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Leandra Thiele

Biographic Data

ID6490164
NAMELeandra Thiele
GIVEN NAMESLeandra
FAMILY NAMEThiele
SIGNATURETHIELE L
AFFILIATIONSUniversity of Bremen
ORCID0000-0002-8074-8507
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS1
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Linking multimodal cohesion, gaze behaviour and learning outcome in educational videos

    Open Access•Florian Schmidt-Borcherding, Leandra Thiele et al.•ARTICLE•Visual Communication•2025

    Multimodal design in educational videos is a complex task, requiring the effective integration of various semiotic modalities to promote understanding among recipients. While superficially meeting proposed multimedia design principles, educational videos vary significantly in effectiveness. To explore this variation, the authors conducted a 2 × 2 experimental study with 45 students, examining the impact of instructor presence and dynamic vs stati…

  • All eyes on the signal? - Mapping cohesive discourse structures with eye-tracking data of explanation videos

    Open Access•Leandra Thiele, Florian Schmidt-Borcherding et al.•ARTICLE•Frontiers in Communication•2024

    In this paper, we consider the issue of how the fine-grained multimodal design of educational explanation videos, such as those widely available on YouTube and other platforms, may be made accessible to empirical studies of reception and effectiveness. This is necessary because previous research has often led to conflicting conclusions concerning the roles of particular design elements. We argue that this may largely be due to insufficient charac…

  • Actions and digital empathy in the interactive storytelling of serious games

    Chiao-I Tseng, Leandra Thiele•ARTICLE•Social Semiotics•2022•References: 2

    This paper proposes a multimodal discourse method for analysing empathy-related actions in the interactive narratives of serious games. It first reviews recent theories of socially impactful designs in serious games, particularly the debates about whether serious games should focus on actions of tackling social issues or on the player’s emotional engagement. This paper then sets out a multimodal discourse method of event action patterns, which br…

  • Explanation videos unravelled

    Open Access•John A Bateman, Leandra Thiele et al.•ARTICLE•Journal of Pragmatics•2021•Cited by: 1•References: 3

    Explanation videos are increasingly common on media websites such as YouTube and are used by school students, university students, and members of the general public alike. Such videos cover all areas of knowledge and aim to provide viewer-appropriate explanations concerning a large variety of topics. It is, however, still far from clear how such videos work and under what conditions they are effective. In this paper, we consider how this can be m…

  • Explanation videos unravelled

    Open Access•John A Bateman, Leandra Thiele et al.•ARTICLE•Journal of Pragmatics•2021•Cited by: 1•References: 3

    Explanation videos are increasingly common on media websites such as YouTube and are used by school students, university students, and members of the general public alike. Such videos cover all areas of knowledge and aim to provide viewer-appropriate explanations concerning a large variety of topics. It is, however, still far from clear how such videos work and under what conditions they are effective. In this paper, we consider how this can be m…

  • Explanation videos unravelled

    Open Access•John A Bateman, Leandra Thiele et al.•ARTICLE•Journal of Pragmatics•2021•Cited by: 1•References: 3

    Explanation videos are increasingly common on media websites such as YouTube and are used by school students, university students, and members of the general public alike. Such videos cover all areas of knowledge and aim to provide viewer-appropriate explanations concerning a large variety of topics. It is, however, still far from clear how such videos work and under what conditions they are effective. In this paper, we consider how this can be m…

  • Actions and digital empathy in the interactive storytelling of serious games

    Chiao-I Tseng, Leandra Thiele•ARTICLE•Social Semiotics•2022•References: 2

    This paper proposes a multimodal discourse method for analysing empathy-related actions in the interactive narratives of serious games. It first reviews recent theories of socially impactful designs in serious games, particularly the debates about whether serious games should focus on actions of tackling social issues or on the player’s emotional engagement. This paper then sets out a multimodal discourse method of event action patterns, which br…

  • All eyes on the signal? - Mapping cohesive discourse structures with eye-tracking data of explanation videos

    Open Access•Leandra Thiele, Florian Schmidt-Borcherding et al.•ARTICLE•Frontiers in Communication•2024

    In this paper, we consider the issue of how the fine-grained multimodal design of educational explanation videos, such as those widely available on YouTube and other platforms, may be made accessible to empirical studies of reception and effectiveness. This is necessary because previous research has often led to conflicting conclusions concerning the roles of particular design elements. We argue that this may largely be due to insufficient charac…

  • Linking multimodal cohesion, gaze behaviour and learning outcome in educational videos

    Open Access•Florian Schmidt-Borcherding, Leandra Thiele et al.•ARTICLE•Visual Communication•2025

    Multimodal design in educational videos is a complex task, requiring the effective integration of various semiotic modalities to promote understanding among recipients. While superficially meeting proposed multimedia design principles, educational videos vary significantly in effectiveness. To explore this variation, the authors conducted a 2 × 2 experimental study with 45 students, examining the impact of instructor presence and dynamic vs stati…

Computer Science (4 works) · Artificial Intelligence (3 works) · Psychology (3 works) · Sociology (3 works) · Cognitive psychology (2 works) · Cohesion (chemistry (2 works) · Data science (2 works) · Multimodality (2 works) · Social Psychology (2 works) · Social Psychology (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae