Jonathan Harth
Biographic Data
| ID | 6475045 |
|---|---|
| NAME | Jonathan Harth |
| GIVEN NAMES | Jonathan |
| FAMILY NAME | Harth |
| SIGNATURE | HARTH J |
| AFFILIATIONS | Staples (Canada) |
| ORCID | 0000-0002-8433-0896 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Leibliches Erkunden virtueller Umgebungen
This article explores what the method of phenomenological reduction and description can contribute to the analysis of users’ experiences in virtual reality (VR). While other philosophical accounts explain the virtual as either an extension or a replacement of the real, a phenomenological description of experiences in virtual environments reveals them as open horizons for exploring this new reality. In contrast to common epistemological approaches…
Eingegangene Bücher (Ausführliche Besprechung vorbehalten)
Gesamtverzeichnis 2023 der eingegangenen Bücher
Die Gutachter
Empathy with Non-Player Characters? An Empirical approach to the Foundations of Human/Non-Human Relationships
This study deals with the question in which extent non-player characters (NPCs), in the practice of playing video games, appear as social persons ready for relationships or if they are only treated as mere objects. Due to the fact that for human players the computer game and its virtual inhabitants appear as black boxes, the presented gameplay and its more or less emergent narratives are always in need of interpretation. As a result, different ty…
No prominent works on this page.
Empathy with Non-Player Characters? An Empirical approach to the Foundations of Human/Non-Human Relationships
This study deals with the question in which extent non-player characters (NPCs), in the practice of playing video games, appear as social persons ready for relationships or if they are only treated as mere objects. Due to the fact that for human players the computer game and its virtual inhabitants appear as black boxes, the presented gameplay and its more or less emergent narratives are always in need of interpretation. As a result, different ty…
Die Gutachter
Eingegangene Bücher (Ausführliche Besprechung vorbehalten)
Gesamtverzeichnis 2023 der eingegangenen Bücher
Leibliches Erkunden virtueller Umgebungen
This article explores what the method of phenomenological reduction and description can contribute to the analysis of users’ experiences in virtual reality (VR). While other philosophical accounts explain the virtual as either an extension or a replacement of the real, a phenomenological description of experiences in virtual environments reveals them as open horizons for exploring this new reality. In contrast to common epistemological approaches…
Libraries and Information Services (2 works) · Political science (2 works) · Art (1 work) · Artificial Intelligence in Games (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Diverse Scientific and Economic Studies (1 work) · Educational Games and Gamification (1 work) · Empathy (1 work)