Fabrizio Galeazzi
Biographic Data
| ID | 645982 |
|---|---|
| NAME | Fabrizio Galeazzi |
| GIVEN NAMES | Fabrizio |
| FAMILY NAME | Galeazzi |
| SIGNATURE | GALEAZZI F |
| AFFILIATIONS | University of York |
| ORCID | 0000-0003-2653-2198 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 50 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 4 |
Using Virtual Reality to Enable Emotional Engagement Around Knife Crime in Young People
The carrying and use of knives by young people represents significant public and political concerns in the United Kingdom and educational interventions have the potential to promote behavioural change in relation to knife crime behaviours. Here, we first describe the creation of a novel virtual reality immersive film – RELOADED – designed to educate young people about the dangers of carrying knives. Co-created with secondary-school students, RELO…
Earthquakes, communities and heritage
In this article, we discuss the experimental application of iterative co-design, community-based and place-centred approaches in the creation of 3D immersive experiences of places that have been badly damaged or destroyed after natural catastrophic events. We take as our case study the community of Senerchia, hit and partially destroyed by the 1980 Irpinia earthquake in Italy. The main purpose of this paper is to analyse and discuss the co-creati…
D Virtual Replicas and Simulations of the Past
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage sites. In the past 20 years, the use of new technologies for the 3-D documentation and reconstruction of cultural heritage has altered approaches to the analysis and interpretation of tangible heritage. The preservation and re-creation of the past is becoming increasingly "digital." Scholars are debating the authenticity of 3-D digital reproduction…
Theorising 3D Visualisation Systems in Archaeology
3D visualization in archaeology has become a suitable solution and effective instrument for the analysis, interpretation and communication of archaeological information. However, only few attempts have been made so far for understanding and evaluating the real impact that 3D imaging has on the discipline under its different forms (offline immersive and not immersive, and online platform). There is a need in archaeology and cultural heritage for a…
D recording, documentation and management of cultural heritage
The protection and sustainable management of cultural heritage lie at the heart of this stimulating edited volume, which reports on the latest developments in conservation and 3D modelling. 3D tech
Web-based visualization for 3D data in archaeology
Towards the definition of best 3D practices in archaeology
Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital replicas of artifacts, to understand how differently these media facilitate the perception and understanding of our past. Archeologists and museum experts have commonly used 2D digital pictures to preserve and study artifacts. Recently, these scholars have also started to use 3D digital archives for their studies. Yet, we still need to determine how t…
Defining Best 3D Practices in Archaeology
This research aims to investigate the potential use of three-dimensional (3D) technologies for the analysis and interpretation of heritage sites. This article uses different 3D survey technologies to find the most appropriate methods to document archaeological stratigraphy, based on diverse environmental conditions, light exposures, and varied surfaces. The use of 3D laser scanners and dense stereo matching (DSM) techniques is now well establishe…
D Virtual Dig
Archaeology is a material, embodied discipline; communicating this experience is critical to student success. In the context of lower-division archaeology courses, the present study examines the efficacy of 3D virtual and 2D archaeological representations of digs. This presentation aims to show a 3D application created to teach the archaeological excavation process to freshmen students. An archaeological environment was virtually re-created in 3D…
Towards the definition of best 3D practices in archaeology
D Virtual Replicas and Simulations of the Past
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage sites. In the past 20 years, the use of new technologies for the 3-D documentation and reconstruction of cultural heritage has altered approaches to the analysis and interpretation of tangible heritage. The preservation and re-creation of the past is becoming increasingly "digital." Scholars are debating the authenticity of 3-D digital reproduction…
Theorising 3D Visualisation Systems in Archaeology
3D visualization in archaeology has become a suitable solution and effective instrument for the analysis, interpretation and communication of archaeological information. However, only few attempts have been made so far for understanding and evaluating the real impact that 3D imaging has on the discipline under its different forms (offline immersive and not immersive, and online platform). There is a need in archaeology and cultural heritage for a…
Web-based visualization for 3D data in archaeology
Defining Best 3D Practices in Archaeology
This research aims to investigate the potential use of three-dimensional (3D) technologies for the analysis and interpretation of heritage sites. This article uses different 3D survey technologies to find the most appropriate methods to document archaeological stratigraphy, based on diverse environmental conditions, light exposures, and varied surfaces. The use of 3D laser scanners and dense stereo matching (DSM) techniques is now well establishe…
D recording, documentation and management of cultural heritage
The protection and sustainable management of cultural heritage lie at the heart of this stimulating edited volume, which reports on the latest developments in conservation and 3D modelling. 3D tech
Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital replicas of artifacts, to understand how differently these media facilitate the perception and understanding of our past. Archeologists and museum experts have commonly used 2D digital pictures to preserve and study artifacts. Recently, these scholars have also started to use 3D digital archives for their studies. Yet, we still need to determine how t…
D Virtual Dig
Archaeology is a material, embodied discipline; communicating this experience is critical to student success. In the context of lower-division archaeology courses, the present study examines the efficacy of 3D virtual and 2D archaeological representations of digs. This presentation aims to show a 3D application created to teach the archaeological excavation process to freshmen students. An archaeological environment was virtually re-created in 3D…
D Virtual Dig
Archaeology is a material, embodied discipline; communicating this experience is critical to student success. In the context of lower-division archaeology courses, the present study examines the efficacy of 3D virtual and 2D archaeological representations of digs. This presentation aims to show a 3D application created to teach the archaeological excavation process to freshmen students. An archaeological environment was virtually re-created in 3D…
Defining Best 3D Practices in Archaeology
This research aims to investigate the potential use of three-dimensional (3D) technologies for the analysis and interpretation of heritage sites. This article uses different 3D survey technologies to find the most appropriate methods to document archaeological stratigraphy, based on diverse environmental conditions, light exposures, and varied surfaces. The use of 3D laser scanners and dense stereo matching (DSM) techniques is now well establishe…
Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital replicas of artifacts, to understand how differently these media facilitate the perception and understanding of our past. Archeologists and museum experts have commonly used 2D digital pictures to preserve and study artifacts. Recently, these scholars have also started to use 3D digital archives for their studies. Yet, we still need to determine how t…
Web-based visualization for 3D data in archaeology
Towards the definition of best 3D practices in archaeology
Theorising 3D Visualisation Systems in Archaeology
3D visualization in archaeology has become a suitable solution and effective instrument for the analysis, interpretation and communication of archaeological information. However, only few attempts have been made so far for understanding and evaluating the real impact that 3D imaging has on the discipline under its different forms (offline immersive and not immersive, and online platform). There is a need in archaeology and cultural heritage for a…
D recording, documentation and management of cultural heritage
The protection and sustainable management of cultural heritage lie at the heart of this stimulating edited volume, which reports on the latest developments in conservation and 3D modelling. 3D tech
D Virtual Replicas and Simulations of the Past
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage sites. In the past 20 years, the use of new technologies for the 3-D documentation and reconstruction of cultural heritage has altered approaches to the analysis and interpretation of tangible heritage. The preservation and re-creation of the past is becoming increasingly "digital." Scholars are debating the authenticity of 3-D digital reproduction…
Earthquakes, communities and heritage
In this article, we discuss the experimental application of iterative co-design, community-based and place-centred approaches in the creation of 3D immersive experiences of places that have been badly damaged or destroyed after natural catastrophic events. We take as our case study the community of Senerchia, hit and partially destroyed by the 1980 Irpinia earthquake in Italy. The main purpose of this paper is to analyse and discuss the co-creati…
Using Virtual Reality to Enable Emotional Engagement Around Knife Crime in Young People
The carrying and use of knives by young people represents significant public and political concerns in the United Kingdom and educational interventions have the potential to promote behavioural change in relation to knife crime behaviours. Here, we first describe the creation of a novel virtual reality immersive film – RELOADED – designed to educate young people about the dangers of carrying knives. Co-created with secondary-school students, RELO…
3D Surveying and Cultural Heritage (9 works) · Computer Science (9 works) · Archaeology (8 works) · Geography (6 works) · Archaeological Research and Protection (5 works) · Artificial Intelligence (5 works) · Cultural heritage (4 works) · Documentation (4 works) · History (4 works) · History (3 works)