Loris Barbieri
Biographic Data
| ID | 634155 |
|---|---|
| NAME | Loris Barbieri |
| GIVEN NAMES | Loris |
| FAMILY NAME | Barbieri |
| SIGNATURE | BARBIERI L |
| AFFILIATIONS | University of Calabria |
| ORCID | 0000-0001-7771-6582 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 10 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Immersive virtual reality for reducing public speaking anxiety in students accessing a university psychological counseling service
Public Speaking Anxiety (PSA) is a form of social anxiety spread among university students, negatively affecting both academic performance and overall psychological well-being. Virtual Reality (VR)–based interventions combined with Cognitive Behavioral Therapy (CBT) represent a promising approach for treating PSA, as they enable gradual and controlled exposure to feared social situations by simulating realistic audiences and environments. The pri…
Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques
Dive in the Past
In the last decades, the popularity of video games has been increasing thanks to their unique ability to engage their audience and create empathy. Among them, serious games have additional purposes besides entertainment, such as learning and behaviour change. Serious games, in fact, have been successfully applied to different fields, including education, health, tourism, and cultural heritage. In this context, the paper describes a novel serious …
Enhancing learning and access to Underwater Cultural Heritage through digital technologies
Virtual museum system evaluation through user studies
Virtual museum system evaluation through user studies
Enhancing learning and access to Underwater Cultural Heritage through digital technologies
Dive in the Past
In the last decades, the popularity of video games has been increasing thanks to their unique ability to engage their audience and create empathy. Among them, serious games have additional purposes besides entertainment, such as learning and behaviour change. Serious games, in fact, have been successfully applied to different fields, including education, health, tourism, and cultural heritage. In this context, the paper describes a novel serious …
Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques
Immersive virtual reality for reducing public speaking anxiety in students accessing a university psychological counseling service
Public Speaking Anxiety (PSA) is a form of social anxiety spread among university students, negatively affecting both academic performance and overall psychological well-being. Virtual Reality (VR)–based interventions combined with Cognitive Behavioral Therapy (CBT) represent a promising approach for treating PSA, as they enable gradual and controlled exposure to feared social situations by simulating realistic audiences and environments. The pri…
3D Surveying and Cultural Heritage (3 works) · Archaeology (3 works) · Cultural heritage (3 works) · Art (2 works) · Computer Science (2 works) · Engineering (2 works) · Entertainment (2 works) · Geography (2 works) · Maritime and Coastal Archaeology (2 works) · Museums and Cultural Heritage (2 works)