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Kaitlyn A Jones

Biographic Data

ID6485659
NAMEKaitlyn A Jones
GIVEN NAMESKaitlyn A
FAMILY NAMEJones
SIGNATUREJONES K A
AFFILIATIONSThe Ohio State University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS19
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2018
H-INDEX2
  • Narrative Engagement and Vicarious Interaction with Multiple Characters

    Shu‐Fang Lin, Katherine R Dale et al.•ARTICLE•Mass Communication & Society•2018•Cited by: 2•References: 9

    This study investigates how audience members relate to and vicariously interact with multiple characters while viewing a narrative. Under the framework of the theory of situation models, we applied a real-time thought-listing technique that incorporated Twitter and focused on three debuting TV dramas to explore how the participants followed multiple characters while watching prime-time television dramas. We examined 3,274 tweets across the three …

  • Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths

    Open Access•J Fox, Rachel Ralston et al.•ARTICLE•Psychology of Women Quarterly•2014•Cited by: 17•References: 37

    Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of using these representations remain understudied. Objectification theory suggests that women’s exposure to sexualized media representations leads to self-objectification. Further, we anticipated this process would lead to increases in rape myth acceptance (RMA). Two experiments (Study 1, N = 87;…

  • Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths

    Open Access•J Fox, Rachel Ralston et al.•ARTICLE•Psychology of Women Quarterly•2014•Cited by: 17•References: 37

    Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of using these representations remain understudied. Objectification theory suggests that women’s exposure to sexualized media representations leads to self-objectification. Further, we anticipated this process would lead to increases in rape myth acceptance (RMA). Two experiments (Study 1, N = 87;…

  • Narrative Engagement and Vicarious Interaction with Multiple Characters

    Shu‐Fang Lin, Katherine R Dale et al.•ARTICLE•Mass Communication & Society•2018•Cited by: 2•References: 9

    This study investigates how audience members relate to and vicariously interact with multiple characters while viewing a narrative. Under the framework of the theory of situation models, we applied a real-time thought-listing technique that incorporated Twitter and focused on three debuting TV dramas to explore how the participants followed multiple characters while watching prime-time television dramas. We examined 3,274 tweets across the three …

  • Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths

    Open Access•J Fox, Rachel Ralston et al.•ARTICLE•Psychology of Women Quarterly•2014•Cited by: 17•References: 37

    Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of using these representations remain understudied. Objectification theory suggests that women’s exposure to sexualized media representations leads to self-objectification. Further, we anticipated this process would lead to increases in rape myth acceptance (RMA). Two experiments (Study 1, N = 87;…

  • Narrative Engagement and Vicarious Interaction with Multiple Characters

    Shu‐Fang Lin, Katherine R Dale et al.•ARTICLE•Mass Communication & Society•2018•Cited by: 2•References: 9

    This study investigates how audience members relate to and vicariously interact with multiple characters while viewing a narrative. Under the framework of the theory of situation models, we applied a real-time thought-listing technique that incorporated Twitter and focused on three debuting TV dramas to explore how the participants followed multiple characters while watching prime-time television dramas. We examined 3,274 tweets across the three …

Art (2 works) · Psychology (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · Anthropology (1 work) · Avatar (1 work) · Computer Science (1 work) · Diversity (politics (1 work) · Entertainment (1 work) · Gender, Feminism, and Media (1 work)

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