Gloria Mittmann
Biographic Data
| ID | 6366679 |
|---|---|
| NAME | Gloria Mittmann |
| GIVEN NAMES | Gloria |
| FAMILY NAME | Mittmann |
| SIGNATURE | MITTMANN G |
| AFFILIATIONS | Karl Landsteiner University of Health Sciences |
| ORCID | 0000-0003-2750-7779 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Quirky, relatable, misleading
TikTok has become a widely used platform for mental health content, including videos about attention-deficit/hyperactivity disorder (ADHD). We analyzed the top 98 TikTok videos returned for the #adhd hashtag to assess the prevalence and forms of misinformation, the use of humor and performance elements, medicalization cues, and the presence of healthcare professionals (HCPs) among creators. Two clinicians independently coded videos for misleading…
Becoming vegan in a non-vegan world
Veganism is increasingly understood as a moral lifestyle rather than a dietary choice. This study explores how individuals experience life after becoming vegan, focusing on emotional well-being, social relationships, and perceptions of society. Data were collected via a qualitative online questionnaire and analysed using inductive content analysis; participants also completed semantic differential scales assessing perceptions of veganism. Results…
Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities
In this section, we feature reports from conferences, symposia, workshops, and similar events, focusing on discussions where the boundaries of HCI and UX are being challenged and where debate is lively and ongoing
Portrayal of autism in mainstream media – a scoping review about representation, stigmatisation and effects on consumers in non-fiction and fiction media
Mainstream media is a common source of information on mental health, and its portrayal of mental disorders can influence public perceptions and stigmatisation. Recently, autism has received increased attention in mainstream media. This scoping review aims to contribute to the existing literature on the portrayal of autism and its stigmatising effect by mapping the characteristics and range of records that describe the representation of autism in …
A scoping review about the portrayal of mental illness in commercial video games
Current research is sparse on the relatively new but highly relevant topic of mental disorders in video games. This scoping review aimed to map the existing research on portrayal of mental illness in video games. PubMed, PsychInfo, PsycArticles, Medline, Scopus and the ACM Digital Library were searched, resulting in the final inclusion of seven records. Prevalences for the representation of mental illness ranged from 12 to 24%. Findings indicate …
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (Guess-GA-18) for adolescents
The short version of the Game User Experience Satisfaction Scale (GUESS-18) uses nine factors to assess video game satisfaction. As video games play an important role for children and adolescents, the aim of this study was to translate and adapt the adult English version to an adolescent German version (GUESS-GA-18) and validate the new scale. Translation and adaptation were done in a participatory process with Austrian adolescents in two consecu…
A scoping review about the portrayal of depression and anxiety in mainstream and social media
Media portrayal of mental disorders has a significant impact on awareness and stigma. Given the high prevalence of depression and anxiety as mental disorders, it is crucial to understand how they are represented. This scoping review aimed to map the existing literature on the portrayal of depression and anxiety in mainstream and social media. A comprehensive search was conducted in PubMed and PsychInfo, resulting in the inclusion of 20 records th…
Determinants of social connectedness in children and early adolescents with mental disorder
TikTok Is My Life and Snapchat Is My Ventricle”
Early adolescents are frequent users of online communication tools (OCTs). Yet, we have limited knowledge about how OCTs influence this population and their friendships. We sought opinions of 938 Austrian early adolescents on the role of OCTs for their friendships via a questionnaire and 207 focus groups. Thematic analysis was used to analyze the focus groups. We found that despite the emergence of some online-specific aggression, OCTs are percei…
TikTok Is My Life and Snapchat Is My Ventricle”
Early adolescents are frequent users of online communication tools (OCTs). Yet, we have limited knowledge about how OCTs influence this population and their friendships. We sought opinions of 938 Austrian early adolescents on the role of OCTs for their friendships via a questionnaire and 207 focus groups. Thematic analysis was used to analyze the focus groups. We found that despite the emergence of some online-specific aggression, OCTs are percei…
Determinants of social connectedness in children and early adolescents with mental disorder
TikTok Is My Life and Snapchat Is My Ventricle”
Early adolescents are frequent users of online communication tools (OCTs). Yet, we have limited knowledge about how OCTs influence this population and their friendships. We sought opinions of 938 Austrian early adolescents on the role of OCTs for their friendships via a questionnaire and 207 focus groups. Thematic analysis was used to analyze the focus groups. We found that despite the emergence of some online-specific aggression, OCTs are percei…
Portrayal of autism in mainstream media – a scoping review about representation, stigmatisation and effects on consumers in non-fiction and fiction media
Mainstream media is a common source of information on mental health, and its portrayal of mental disorders can influence public perceptions and stigmatisation. Recently, autism has received increased attention in mainstream media. This scoping review aims to contribute to the existing literature on the portrayal of autism and its stigmatising effect by mapping the characteristics and range of records that describe the representation of autism in …
A scoping review about the portrayal of mental illness in commercial video games
Current research is sparse on the relatively new but highly relevant topic of mental disorders in video games. This scoping review aimed to map the existing research on portrayal of mental illness in video games. PubMed, PsychInfo, PsycArticles, Medline, Scopus and the ACM Digital Library were searched, resulting in the final inclusion of seven records. Prevalences for the representation of mental illness ranged from 12 to 24%. Findings indicate …
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (Guess-GA-18) for adolescents
The short version of the Game User Experience Satisfaction Scale (GUESS-18) uses nine factors to assess video game satisfaction. As video games play an important role for children and adolescents, the aim of this study was to translate and adapt the adult English version to an adolescent German version (GUESS-GA-18) and validate the new scale. Translation and adaptation were done in a participatory process with Austrian adolescents in two consecu…
A scoping review about the portrayal of depression and anxiety in mainstream and social media
Media portrayal of mental disorders has a significant impact on awareness and stigma. Given the high prevalence of depression and anxiety as mental disorders, it is crucial to understand how they are represented. This scoping review aimed to map the existing literature on the portrayal of depression and anxiety in mainstream and social media. A comprehensive search was conducted in PubMed and PsychInfo, resulting in the inclusion of 20 records th…
Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities
In this section, we feature reports from conferences, symposia, workshops, and similar events, focusing on discussions where the boundaries of HCI and UX are being challenged and where debate is lively and ongoing
Quirky, relatable, misleading
TikTok has become a widely used platform for mental health content, including videos about attention-deficit/hyperactivity disorder (ADHD). We analyzed the top 98 TikTok videos returned for the #adhd hashtag to assess the prevalence and forms of misinformation, the use of humor and performance elements, medicalization cues, and the presence of healthcare professionals (HCPs) among creators. Two clinicians independently coded videos for misleading…
Becoming vegan in a non-vegan world
Veganism is increasingly understood as a moral lifestyle rather than a dietary choice. This study explores how individuals experience life after becoming vegan, focusing on emotional well-being, social relationships, and perceptions of society. Data were collected via a qualitative online questionnaire and analysed using inductive content analysis; participants also completed semantic differential scales assessing perceptions of veganism. Results…
Psychology (7 works) · Computer Science (5 works) · Child Development and Digital Technology (4 works) · Impact of Technology on Adolescents (4 works) · Mental health (4 works) · Social Psychology (4 works) · Sociology (4 works) · Clinical Psychology (3 works) · Content analysis (3 works) · Developmental psychology (3 works)