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Leonardo Madariaga

Biographic Data

ID6507121
NAMELeonardo Madariaga
GIVEN NAMESLeonardo
FAMILY NAMEMadariaga
SIGNATUREMADARIAGA L
AFFILIATIONSFederico Santa María Technical University
ORCID0000-0001-9338-5840
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS1
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX1
  • A Design Thinking-Informed Framework in Early STEM Education

    Open Access•Christopher Nikulin, Camilo Perez et al.•ARTICLE•Education Sciences•2026

    This study examines the implementation of a design thinking-informed framework in early-stage STEM education, focusing on students perceived cognitive workload during project formulation. The proposed framework integrates elements from design thinking and project structuring tools to support early-stage project-based learning. An exploratory case study was conducted with 99 undergraduate students from engineering and management programs. The NASA…

  • How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity

    Open Access•Victoria Guentulle, Rodolfo Muñoz et al.•ARTICLE•Education Sciences•2024

    Learning physics can be seen by many as a problem, as the standard method of learning tends to focus on remembering and using concepts that fail to construct meaning. To overcome this problem in teaching rectilinear motion, we implemented multiple representations using a cyber–physical system that enables interaction between a physical model and the real world. We did so by using a microcomputer system housed inside a ball, including motion and f…

  • Offline and online user experience of gamified robotics for introducing computational thinking

    Open Access•Leonardo Madariaga, Carolina Allendes et al.•ARTICLE•Computers & Education•2023

  • Assessment of user experience in video-based learning environments

    Open Access•Leonardo Madariaga, Miguel Nussbaum et al.•ARTICLE•Computers & Education•2021

  • User experience of government documents

    Open Access•Leonardo Madariaga, Miguel Nussbaum et al.•ARTICLE•Government Information Quarterly•2018•Cited by: 1•References: 23

  • User experience of government documents

    Open Access•Leonardo Madariaga, Miguel Nussbaum et al.•ARTICLE•Government Information Quarterly•2018•Cited by: 1•References: 23

  • User experience of government documents

    Open Access•Leonardo Madariaga, Miguel Nussbaum et al.•ARTICLE•Government Information Quarterly•2018•Cited by: 1•References: 23

  • Assessment of user experience in video-based learning environments

    Open Access•Leonardo Madariaga, Miguel Nussbaum et al.•ARTICLE•Computers & Education•2021

  • Offline and online user experience of gamified robotics for introducing computational thinking

    Open Access•Leonardo Madariaga, Carolina Allendes et al.•ARTICLE•Computers & Education•2023

  • How Multiple Representations Using Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity

    Open Access•Victoria Guentulle, Rodolfo Muñoz et al.•ARTICLE•Education Sciences•2024

    Learning physics can be seen by many as a problem, as the standard method of learning tends to focus on remembering and using concepts that fail to construct meaning. To overcome this problem in teaching rectilinear motion, we implemented multiple representations using a cyber–physical system that enables interaction between a physical model and the real world. We did so by using a microcomputer system housed inside a ball, including motion and f…

  • A Design Thinking-Informed Framework in Early STEM Education

    Open Access•Christopher Nikulin, Camilo Perez et al.•ARTICLE•Education Sciences•2026

    This study examines the implementation of a design thinking-informed framework in early-stage STEM education, focusing on students perceived cognitive workload during project formulation. The proposed framework integrates elements from design thinking and project structuring tools to support early-stage project-based learning. An exploratory case study was conducted with 99 undergraduate students from engineering and management programs. The NASA…

Computer Science (4 works) · Human–computer interaction (4 works) · Artificial Intelligence (3 works) · Multimedia (3 works) · Innovative Teaching Methods (2 works) · Knowledge management (2 works) · Mathematics education (2 works) · Psychology (2 works) · Teaching and Learning Programming (2 works) · Usability (2 works)

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