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Qifan Yang

Biographic Data

ID6478989
NAMEQifan Yang
GIVEN NAMESQifan
FAMILY NAMEYang
SIGNATUREYANG Q
AFFILIATIONSFujian Normal University
ORCID0000-0003-1791-985X
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS0
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Enhancing pre-service teachers’ critical thinking and self-efficacy in bullying prevention through Odip-based human-robot paired learning

    Open Access•Jia-Hua Zhao, Yi-Fei Zhang et al.•ARTICLE•Teaching and Teacher Education•2026

  • Investigating the Effects of the AR System in Blended Learning Mode Through the 5E Learning Cycle on Elementary School Students' Science Learning Effects

    Open Access•Qifan Yang, Yan Xiao et al.•ARTICLE•Journal of Computer Assisted…•2026

  • Exploring the effectiveness of an AI-robot-supported task-based learning approach on children’s mastery motivation in preschool health education

    Open Access•Jia-Hua Zhao, Yi-Ting Lin et al.•ARTICLE•Humanities and Social Sciences…•2026

    Physical robots could enable embodied interaction, contributing to more immersive learning environments. Embodied interactions help promote emotional connection, sustain attention, and support learning outcomes. Although many studies highlight the benefits of robots in education, their role in early childhood education (ECE) for children aged 3–8 remains largely unexplored. As children enjoy engaging with robots and often perceive them as learnin…

  • Boosting Student Engagement in STEM

    Open Access•Minkai Wang, Jingdong Zhu et al.•ARTICLE•Journal of Computer Assisted…•2025

  • Impact of pre-knowledge and engagement in robot-supported collaborative learning through using the Icapb model

    Open Access•Jia‐Hua Zhao, Qifan Yang et al.•ARTICLE•Computers & Education•2024

  • I do and I understand

    Open Access•Jia‐Hua Zhao, Jia-Hua Zhao et al.•ARTICLE•System•2024•References: 6

  • Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class

    Weilong Wu, Yen Hsu et al.•ARTICLE•Interactive Learning Environments•2023

    In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order to successfully study in SVVR. However, learners often struggle to self-regulate their learning. The…

  • Promoting international high‐school students' C hinese language learning achievements and perceptions

    Open Access•Jia‐Hua Zhao, Qifan Yang•ARTICLE•Journal of Computer Assisted…•2023

  • An exploration-based SVVR approach to promote students’ chemistry learning effectiveness

    Qifan Yang, Han Lin et al.•ARTICLE•Interactive Learning Environments•2022

    In science education, chemistry is a discipline that involves macroscopic matter and microscopic particles. It is difficult for the traditional teaching approach to help learners comprehend abstract chemical knowledge. Researchers have attempted to use Virtual Reality (VR) to help learners realize meaningful knowledge via visualizing the learning content. However, merely engaging students in experiencing the scientific contexts is not enough. To …

  • Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course

    Open Access•Jia‐Hua Zhao, Jiahua Zhao et al.•ARTICLE•Educational Technology Research…•2021

  • Balancing cognitive complexity and gaming level

    Open Access•Qifan Yang, Qi-Fan Yang et al.•ARTICLE•Computers & Education•2020

No prominent works on this page.

  • Balancing cognitive complexity and gaming level

    Open Access•Qifan Yang, Qi-Fan Yang et al.•ARTICLE•Computers & Education•2020

  • Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course

    Open Access•Jia‐Hua Zhao, Jiahua Zhao et al.•ARTICLE•Educational Technology Research…•2021

  • An exploration-based SVVR approach to promote students’ chemistry learning effectiveness

    Qifan Yang, Han Lin et al.•ARTICLE•Interactive Learning Environments•2022

    In science education, chemistry is a discipline that involves macroscopic matter and microscopic particles. It is difficult for the traditional teaching approach to help learners comprehend abstract chemical knowledge. Researchers have attempted to use Virtual Reality (VR) to help learners realize meaningful knowledge via visualizing the learning content. However, merely engaging students in experiencing the scientific contexts is not enough. To …

  • Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class

    Weilong Wu, Yen Hsu et al.•ARTICLE•Interactive Learning Environments•2023

    In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order to successfully study in SVVR. However, learners often struggle to self-regulate their learning. The…

  • Promoting international high‐school students' C hinese language learning achievements and perceptions

    Open Access•Jia‐Hua Zhao, Qifan Yang•ARTICLE•Journal of Computer Assisted…•2023

  • Impact of pre-knowledge and engagement in robot-supported collaborative learning through using the Icapb model

    Open Access•Jia‐Hua Zhao, Qifan Yang et al.•ARTICLE•Computers & Education•2024

  • I do and I understand

    Open Access•Jia‐Hua Zhao, Jia-Hua Zhao et al.•ARTICLE•System•2024•References: 6

  • Boosting Student Engagement in STEM

    Open Access•Minkai Wang, Jingdong Zhu et al.•ARTICLE•Journal of Computer Assisted…•2025

  • Enhancing pre-service teachers’ critical thinking and self-efficacy in bullying prevention through Odip-based human-robot paired learning

    Open Access•Jia-Hua Zhao, Yi-Fei Zhang et al.•ARTICLE•Teaching and Teacher Education•2026

  • Investigating the Effects of the AR System in Blended Learning Mode Through the 5E Learning Cycle on Elementary School Students' Science Learning Effects

    Open Access•Qifan Yang, Yan Xiao et al.•ARTICLE•Journal of Computer Assisted…•2026

  • Exploring the effectiveness of an AI-robot-supported task-based learning approach on children’s mastery motivation in preschool health education

    Open Access•Jia-Hua Zhao, Yi-Ting Lin et al.•ARTICLE•Humanities and Social Sciences…•2026

    Physical robots could enable embodied interaction, contributing to more immersive learning environments. Embodied interactions help promote emotional connection, sustain attention, and support learning outcomes. Although many studies highlight the benefits of robots in education, their role in early childhood education (ECE) for children aged 3–8 remains largely unexplored. As children enjoy engaging with robots and often perceive them as learnin…

Computer Science (7 works) · Psychology (7 works) · Educational Games and Gamification (5 works) · Mathematics education (5 works) · Artificial Intelligence (4 works) · Cognition (4 works) · Educational technology (4 works) · Human–computer interaction (4 works) · Virtual reality (4 works) · Virtual Reality Applications and Impacts (4 works)

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