Ryan M Aronson
Biographic Data
| ID | 6496696 |
|---|---|
| NAME | Ryan M Aronson |
| GIVEN NAMES | Ryan M |
| FAMILY NAME | Aronson |
| SIGNATURE | ARONSON R M |
| AFFILIATIONS | University of Waterloo |
| ORCID | 0009-0004-0785-5084 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 8 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2005 |
| H-INDEX | 1 |
Adolescent Participation and Flow in Physically Active Leisure and Electronic Media Activities
The relationships between participation in various types of electronic media and time spent on other leisure activities have not been examined to any great extent and the research findings in the reported studies have been mixed. In this article, research is described in which 219 adolescents’ electronic media use (TV/video watching, computer/video game playing and Internet/web surfing) was monitored using a time use survey and the experiential s…
Adolescent Participation and Flow in Physically Active Leisure and Electronic Media Activities
The relationships between participation in various types of electronic media and time spent on other leisure activities have not been examined to any great extent and the research findings in the reported studies have been mixed. In this article, research is described in which 219 adolescents’ electronic media use (TV/video watching, computer/video game playing and Internet/web surfing) was monitored using a time use survey and the experiential s…
Adolescent Participation and Flow in Physically Active Leisure and Electronic Media Activities
The relationships between participation in various types of electronic media and time spent on other leisure activities have not been examined to any great extent and the research findings in the reported studies have been mixed. In this article, research is described in which 219 adolescents’ electronic media use (TV/video watching, computer/video game playing and Internet/web surfing) was monitored using a time use survey and the experiential s…
Computer Science (1 works) · Displacement (psychology (1 works) · Electronic media (1 works) · Experience sampling method (1 works) · Experiential learning (1 works) · Flow Experience in Various Fields (1 works) · Impact of Technology on Adolescents (1 works) · Leisure activity (1 works) · Leisure time (1 works) · Mathematics education (1 works)