J Cobo
Biographic Data
| ID | 6450696 |
|---|---|
| NAME | J Cobo |
| GIVEN NAMES | J |
| FAMILY NAME | Cobo |
| SIGNATURE | COBO J |
| AFFILIATIONS | Universidad Estatal de Milagro |
| ORCID | 0000-0001-8580-8743 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 7 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Programming competencies in university students through game development
Introduction The growing importance of programming in higher education requires innovative approaches to facilitate learning. Video games have emerged as an engaging tool that enhances problem-solving skills and logical thinking. Methodology This study examines the effectiveness of Unity Visual Scripting in fostering programming competencies among university students. A project-based methodology was employed in the course “Physics for Videogames”…
Applying Educational Programming Language‐Based Learning to Enhance the Programming Skills of Non‐ICT Engineering College Students
The need for knowledgeable programmers has increased, highlighting the importance of strong programming foundations in engineering education. Limited access to high‐quality learning materials and educational opportunities presents challenges unrelated to information and communication technology (ICT) field (non‐ICT‐related) students in acquiring programming skills. Educational programming languages (EPLs) such as App Lab have gained popularity as…
Assessment of digital competencies in higher education students
Digital competencies represent students' ability to use technology and digital media interactively to enhance their learning experiences. Given their growing importance, there is a need to develop instruments that can be used in different contexts to measure them. This research aims to develop and validate an instrument to measure digital competencies in university students and identify the dimensions that characterize it. Based on a literature r…
Analyzing the teaching profile and competency-based training in online education
In the global landscape of education, the online modality has emerged as indispensable for extending access to academic training. This study delves into the teaching profile and competency-based training in online education within the context of Ecuador, a developing nation in South America. Employing a qualitative and exploratory approach, an exhaustive documentary review was conducted, followed by a comparative analysis of gathered information.…
The spread of domesticated rice in eastern and southeastern Asia was mainly demic
The Neolithic transition, i.e., the shift from hunting and gathering into farming, had a major impact in many aspects of human societies, from economics to demography and from health to ideology. There are two main models of Neolithic spread. The demic model assumes that the Neolithic spread mainly due to the diffusion of farming populations, whereas the cultural model considers that it was essentially due to transmission of cultural traits (dome…
The spread of domesticated rice in eastern and southeastern Asia was mainly demic
The Neolithic transition, i.e., the shift from hunting and gathering into farming, had a major impact in many aspects of human societies, from economics to demography and from health to ideology. There are two main models of Neolithic spread. The demic model assumes that the Neolithic spread mainly due to the diffusion of farming populations, whereas the cultural model considers that it was essentially due to transmission of cultural traits (dome…
The spread of domesticated rice in eastern and southeastern Asia was mainly demic
The Neolithic transition, i.e., the shift from hunting and gathering into farming, had a major impact in many aspects of human societies, from economics to demography and from health to ideology. There are two main models of Neolithic spread. The demic model assumes that the Neolithic spread mainly due to the diffusion of farming populations, whereas the cultural model considers that it was essentially due to transmission of cultural traits (dome…
Applying Educational Programming Language‐Based Learning to Enhance the Programming Skills of Non‐ICT Engineering College Students
The need for knowledgeable programmers has increased, highlighting the importance of strong programming foundations in engineering education. Limited access to high‐quality learning materials and educational opportunities presents challenges unrelated to information and communication technology (ICT) field (non‐ICT‐related) students in acquiring programming skills. Educational programming languages (EPLs) such as App Lab have gained popularity as…
Assessment of digital competencies in higher education students
Digital competencies represent students' ability to use technology and digital media interactively to enhance their learning experiences. Given their growing importance, there is a need to develop instruments that can be used in different contexts to measure them. This research aims to develop and validate an instrument to measure digital competencies in university students and identify the dimensions that characterize it. Based on a literature r…
Analyzing the teaching profile and competency-based training in online education
In the global landscape of education, the online modality has emerged as indispensable for extending access to academic training. This study delves into the teaching profile and competency-based training in online education within the context of Ecuador, a developing nation in South America. Employing a qualitative and exploratory approach, an exhaustive documentary review was conducted, followed by a comparative analysis of gathered information.…
Programming competencies in university students through game development
Introduction The growing importance of programming in higher education requires innovative approaches to facilitate learning. Video games have emerged as an engaging tool that enhances problem-solving skills and logical thinking. Methodology This study examines the effectiveness of Unity Visual Scripting in fostering programming competencies among university students. A project-based methodology was employed in the course “Physics for Videogames”…
Computer Science (4 works) · Psychology (4 works) · E-Learning and Knowledge Management (3 works) · Mathematics education (3 works) · Medical education (3 works) · Medicine (3 works) · Multimedia (3 works) · Digital literacy in education (2 works) · Engineering (2 works) · Engineering management (2 works)