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Loris Barbieri

Biographic Data

ID634155
NAMELoris Barbieri
GIVEN NAMESLoris
FAMILY NAMEBarbieri
SIGNATUREBARBIERI L
AFFILIATIONSUniversity of Calabria
ORCID0000-0001-7771-6582
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS10
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Immersive virtual reality for reducing public speaking anxiety in students accessing a university psychological counseling service

    Open Access•Gianluca Mariano Colella, Ellen Silvestro et al.•ARTICLE•BMC Psychology•2026

    Public Speaking Anxiety (PSA) is a form of social anxiety spread among university students, negatively affecting both academic performance and overall psychological well-being. Virtual Reality (VR)–based interventions combined with Cognitive Behavioral Therapy (CBT) represent a promising approach for treating PSA, as they enable gradual and controlled exposure to feared social situations by simulating realistic audiences and environments. The pri…

  • Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques

    Open Access•Loris Barbieri, Fabrizio Fuoco et al.•ARTICLE•Journal of Cultural Heritage•2022•Cited by: 1•References: 53

  • Dive in the Past

    Open Access•Marco Cozza, Salvatore Isabella et al.•ARTICLE•Heritage•2021•References: 6

    In the last decades, the popularity of video games has been increasing thanks to their unique ability to engage their audience and create empathy. Among them, serious games have additional purposes besides entertainment, such as learning and behaviour change. Serious games, in fact, have been successfully applied to different fields, including education, health, tourism, and cultural heritage. In this context, the paper describes a novel serious …

  • Enhancing learning and access to Underwater Cultural Heritage through digital technologies

    Open Access•F Bruno, Loris Barbieri et al.•ARTICLE•Digital Applications in…•2019•Cited by: 1•References: 15

  • Virtual museum system evaluation through user studies

    Open Access•Loris Barbieri, F Bruno et al.•ARTICLE•Journal of Cultural Heritage•2017•Cited by: 8•References: 6

  • Virtual museum system evaluation through user studies

    Open Access•Loris Barbieri, F Bruno et al.•ARTICLE•Journal of Cultural Heritage•2017•Cited by: 8•References: 6

  • Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques

    Open Access•Loris Barbieri, Fabrizio Fuoco et al.•ARTICLE•Journal of Cultural Heritage•2022•Cited by: 1•References: 53

  • Enhancing learning and access to Underwater Cultural Heritage through digital technologies

    Open Access•F Bruno, Loris Barbieri et al.•ARTICLE•Digital Applications in…•2019•Cited by: 1•References: 15

  • Virtual museum system evaluation through user studies

    Open Access•Loris Barbieri, F Bruno et al.•ARTICLE•Journal of Cultural Heritage•2017•Cited by: 8•References: 6

  • Enhancing learning and access to Underwater Cultural Heritage through digital technologies

    Open Access•F Bruno, Loris Barbieri et al.•ARTICLE•Digital Applications in…•2019•Cited by: 1•References: 15

  • Dive in the Past

    Open Access•Marco Cozza, Salvatore Isabella et al.•ARTICLE•Heritage•2021•References: 6

    In the last decades, the popularity of video games has been increasing thanks to their unique ability to engage their audience and create empathy. Among them, serious games have additional purposes besides entertainment, such as learning and behaviour change. Serious games, in fact, have been successfully applied to different fields, including education, health, tourism, and cultural heritage. In this context, the paper describes a novel serious …

  • Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques

    Open Access•Loris Barbieri, Fabrizio Fuoco et al.•ARTICLE•Journal of Cultural Heritage•2022•Cited by: 1•References: 53

  • Immersive virtual reality for reducing public speaking anxiety in students accessing a university psychological counseling service

    Open Access•Gianluca Mariano Colella, Ellen Silvestro et al.•ARTICLE•BMC Psychology•2026

    Public Speaking Anxiety (PSA) is a form of social anxiety spread among university students, negatively affecting both academic performance and overall psychological well-being. Virtual Reality (VR)–based interventions combined with Cognitive Behavioral Therapy (CBT) represent a promising approach for treating PSA, as they enable gradual and controlled exposure to feared social situations by simulating realistic audiences and environments. The pri…

3D Surveying and Cultural Heritage (3 works) · Archaeology (3 works) · Cultural heritage (3 works) · Art (2 works) · Computer Science (2 works) · Engineering (2 works) · Entertainment (2 works) · Geography (2 works) · Maritime and Coastal Archaeology (2 works) · Museums and Cultural Heritage (2 works)

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