Rachel Atkins
Biographic Data
| ID | 6467300 |
|---|---|
| NAME | Rachel Atkins |
| GIVEN NAMES | Rachel |
| FAMILY NAME | Atkins |
| SIGNATURE | ATKINS R |
| AFFILIATIONS | North Carolina State University |
| ORCID | 0000-0001-6115-6322 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Reduction in incidents during Covid-19 in a Secure Children’s Home
Purpose The COVID-19 pandemic is unprecedented for young people within the UK. The pandemic has presented particular challenges for vulnerable children and young people. For example, a recent study in the UK indicated that 83% of young people with existing mental health conditions said the pandemic had made their condition worse (Young Minds, 2020). To date, the impact upon populations such as young people in Secure Children’s Homes (SCHs) is unk…
Website Usability Differences between Males and Females
Decision support systems—collections of related information located in a central place to be used for decision-making—can be used as platforms from which climate information can be shared with decision-makers. Unfortunately, these tools are not often evaluated, meaning developers do not know how useful or usable their products are. In this study, a web-based climate decision support system (DSS) for foresters in the southeastern United States was…
Visually Communicating Future Climate in a Web Environment
While there is growing demand for use of climate model projections to understand the potential impacts of future climate on resources, there is a lack of effective visuals that convey the range of possible climates across spatial scales and with uncertainties that potential users need to inform their impact assessments and studies. We use usability testing including eye tracking to explore how a group of resource professionals (foresters) interpr…
A novel approach to measuring student engagement while using an augmented reality sandbox
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent to understanding learning gains. Technology in the form of skin biosensors allows researchers to meas…
A multi-institutional study of inquiry-based lab activities using the Augmented Reality Sandbox
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a structured lesson. The success of each was contrasted with the control condition of a traditional topogr…
A novel approach to measuring student engagement while using an augmented reality sandbox
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent to understanding learning gains. Technology in the form of skin biosensors allows researchers to meas…
Reduction in incidents during Covid-19 in a Secure Children’s Home
Purpose The COVID-19 pandemic is unprecedented for young people within the UK. The pandemic has presented particular challenges for vulnerable children and young people. For example, a recent study in the UK indicated that 83% of young people with existing mental health conditions said the pandemic had made their condition worse (Young Minds, 2020). To date, the impact upon populations such as young people in Secure Children’s Homes (SCHs) is unk…
A multi-institutional study of inquiry-based lab activities using the Augmented Reality Sandbox
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a structured lesson. The success of each was contrasted with the control condition of a traditional topogr…
A multi-institutional study of inquiry-based lab activities using the Augmented Reality Sandbox
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a structured lesson. The success of each was contrasted with the control condition of a traditional topogr…
Website Usability Differences between Males and Females
Decision support systems—collections of related information located in a central place to be used for decision-making—can be used as platforms from which climate information can be shared with decision-makers. Unfortunately, these tools are not often evaluated, meaning developers do not know how useful or usable their products are. In this study, a web-based climate decision support system (DSS) for foresters in the southeastern United States was…
Visually Communicating Future Climate in a Web Environment
While there is growing demand for use of climate model projections to understand the potential impacts of future climate on resources, there is a lack of effective visuals that convey the range of possible climates across spatial scales and with uncertainties that potential users need to inform their impact assessments and studies. We use usability testing including eye tracking to explore how a group of resource professionals (foresters) interpr…
A novel approach to measuring student engagement while using an augmented reality sandbox
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent to understanding learning gains. Technology in the form of skin biosensors allows researchers to meas…
Reduction in incidents during Covid-19 in a Secure Children’s Home
Purpose The COVID-19 pandemic is unprecedented for young people within the UK. The pandemic has presented particular challenges for vulnerable children and young people. For example, a recent study in the UK indicated that 83% of young people with existing mental health conditions said the pandemic had made their condition worse (Young Minds, 2020). To date, the impact upon populations such as young people in Secure Children’s Homes (SCHs) is unk…
Computer Science (4 works) · Psychology (4 works) · Human–computer interaction (3 works) · Artificial Intelligence (2 works) · Data Visualization and Analytics (2 works) · Eye tracking (2 works) · Geography Education and Pedagogy (2 works) · Mathematics education (2 works) · Sandbox (software development (2 works) · Spatial Cognition and Navigation (2 works)