Laura Miralles
Biographic Data
| ID | 6462667 |
|---|---|
| NAME | Laura Miralles |
| GIVEN NAMES | Laura |
| FAMILY NAME | Miralles |
| SIGNATURE | MIRALLES L |
| AFFILIATIONS | Universidad de Oviedo |
| ORCID | 0000-0002-7146-9776 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
‘The Game of the Sea’
Games are a proven tool for learning at all ages and in many contexts. They increase the attractiveness of learning processes through arousing interest and enhancing motivation, and aid with the development of social skills. Educational games provide teachers with different approaches to teaching. ‘The Game of the Sea’ is an interdisciplinary board game, specifically designed to teach its players about the marine environment, regardless of their …
Boosting adults scientific literacy with experiential learning practices
Working as an interdisciplinary team, from the departments of Education and Biology we organized a short experiential learning seminar followed by a hands-on workshop for the promotion of citizen scientific literacy. Participants were adult lifelong learners enrolled in University programs, and others were adults interested in scientific activities without a motivation towards continuous learning. Through a teaching dynamic based on learning scie…
Game-based learning for engaging citizens in biopollution control
Citizens are essential for safeguarding ecosystems from biopollutants, but raising the population’s awareness of the problem through the communication of scientific discoveries about biological invasions is still a challenge. Here, we have assayed an interdisciplinary game-based method of recognizing the invasive pygmy mussel Xenosotrobus securis for volunteers of different age groups, we have measured their learning gain and engagement, and we h…
Find invasive seaweed
Invasive species threaten worldwide biodiversity. Success in facing this problem may be possible through the engagement of younger audiences. Here, a game was designed to teach children how to recognize invasive seaweed and to encourage them to participate in marine citizen science. The game was first tested in a pilot study, and then carried out in Salinas High School (Asturias, Spain). Game-based training consisted of an explanation of invasive…
No prominent works on this page.
Find invasive seaweed
Invasive species threaten worldwide biodiversity. Success in facing this problem may be possible through the engagement of younger audiences. Here, a game was designed to teach children how to recognize invasive seaweed and to encourage them to participate in marine citizen science. The game was first tested in a pilot study, and then carried out in Salinas High School (Asturias, Spain). Game-based training consisted of an explanation of invasive…
Boosting adults scientific literacy with experiential learning practices
Working as an interdisciplinary team, from the departments of Education and Biology we organized a short experiential learning seminar followed by a hands-on workshop for the promotion of citizen scientific literacy. Participants were adult lifelong learners enrolled in University programs, and others were adults interested in scientific activities without a motivation towards continuous learning. Through a teaching dynamic based on learning scie…
Game-based learning for engaging citizens in biopollution control
Citizens are essential for safeguarding ecosystems from biopollutants, but raising the population’s awareness of the problem through the communication of scientific discoveries about biological invasions is still a challenge. Here, we have assayed an interdisciplinary game-based method of recognizing the invasive pygmy mussel Xenosotrobus securis for volunteers of different age groups, we have measured their learning gain and engagement, and we h…
‘The Game of the Sea’
Games are a proven tool for learning at all ages and in many contexts. They increase the attractiveness of learning processes through arousing interest and enhancing motivation, and aid with the development of social skills. Educational games provide teachers with different approaches to teaching. ‘The Game of the Sea’ is an interdisciplinary board game, specifically designed to teach its players about the marine environment, regardless of their …
Psychology (4 works) · Animal and Plant Science Education (2 works) · Computer Science (2 works) · Mathematics education (2 works) · Medicine (2 works) · Multimedia (2 works) · Action (physics (1 work) · Adult education (1 work) · Applied Psychology (1 work) · Applied Psychology (1 work)