Marçal Mora-Cantallops
Biographic Data
| ID | 636089 |
|---|---|
| NAME | Marçal Mora-Cantallops |
| GIVEN NAMES | Marçal |
| FAMILY NAME | Mora-Cantallops |
| SIGNATURE | MORA-CANTALLOPS M |
| AFFILIATIONS | Universidad de Alcalá |
| ORCID | 0000-0002-2480-1078 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
How to teach responsible AI in Higher Education
In recent years, the European Union has advanced towards responsible and sustainable Artificial Intelligence (AI) research, development and innovation. While the Ethics Guidelines for Trustworthy AI released in 2019 and the AI Act in 2021 set the starting point for a European Ethical AI, there are still several challenges to translate such advances into the public debate, education and practical learning. This paper contributes towards closing th…
The power of big data analytics over fake news
Profiling distance learners in TEL environments
Together with the growth in the presence of e-learning in higher education institutions, the advance of technology allows for the possibility of creating tailored institutional strategies to improve the experience of their students. Moreover, placing the students at the centre of their learning in self-regulated environments also implies offering a more tailored experience that focuses in their learning styles. In order to do so, it is essential …
Team efficiency and network structure
Player-centric networks in League of Legends
Fan preservation of ‘flopped’ games and systems
This article presents Planet Virtual Boy (PlanetVB) and Virtual Boy enthusiast practices in Spain as a case study for fan preservation of failed games and systems. Using a historical approach and contributions from cultural studies, fan studies and game studies, practices and motivations for fan curation are discussed. Online communities serve as a common ground where fandom collaborates and negotiates at different levels in order to support vide…
No prominent works on this page.
Player-centric networks in League of Legends
Fan preservation of ‘flopped’ games and systems
This article presents Planet Virtual Boy (PlanetVB) and Virtual Boy enthusiast practices in Spain as a case study for fan preservation of failed games and systems. Using a historical approach and contributions from cultural studies, fan studies and game studies, practices and motivations for fan curation are discussed. Online communities serve as a common ground where fandom collaborates and negotiates at different levels in order to support vide…
Team efficiency and network structure
Profiling distance learners in TEL environments
Together with the growth in the presence of e-learning in higher education institutions, the advance of technology allows for the possibility of creating tailored institutional strategies to improve the experience of their students. Moreover, placing the students at the centre of their learning in self-regulated environments also implies offering a more tailored experience that focuses in their learning styles. In order to do so, it is essential …
The power of big data analytics over fake news
How to teach responsible AI in Higher Education
In recent years, the European Union has advanced towards responsible and sustainable Artificial Intelligence (AI) research, development and innovation. While the Ethics Guidelines for Trustworthy AI released in 2019 and the AI Act in 2021 set the starting point for a European Ethical AI, there are still several challenges to translate such advances into the public debate, education and practical learning. This paper contributes towards closing th…
Computer Science (5 works) · Business (3 works) · Digital Games and Media (3 works) · Knowledge management (3 works) · Political science (3 works) · Psychology (3 works) · Artificial Intelligence (2 works) · Economics (2 works) · Engineering (2 works) · Gambling Behavior and Treatments (2 works)