Maurits Kaptein
Biographic Data
| ID | 6465351 |
|---|---|
| NAME | Maurits Kaptein |
| GIVEN NAMES | Maurits |
| FAMILY NAME | Kaptein |
| SIGNATURE | KAPTEIN M |
| AFFILIATIONS | Eindhoven University of Technology |
| ORCID | 0000-0002-6316-7524 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Bayesian Multivariate Logistic Regression for Superiority and Inferiority Decision-Making under Observable Treatment Heterogeneity
The effects of treatments may differ between persons with different characteristics. Addressing such treatment heterogeneity is crucial to investigate whether patients with specific characteristics are likely to benefit from a new treatment. The current paper presents a novel Bayesian method for superiority decision-making in the context of randomized controlled trials with multivariate binary responses and heterogeneous treatment effects. The fr…
Bootstrap Thompson Sampling and Sequential Decision Problems in the Behavioral Sciences
Behavioral scientists are increasingly able to conduct randomized experiments in settings that enable rapidly updating probabilities of assignment to treatments (i.e., arms). Thus, many behavioral science experiments can be usefully formulated as sequential decision problems. This article reviews versions of the multiarmed bandit problem with an emphasis on behavioral science applications. One popular method for such problems is Thompson sampling…
Modern Statistical Methods for HCI
Extending the Similarity-Attraction Effect
The feeling of connectedness experienced in computer-mediated relationships can be explained by the similarity-attraction effect (SAE). Though SAE is well established in psychology, the effects of some types of similarity have not yet been explored. In 2 studies, we demonstrate similarity-attraction based on the timing of activitieswhen-similarity. We describe a novel experimental paradigm for manifesting when-similarity while controlling for the…
Two acts of social intelligence
This paper describes a study of the effects of two acts of social intelligence, namely mimicry and social praise, when used by an artificial social agent. An experiment ( N = 50) is described which shows that social praise—positive feedback about the ongoing conversation—increases the perceived friendliness of a chat-robot. Mimicry—displaying matching behavior—enhances the perceived intelligence of the robot. We advice designers to incorporate bo…
Envisioning persuasion profiles
Public policy increasingly plays a role in influencing the work that we do as HCI researchers, interaction designers, and practitioners. "Public policy" is a broad term that includes both government policy and policy within non-governmental organizations, such as standards bodies. The Interacting with Public Policy forum focuses on topics at the intersection of human-computer interaction and public policy. Jonathan Lazar, Editor
Extending the Similarity-Attraction Effect
The feeling of connectedness experienced in computer-mediated relationships can be explained by the similarity-attraction effect (SAE). Though SAE is well established in psychology, the effects of some types of similarity have not yet been explored. In 2 studies, we demonstrate similarity-attraction based on the timing of activitieswhen-similarity. We describe a novel experimental paradigm for manifesting when-similarity while controlling for the…
Two acts of social intelligence
This paper describes a study of the effects of two acts of social intelligence, namely mimicry and social praise, when used by an artificial social agent. An experiment ( N = 50) is described which shows that social praise—positive feedback about the ongoing conversation—increases the perceived friendliness of a chat-robot. Mimicry—displaying matching behavior—enhances the perceived intelligence of the robot. We advice designers to incorporate bo…
Envisioning persuasion profiles
Public policy increasingly plays a role in influencing the work that we do as HCI researchers, interaction designers, and practitioners. "Public policy" is a broad term that includes both government policy and policy within non-governmental organizations, such as standards bodies. The Interacting with Public Policy forum focuses on topics at the intersection of human-computer interaction and public policy. Jonathan Lazar, Editor
Extending the Similarity-Attraction Effect
The feeling of connectedness experienced in computer-mediated relationships can be explained by the similarity-attraction effect (SAE). Though SAE is well established in psychology, the effects of some types of similarity have not yet been explored. In 2 studies, we demonstrate similarity-attraction based on the timing of activitieswhen-similarity. We describe a novel experimental paradigm for manifesting when-similarity while controlling for the…
Modern Statistical Methods for HCI
Bootstrap Thompson Sampling and Sequential Decision Problems in the Behavioral Sciences
Behavioral scientists are increasingly able to conduct randomized experiments in settings that enable rapidly updating probabilities of assignment to treatments (i.e., arms). Thus, many behavioral science experiments can be usefully formulated as sequential decision problems. This article reviews versions of the multiarmed bandit problem with an emphasis on behavioral science applications. One popular method for such problems is Thompson sampling…
Bayesian Multivariate Logistic Regression for Superiority and Inferiority Decision-Making under Observable Treatment Heterogeneity
The effects of treatments may differ between persons with different characteristics. Addressing such treatment heterogeneity is crucial to investigate whether patients with specific characteristics are likely to benefit from a new treatment. The current paper presents a novel Bayesian method for superiority decision-making in the context of randomized controlled trials with multivariate binary responses and heterogeneous treatment effects. The fr…
Psychology (4 works) · Computer Science (3 works) · Mathematics (3 works) · Social Psychology (3 works) · Statistics (3 works) · Artificial Intelligence (2 works) · Bayesian probability (2 works) · Engineering (2 works) · Social Psychology (2 works) · Action Observation and Synchronization (1 works)