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Siao-Cing Lai

Biographic Data

ID6508101
NAMESiao-Cing Lai
GIVEN NAMESSiao-Cing
FAMILY NAMELai
SIGNATURELAI S
AFFILIATIONSNational Yunlin University of Science and Technology
ORCID0000-0003-0530-9456
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS6
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Developing students’ self-regulated learning strategies to facilitate vocabulary development in a digital game-based learning environment

    Yu‐Fen Yang, I-Chun Lee et al.•ARTICLE•Journal of Research on Technology…•2025

    This study investigated how a digital game-based learning (DGBL) environment affected low- (LP) and high-proficiency (HP) primary school students’ self-regulated learning strategies and vocabulary development. Data were collected from 62 sixth graders (20 LP and 20 HP students) who learned English as a Foreign Language (EFL). The statistics suggested DGBL benefited both LP and HP students’ self-regulated learning strategies and vocabulary develop…

  • Collaborative digital game design and play to facilitate college students’ creativity development

    Yu‐Fen Yang, Christine Chifen Tseng et al.•ARTICLE•Interactive Learning Environments•2024

    This study aimed to investigate how digital games affected college students’ creativity development. A sample of 60 college students participated in the digital game design and play instruction, grounded in the playful constructivism theory. The data incorporated the students’ pre- and post-creativity scores in game design, the first and final versions of game design, and the students’ responses to the open-ended questionnaire. The findings revea…

  • Enhancing teachers’ self-efficacy beliefs in AI-based technology integration into English speaking teaching through a professional development program

    Open Access•Yu‐Fen Yang, Christine Chifen Tseng et al.•ARTICLE•Teaching and Teacher Education•2024•Cited by: 6•References: 4

  • Enhancing teachers’ self-efficacy beliefs in AI-based technology integration into English speaking teaching through a professional development program

    Open Access•Yu‐Fen Yang, Christine Chifen Tseng et al.•ARTICLE•Teaching and Teacher Education•2024•Cited by: 6•References: 4

  • Collaborative digital game design and play to facilitate college students’ creativity development

    Yu‐Fen Yang, Christine Chifen Tseng et al.•ARTICLE•Interactive Learning Environments•2024

    This study aimed to investigate how digital games affected college students’ creativity development. A sample of 60 college students participated in the digital game design and play instruction, grounded in the playful constructivism theory. The data incorporated the students’ pre- and post-creativity scores in game design, the first and final versions of game design, and the students’ responses to the open-ended questionnaire. The findings revea…

  • Enhancing teachers’ self-efficacy beliefs in AI-based technology integration into English speaking teaching through a professional development program

    Open Access•Yu‐Fen Yang, Christine Chifen Tseng et al.•ARTICLE•Teaching and Teacher Education•2024•Cited by: 6•References: 4

  • Developing students’ self-regulated learning strategies to facilitate vocabulary development in a digital game-based learning environment

    Yu‐Fen Yang, I-Chun Lee et al.•ARTICLE•Journal of Research on Technology…•2025

    This study investigated how a digital game-based learning (DGBL) environment affected low- (LP) and high-proficiency (HP) primary school students’ self-regulated learning strategies and vocabulary development. Data were collected from 62 sixth graders (20 LP and 20 HP students) who learned English as a Foreign Language (EFL). The statistics suggested DGBL benefited both LP and HP students’ self-regulated learning strategies and vocabulary develop…

Mathematics education (3 works) · Psychology (3 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Innovative Teaching and Learning Methods (2 works) · Multimedia (2 works) · Teaching method (2 works) · Creativity (1 works)

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