Grenville Armitage
Biographic Data
| ID | 6338632 |
|---|---|
| NAME | Grenville Armitage |
| GIVEN NAMES | Grenville |
| FAMILY NAME | Armitage |
| SIGNATURE | ARMITAGE G |
| AFFILIATIONS | Centre For Advanced Internet Architecture, Swinburne University |
| ORCID | 0000-0002-2805-6511 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2011 |
| H-INDEX | 1 |
The Effect of Violent Videogame Playtime on Anger
Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state ange…
Teaching IP networking fundamentals in resource constrained educational environments
Many educational institutions suffer from a lack of funding to keep telecommunications laboratory classes up to date and flexible. This paper describes our Remote Unix Lab Environment (RULE), a solution for exposing students to the latest Internet based telecommunications software tools in a Unix like environment. RULE leverages existing PC laboratories (often based on Microsoft's Windows) to enable student access to Internet Protocol (IP) networ…
The Effect of Violent Videogame Playtime on Anger
Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state ange…
Teaching IP networking fundamentals in resource constrained educational environments
Many educational institutions suffer from a lack of funding to keep telecommunications laboratory classes up to date and flexible. This paper describes our Remote Unix Lab Environment (RULE), a solution for exposing students to the latest Internet based telecommunications software tools in a Unix like environment. RULE leverages existing PC laboratories (often based on Microsoft's Windows) to enable student access to Internet Protocol (IP) networ…
The Effect of Violent Videogame Playtime on Anger
Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state ange…
Aggression (1 work) · Anger (1 work) · Bullying, Victimization, and Aggression (1 work) · Cloud Computing and Remote Desktop Technologies (1 work) · Computer Science (1 work) · Coursework (1 work) · Digital Games and Media (1 work) · Experimental Learning in Engineering (1 work) · Hostility (1 work) · Impact of Technology on Adolescents (1 work)