Leonardo Madariaga
Biographic Data
| ID | 6507121 |
|---|---|
| NAME | Leonardo Madariaga |
| GIVEN NAMES | Leonardo |
| FAMILY NAME | Madariaga |
| SIGNATURE | MADARIAGA L |
| AFFILIATIONS | Federico Santa María Technical University |
| ORCID | 0000-0001-9338-5840 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
A Design Thinking-Informed Framework in Early STEM Education
This study examines the implementation of a design thinking-informed framework in early-stage STEM education, focusing on students perceived cognitive workload during project formulation. The proposed framework integrates elements from design thinking and project structuring tools to support early-stage project-based learning. An exploratory case study was conducted with 99 undergraduate students from engineering and management programs. The NASA…
How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity
Learning physics can be seen by many as a problem, as the standard method of learning tends to focus on remembering and using concepts that fail to construct meaning. To overcome this problem in teaching rectilinear motion, we implemented multiple representations using a cyber–physical system that enables interaction between a physical model and the real world. We did so by using a microcomputer system housed inside a ball, including motion and f…
Offline and online user experience of gamified robotics for introducing computational thinking
Assessment of user experience in video-based learning environments
User experience of government documents
User experience of government documents
Assessment of user experience in video-based learning environments
Offline and online user experience of gamified robotics for introducing computational thinking
How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity
Learning physics can be seen by many as a problem, as the standard method of learning tends to focus on remembering and using concepts that fail to construct meaning. To overcome this problem in teaching rectilinear motion, we implemented multiple representations using a cyber–physical system that enables interaction between a physical model and the real world. We did so by using a microcomputer system housed inside a ball, including motion and f…
A Design Thinking-Informed Framework in Early STEM Education
This study examines the implementation of a design thinking-informed framework in early-stage STEM education, focusing on students perceived cognitive workload during project formulation. The proposed framework integrates elements from design thinking and project structuring tools to support early-stage project-based learning. An exploratory case study was conducted with 99 undergraduate students from engineering and management programs. The NASA…
Computer Science (4 works) · Human–computer interaction (4 works) · Artificial Intelligence (3 works) · Multimedia (3 works) · Innovative Teaching Methods (2 works) · Knowledge management (2 works) · Mathematics education (2 works) · Psychology (2 works) · Teaching and Learning Programming (2 works) · Usability (2 works)