videogame Playtime on Anger

    Open Access•Grant J Devilly, Patch Callahan et al.•ARTICLE•Australian Psychologist•2011•Cited by: 2•References: 6

    Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state ange…

  • The Effect of Violent Videogame Playtime on Anger

    Open Access•Grant J Devilly, Patch Callahan et al.•ARTICLE•Australian Psychologist•2011•Cited by: 2•References: 6

    Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state ange…

Aggression (1 work) · Anger (1 work) · Bullying, Victimization, and Aggression (1 work) · Digital Games and Media (1 work) · Hostility (1 work) · Impact of Technology on Adolescents (1 work) · Psychology (1 work) · Social Psychology (1 work) · Social Psychology (1 work)

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