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Arturo Cortez

Biographic Data

ID641313
NAMEArturo Cortez
GIVEN NAMESArturo
FAMILY NAMECortez
SIGNATURECORTEZ A
AFFILIATIONSUniversity of Colorado Boulder
ORCID0000-0003-1921-9048
VERIFIEDYes
TOTAL WORKS21
TOTAL CITATIONS7
AUTHOR COUNT21
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Gaming Literacies

    Open Access•Edward Rivero, Arturo Cortez•CHAPTER•Encyclopedia of Applied Linguistics•2026

    This encyclopedia entry outlines various dimensions of gaming literacies that individuals can develop through their play activity. Through a sociocultural lens on play and gaming, the entry highlights how games have multiple layers of engagement, interpretation, and participation that create contexts for unique forms of literacy development. The entry draws on previous definitions of gaming literacies as “specific to gaming and domains of media p…

  • Decoding the meanings of the sound art installation The Visitors by Kjartansson

    Open Access•Arturo Cortez•ARTICLE•International Journal of…•2026

  • Communicating Through Sound in Museums: A Genre‐Based Framework

    Open Access•Arturo Cortez•ARTICLE•Curator The Museum Journal•2025

    Sound, often perceived as intangible, is now increasingly recognized as a tangible entity, sparking significant research interest. Museum practitioners and curators are particularly drawn to sound's interactional prospects, its expressive capabilities, and its ability to convey meaning, whether in representational, emotional, aesthetic/hedonistic, or sensorial terms. I initially proposed a typology that classifies multimodal museum practices cent…

  • Rogue Jotería Platformization: Co-constructing queer futurities in Latinx digital drag ecologies

    Open Access•José Ramón Lizárraga, Arturo Cortez et al.•ARTICLE•International Journal of…•2025•References: 2

  • Interrogating the notion of giving voice: Designing for polyphony in game-based learning ecologies

    Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Mind Culture and Activity•2024

    This paper illuminates how a young person and adults learned to design for robust learning in the context of video-game play. We argue that consequential learning can emerge through the intentional design of learning spaces where normative conceptions of novice and expert are re-imagined. Our analyses revealed that everyday digital game play was a rich zone of learning, fostering principled polyphony: the orchestration and symphonic arrangement o…

  • AlgoRitmo Literacies In Gaming: Leveraging Chicanx Praxis To Reimagine AI Systems

    Open Access•Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Reading Research Quarterly•2024•Cited by: 2•References: 25

    This article reports on findings from a social design‐based study conducted with an intergenerational group of youth, educators and researchers participating in the Learning to Transform (LiTT) Gaming Lab. We advance the notion of AlgoRitmo Literacies, to highlight the ingenuity of youth and educators as they used a tool called Character AI to author lore emerging within a virtual city called LiTT City. We conceptualize AlgoRitmo—a play on the wo…

  • MCA editorial - vol 31 issue 3-4

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024

  • Regenerating CHAT through learners' voices and collectivism

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024•References: 1

  • Sound as a producer of social spaces in museum exhibitions

    Open Access•Arturo Cortez•ARTICLE•Curator The Museum Journal•2023

    In recent years, multimodal exhibition practices in which sound appears as a fundamental element have exponentially increased in museums. This phenomenon is based on the recognition that sound is a noteworthy mode to elicit significant museum experiences. Among the various genres, those of sound art and ambiance distinctively convey the idea of social space. In these genres, the spatialization of sound emerges as an outstanding articulator of an …

  • “They were learning from us as we were learning from them”: Perceived experiences in co-design process

    Areej Mawasi, W R Penuel et al.•ARTICLE•Mind Culture and Activity•2023

    This paper explores participants' perspectives of how they experienced a co-design workshop focused on developing a storyline unit where students can explore foundational concepts of AI. We structured a co-design space: (1) to create opportunities for intergenerational collaboration among educators and young learners; (2) to develop critical perspectives and understanding of AI during co-design. An interview analysis examined what participants va…

  • Symposium on transactional perspectives and current research in mind, culture, and activity

    A Jornet, Karlyn Adams-Wiggins et al.•ARTICLE•Mind Culture and Activity•2023•References: 8

  • Creative spaces in and beyond education

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2023

    This issue includes a collection of five research articles and a book review that contribute to understanding creativity and equity in contemporary spaces in and beyond education. The issue opens with a paper by Areej Mawasi, William Penuel, and Arturo Cortez, exploring aspects of intergenerational co-design in the context of higher education. The paper, titled “They were learning from us as we were learning from them: perceived experiences in co…

  • No to war

    Sophina Choudry, Arturo Cortez et al.•ARTICLE•Mind Culture and Activity•2022

  • A breadth of approaches to mind, culture and activity

    Karlyn Adams-Wiggins, Sophina Choudry et al.•ARTICLE•Mind Culture and Activity•2022

  • Museums as sites for displaying sound materials: A Five-Use Framework

    Arturo Cortez•ARTICLE•Sound Studies•2022•References: 43

    The ways in which sound materials have been deployed in museum exhibitions and the listening practices that have resulted from them are diverse. They have long been driven by a complex interplay of circumstances. These circumstances include the underlying epistemological order and its conceptual constructs, the wider social and cultural orders in which these are enmeshed, existing and emerging technological devices and situational and specific mu…

  • Special Issue: “Advancing Funds of Identity Theory”

    Arturo Cortez, Sophina Choudry et al.•ARTICLE•Mind Culture and Activity•2021

    This special issue on Funds of Identity, guest edited by Moises Esteban-Guitart, is comprised of six research papers and Esteban-Guitart’s response, with collective support from Julian Williams and

  • Scholarship and research in crisis contexts

    Choudy Sophina, Arturo Cortez et al.•ARTICLE•Mind Culture and Activity•2021

  • Youth as historical actors in the production of possible futures

    Kris D Gutiérrez, Bryce L C Becker et al.•ARTICLE•Mind Culture and Activity•2019

    In this paper, we expand the concept of historical actors to elaborate on how transformative agency has been addressed in our work with youth from nondominant communities, particularly as they leverage digital tools. First, we revisit our work with migrant students, from which the concept arose. Next, we expand this theory by proposing four indicia of the transformative nature of becoming historical actors, and offer three empirical examples to e…

  • Performatively Driven: A Genre for Signifying in Popular Music Exhibitions

    Open Access•Arturo Cortez•ARTICLE•Curator The Museum Journal•2019•Cited by: 2•References: 18

    This article explores a relatively novel field of practice, or genre, emerging in the context of museums and exhibitions of popular music and what I will refer to as performatively driven , here discussed and illustrated with examples drawn from particular international exhibitions that I have visited. This genre is comprised of a myriad of strategies used by curators to give substance to their exhibiting narratives that tends to cluster into fou…

  • Replacing Representation With Imagination: Finding Ingenuity in Everyday Practices

    Open Access•Kris D Gutiérrez, Krista L Cortés et al.•ARTICLE•Review of Research in Education•2017

    T his chapter is a call for consequential education research that has transformative potential: intellectually, educationally, and socially.It is about learning to see differently.It is an argument about seeing our work with youth and communities in ways that can help education researchers see ingenuity instead of ineptness and inability, to see resilience instead of deficit, and to imagine futures with youth from nondominant communities instead …

  • Reflections on the challenges of exhibiting popular music at the beginning of the 21st century through a case study of 'A Magia do Vinil

    Open Access•Arturo Cortez, Alcina Cortez•ARTICLE•Popular Music•2017•Cited by: 3•References: 26

    This paper sets out to reflect on the implications of the heritagisation of popular music by museums. 'Heritage' is not something that holds intrinsic value but rather represents a social construction that produces difference by adding value to specific objects within particular social dynamics. This means that heritagisation processes operant in museums prove highly susceptible to ideological distortion and hence require scrutiny. Studying the c…

  • Reflections on the challenges of exhibiting popular music at the beginning of the 21st century through a case study of 'A Magia do Vinil

    Open Access•Arturo Cortez, Alcina Cortez•ARTICLE•Popular Music•2017•Cited by: 3•References: 26

    This paper sets out to reflect on the implications of the heritagisation of popular music by museums. 'Heritage' is not something that holds intrinsic value but rather represents a social construction that produces difference by adding value to specific objects within particular social dynamics. This means that heritagisation processes operant in museums prove highly susceptible to ideological distortion and hence require scrutiny. Studying the c…

  • AlgoRitmo Literacies In Gaming: Leveraging Chicanx Praxis To Reimagine AI Systems

    Open Access•Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Reading Research Quarterly•2024•Cited by: 2•References: 25

    This article reports on findings from a social design‐based study conducted with an intergenerational group of youth, educators and researchers participating in the Learning to Transform (LiTT) Gaming Lab. We advance the notion of AlgoRitmo Literacies, to highlight the ingenuity of youth and educators as they used a tool called Character AI to author lore emerging within a virtual city called LiTT City. We conceptualize AlgoRitmo—a play on the wo…

  • Performatively Driven: A Genre for Signifying in Popular Music Exhibitions

    Open Access•Arturo Cortez•ARTICLE•Curator The Museum Journal•2019•Cited by: 2•References: 18

    This article explores a relatively novel field of practice, or genre, emerging in the context of museums and exhibitions of popular music and what I will refer to as performatively driven , here discussed and illustrated with examples drawn from particular international exhibitions that I have visited. This genre is comprised of a myriad of strategies used by curators to give substance to their exhibiting narratives that tends to cluster into fou…

  • Replacing Representation With Imagination: Finding Ingenuity in Everyday Practices

    Open Access•Kris D Gutiérrez, Krista L Cortés et al.•ARTICLE•Review of Research in Education•2017

    T his chapter is a call for consequential education research that has transformative potential: intellectually, educationally, and socially.It is about learning to see differently.It is an argument about seeing our work with youth and communities in ways that can help education researchers see ingenuity instead of ineptness and inability, to see resilience instead of deficit, and to imagine futures with youth from nondominant communities instead …

  • Reflections on the challenges of exhibiting popular music at the beginning of the 21st century through a case study of 'A Magia do Vinil

    Open Access•Arturo Cortez, Alcina Cortez•ARTICLE•Popular Music•2017•Cited by: 3•References: 26

    This paper sets out to reflect on the implications of the heritagisation of popular music by museums. 'Heritage' is not something that holds intrinsic value but rather represents a social construction that produces difference by adding value to specific objects within particular social dynamics. This means that heritagisation processes operant in museums prove highly susceptible to ideological distortion and hence require scrutiny. Studying the c…

  • Youth as historical actors in the production of possible futures

    Kris D Gutiérrez, Bryce L C Becker et al.•ARTICLE•Mind Culture and Activity•2019

    In this paper, we expand the concept of historical actors to elaborate on how transformative agency has been addressed in our work with youth from nondominant communities, particularly as they leverage digital tools. First, we revisit our work with migrant students, from which the concept arose. Next, we expand this theory by proposing four indicia of the transformative nature of becoming historical actors, and offer three empirical examples to e…

  • Performatively Driven: A Genre for Signifying in Popular Music Exhibitions

    Open Access•Arturo Cortez•ARTICLE•Curator The Museum Journal•2019•Cited by: 2•References: 18

    This article explores a relatively novel field of practice, or genre, emerging in the context of museums and exhibitions of popular music and what I will refer to as performatively driven , here discussed and illustrated with examples drawn from particular international exhibitions that I have visited. This genre is comprised of a myriad of strategies used by curators to give substance to their exhibiting narratives that tends to cluster into fou…

  • Special Issue: “Advancing Funds of Identity Theory”

    Arturo Cortez, Sophina Choudry et al.•ARTICLE•Mind Culture and Activity•2021

    This special issue on Funds of Identity, guest edited by Moises Esteban-Guitart, is comprised of six research papers and Esteban-Guitart’s response, with collective support from Julian Williams and

  • Scholarship and research in crisis contexts

    Choudy Sophina, Arturo Cortez et al.•ARTICLE•Mind Culture and Activity•2021

  • No to war

    Sophina Choudry, Arturo Cortez et al.•ARTICLE•Mind Culture and Activity•2022

  • A breadth of approaches to mind, culture and activity

    Karlyn Adams-Wiggins, Sophina Choudry et al.•ARTICLE•Mind Culture and Activity•2022

  • Museums as sites for displaying sound materials: A Five-Use Framework

    Arturo Cortez•ARTICLE•Sound Studies•2022•References: 43

    The ways in which sound materials have been deployed in museum exhibitions and the listening practices that have resulted from them are diverse. They have long been driven by a complex interplay of circumstances. These circumstances include the underlying epistemological order and its conceptual constructs, the wider social and cultural orders in which these are enmeshed, existing and emerging technological devices and situational and specific mu…

  • Sound as a producer of social spaces in museum exhibitions

    Open Access•Arturo Cortez•ARTICLE•Curator The Museum Journal•2023

    In recent years, multimodal exhibition practices in which sound appears as a fundamental element have exponentially increased in museums. This phenomenon is based on the recognition that sound is a noteworthy mode to elicit significant museum experiences. Among the various genres, those of sound art and ambiance distinctively convey the idea of social space. In these genres, the spatialization of sound emerges as an outstanding articulator of an …

  • “They were learning from us as we were learning from them”: Perceived experiences in co-design process

    Areej Mawasi, W R Penuel et al.•ARTICLE•Mind Culture and Activity•2023

    This paper explores participants' perspectives of how they experienced a co-design workshop focused on developing a storyline unit where students can explore foundational concepts of AI. We structured a co-design space: (1) to create opportunities for intergenerational collaboration among educators and young learners; (2) to develop critical perspectives and understanding of AI during co-design. An interview analysis examined what participants va…

  • Symposium on transactional perspectives and current research in mind, culture, and activity

    A Jornet, Karlyn Adams-Wiggins et al.•ARTICLE•Mind Culture and Activity•2023•References: 8

  • Creative spaces in and beyond education

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2023

    This issue includes a collection of five research articles and a book review that contribute to understanding creativity and equity in contemporary spaces in and beyond education. The issue opens with a paper by Areej Mawasi, William Penuel, and Arturo Cortez, exploring aspects of intergenerational co-design in the context of higher education. The paper, titled “They were learning from us as we were learning from them: perceived experiences in co…

  • Interrogating the notion of giving voice: Designing for polyphony in game-based learning ecologies

    Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Mind Culture and Activity•2024

    This paper illuminates how a young person and adults learned to design for robust learning in the context of video-game play. We argue that consequential learning can emerge through the intentional design of learning spaces where normative conceptions of novice and expert are re-imagined. Our analyses revealed that everyday digital game play was a rich zone of learning, fostering principled polyphony: the orchestration and symphonic arrangement o…

  • AlgoRitmo Literacies In Gaming: Leveraging Chicanx Praxis To Reimagine AI Systems

    Open Access•Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Reading Research Quarterly•2024•Cited by: 2•References: 25

    This article reports on findings from a social design‐based study conducted with an intergenerational group of youth, educators and researchers participating in the Learning to Transform (LiTT) Gaming Lab. We advance the notion of AlgoRitmo Literacies, to highlight the ingenuity of youth and educators as they used a tool called Character AI to author lore emerging within a virtual city called LiTT City. We conceptualize AlgoRitmo—a play on the wo…

  • MCA editorial - vol 31 issue 3-4

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024

  • Regenerating CHAT through learners' voices and collectivism

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024•References: 1

  • Communicating Through Sound in Museums: A Genre‐Based Framework

    Open Access•Arturo Cortez•ARTICLE•Curator The Museum Journal•2025

    Sound, often perceived as intangible, is now increasingly recognized as a tangible entity, sparking significant research interest. Museum practitioners and curators are particularly drawn to sound's interactional prospects, its expressive capabilities, and its ability to convey meaning, whether in representational, emotional, aesthetic/hedonistic, or sensorial terms. I initially proposed a typology that classifies multimodal museum practices cent…

  • Rogue Jotería Platformization: Co-constructing queer futurities in Latinx digital drag ecologies

    Open Access•José Ramón Lizárraga, Arturo Cortez et al.•ARTICLE•International Journal of…•2025•References: 2

  • Gaming Literacies

    Open Access•Edward Rivero, Arturo Cortez•CHAPTER•Encyclopedia of Applied Linguistics•2026

    This encyclopedia entry outlines various dimensions of gaming literacies that individuals can develop through their play activity. Through a sociocultural lens on play and gaming, the entry highlights how games have multiple layers of engagement, interpretation, and participation that create contexts for unique forms of literacy development. The entry draws on previous definitions of gaming literacies as “specific to gaming and domains of media p…

  • Decoding the meanings of the sound art installation The Visitors by Kjartansson

    Open Access•Arturo Cortez•ARTICLE•International Journal of…•2026

Sociology (13 works) · Psychology (9 works) · Epistemology (8 works) · Aesthetics (7 works) · Art (7 works) · Computer Science (7 works) · Philosophy (7 works) · Political science (7 works) · Visual arts (6 works) · Diverse Musicological Studies (5 works)

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