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Ryan M Aronson

Biographic Data

ID6496696
NAMERyan M Aronson
GIVEN NAMESRyan M
FAMILY NAMEAronson
SIGNATUREARONSON R M
AFFILIATIONSUniversity of Waterloo
ORCID0009-0004-0785-5084
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS8
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2005
H-INDEX1
  • Adolescent Participation and Flow in Physically Active Leisure and Electronic Media Activities

    Roger C Mannell, Andrew T Kaczynski et al.•ARTICLE•Loisir et Société / Society and…•2005•Cited by: 8•References: 9

    The relationships between participation in various types of electronic media and time spent on other leisure activities have not been examined to any great extent and the research findings in the reported studies have been mixed. In this article, research is described in which 219 adolescents’ electronic media use (TV/video watching, computer/video game playing and Internet/web surfing) was monitored using a time use survey and the experiential s…

  • Adolescent Participation and Flow in Physically Active Leisure and Electronic Media Activities

    Roger C Mannell, Andrew T Kaczynski et al.•ARTICLE•Loisir et Société / Society and…•2005•Cited by: 8•References: 9

    The relationships between participation in various types of electronic media and time spent on other leisure activities have not been examined to any great extent and the research findings in the reported studies have been mixed. In this article, research is described in which 219 adolescents’ electronic media use (TV/video watching, computer/video game playing and Internet/web surfing) was monitored using a time use survey and the experiential s…

  • Adolescent Participation and Flow in Physically Active Leisure and Electronic Media Activities

    Roger C Mannell, Andrew T Kaczynski et al.•ARTICLE•Loisir et Société / Society and…•2005•Cited by: 8•References: 9

    The relationships between participation in various types of electronic media and time spent on other leisure activities have not been examined to any great extent and the research findings in the reported studies have been mixed. In this article, research is described in which 219 adolescents’ electronic media use (TV/video watching, computer/video game playing and Internet/web surfing) was monitored using a time use survey and the experiential s…

Computer Science (1 works) · Displacement (psychology (1 works) · Electronic media (1 works) · Experience sampling method (1 works) · Experiential learning (1 works) · Flow Experience in Various Fields (1 works) · Impact of Technology on Adolescents (1 works) · Leisure activity (1 works) · Leisure time (1 works) · Mathematics education (1 works)

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