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Ann-Sofie Hellberg

Biographic Data

ID6505864
NAMEAnn-Sofie Hellberg
GIVEN NAMESAnn-Sofie
FAMILY NAMEHellberg
SIGNATUREHELLBERG A
AFFILIATIONSÖrebro University
ORCID0000-0002-1543-8932
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS6
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2023
H-INDEX1
  • A point with pointsification? clarifying and separating pointsification from gamification in education

    Open Access•Ann-Sofie Hellberg, Jonas Moll•ARTICLE•Frontiers in Education•2023

    Gamification gained popularity in the 2010s, with educational professionals quickly adopting it as a way to transfer the motivational effects of games to a learning situation. However, the rapid implementation of gamification without proper planning led to a misunderstanding of the concept, namely that the use of points and rewards is enough. Proper gamification in education requires careful planning and a game-thinking approach to the design of …

  • Conflicts in implementing interoperability

    Open Access•Ann-Sofie Hellberg, Åke Grönlund•ARTICLE•Government Information Quarterly•2013•Cited by: 6•References: 5

  • Conflicts in implementing interoperability

    Open Access•Ann-Sofie Hellberg, Åke Grönlund•ARTICLE•Government Information Quarterly•2013•Cited by: 6•References: 5

  • Conflicts in implementing interoperability

    Open Access•Ann-Sofie Hellberg, Åke Grönlund•ARTICLE•Government Information Quarterly•2013•Cited by: 6•References: 5

  • A point with pointsification? clarifying and separating pointsification from gamification in education

    Open Access•Ann-Sofie Hellberg, Jonas Moll•ARTICLE•Frontiers in Education•2023

    Gamification gained popularity in the 2010s, with educational professionals quickly adopting it as a way to transfer the motivational effects of games to a learning situation. However, the rapid implementation of gamification without proper planning led to a misunderstanding of the concept, namely that the use of points and rewards is enough. Proper gamification in education requires careful planning and a game-thinking approach to the design of …

Computer Science (2 works) · Knowledge management (2 works) · Business (1 work) · Confusion (1 work) · Criticism (1 work) · Digital Games and Media (1 work) · E-Government and Public Services (1 work) · Educational Games and Gamification (1 work) · Epistemology (1 work) · Government (linguistics (1 work)

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