Gaspard Pelurson
Biographic Data
| ID | 6404867 |
|---|---|
| NAME | Gaspard Pelurson |
| GIVEN NAMES | Gaspard |
| FAMILY NAME | Pelurson |
| SIGNATURE | PELURSON G |
| AFFILIATIONS | Leeds Beckett University |
| ORCID | 0000-0002-6752-519X |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Manifestations of Queerness in Video Games
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities and one-…
Cathartic corridors
Once a staple of game design, linear game spaces and play have slowly been pushed aside by open-world and sandbox mechanics in the AAA game industry. Most adventure games now have a duty to give visible agency to the player and ensure that their experience seem unique. Yet, this article argues that linearity in games should be reclaimed as a site of queer pleasure. Tackling how non-linear gameplays and temporalities have been associated with quee…
Cathartic corridors
Once a staple of game design, linear game spaces and play have slowly been pushed aside by open-world and sandbox mechanics in the AAA game industry. Most adventure games now have a duty to give visible agency to the player and ensure that their experience seem unique. Yet, this article argues that linearity in games should be reclaimed as a site of queer pleasure. Tackling how non-linear gameplays and temporalities have been associated with quee…
Cathartic corridors
Once a staple of game design, linear game spaces and play have slowly been pushed aside by open-world and sandbox mechanics in the AAA game industry. Most adventure games now have a duty to give visible agency to the player and ensure that their experience seem unique. Yet, this article argues that linearity in games should be reclaimed as a site of queer pleasure. Tackling how non-linear gameplays and temporalities have been associated with quee…
Manifestations of Queerness in Video Games
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities and one-…
Art (2 works) · Digital Games and Media (2 works) · Media, Gender, and Advertising (2 works) · Aesthetics (1 work) · Computer graphics (images) (1 work) · Computer Science (1 work) · Gays in popular culture (1 work) · Gender Studies (1 work) · Gender Studies (1 work) · History (1 work)