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Heli Ruokamo

Biographic Data

ID6508443
NAMEHeli Ruokamo
GIVEN NAMESHeli
FAMILY NAMERuokamo
SIGNATURERUOKAMO H
AFFILIATIONSUniversity of Lapland
ORCID0000-0002-8679-781X
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS9
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Conceptualizing a pedagogical model for immersive virtual reality safety training

    Open Access•Anu Lehikko, Mikko Nykänen et al.•ARTICLE•Educational Technology Research…•2025

    The potential of immersive virtual reality (IVR) to deliver engaging occupational safety training has been established by previous research; however, to date, there have not been any pedagogical models to guide its implementation. This study’s objective was to conceptualize a pedagogical model for IVR safety training by combining a multidisciplinary theoretical framework with safety trainers’ contextual and pedagogical expertise. The research que…

  • Competences for the modern designer — Systematic literature review

    Open Access•Mari Silver, Heli Ruokamo•ARTICLE•Arts and Humanities in Higher…•2025

    Higher education institutions offering education in design need to review their teaching content in relation to a changing society and digitalization. In emerging post-digital era higher education is in a state of change. Metacognitive skills and a focus on digitalized world’s competencies are becoming integral components of curricula in modern days. During the 21 st century emphasis in design education has been on design thinking, user-centered …

  • Game-based features in intelligent game-based learning environments

    Open Access•Liping Sun, Marjaana Kangas et al.•ARTICLE•Interactive Learning Environments•2024

    Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels. Although game-based features have recently been shown to have the potential to improve intelligent tutoring systems in these learning environments, there remains some debate and challenges in terms of their benefits for learning. Therefore, in t…

  • Primary school students' perceptions of scaffolding in digital game-based learning in mathematics

    Open Access•Liping Sun, Heli Ruokamo et al.•ARTICLE•Learning Culture and Social…•2021

  • Conceptualizing dimensions and a model for digital pedagogy

    Open Access•Janne Väätäjä, Heli Ruokamo•ARTICLE•Journal of Pacific Rim Psychology•2021

    The global COVID-19 pandemic has caused a rising interest in the use of digital pedagogies and the need to teach remotely. This article aims to conceptualize the dimensions described below and offer a model for digital pedagogy to provide tools for using digital technologies in teaching. The model for digital pedagogy is discussed in terms of three dimensions: 1) pedagogical orientation; 2) pedagogical practices; and 3) the digital pedagogical co…

  • Designing a Preliminary Model of Coaching Pedagogy for Synchronous Collaborative Online Learning

    Open Access•Päivi Timonen, Heli Ruokamo•ARTICLE•Journal of Pacific Rim Psychology•2021

    In recent years, webinar platforms have been broadly utilized in online learning where students meet one another synchronously online. This research’s underlying value is its recognition of the utmost importance of the awareness that online learning is a social process, as is all learning. This study aims to find out what kinds of synchronous collaborative online coaching pedagogy models have been used in previous research and proceeds to constru…

  • Exploring learners’ emotions and emotional profiles in simulation-based medical education

    Open Access•Tuulikki Keskitalo, Heli Ruokamo•ARTICLE•Australasian Journal of…•2020

    Medical education can be emotionally charged for many reasons, while simulation-based activities in particular are designed to generate emotional reactions. However, few studies have concentrated on the relationship between learning and emotions in this field, despite widespread interest in the topic in other areas. The aim of this research was to study the emotional experiences of participants before and after simulation-based teaching and learn…

  • Teachers' engagement and students' satisfaction with a playful learning environment

    Open Access•Marjaana Kangas, Signe Siklander et al.•ARTICLE•Teaching and Teacher Education•2017•Cited by: 7•References: 3

  • Laptop computers and wireless university campus networks

    Open Access•Miikka J Eriksson, Miikka Eriksson et al.•ARTICLE•Australasian Journal of…•2009

    This study explores whether university students find that laptop computers and networks increase flexibility and effectiveness of studying. Special attention has been paid to non-traditional students who have extra commitments, such as taking care of children or term-time employment. Questionnaire data was collected from students who had the opportunity to acquire a laptop partly sponsored by the university. The data was analysed quantitatively. …

  • The Preliminary Development of the Children’s Overall Satisfaction with Schooling Scale (COSSS)

    Open Access•Justus Randolph, Marjaana Kangas et al.•ARTICLE•Child Indicators Research•2008•Cited by: 2•References: 7

  • Towards meaningful learning through digital video supported, case based teaching

    Open Access•Päivi Hakkarainen, Tarja Saarelainen et al.•ARTICLE•Australasian Journal of…•2007

    This paper reports an action research case study in which a traditional lecture based, face to face Network Management course at the University of Lapland's Faculty of Social Sciences was developed into two different course versions resorting to case based teaching: a face to face version and an online version. In the face to face version, the teacher designed and produced three digital video supported case studies with the students to be used as…

  • Teachers' engagement and students' satisfaction with a playful learning environment

    Open Access•Marjaana Kangas, Signe Siklander et al.•ARTICLE•Teaching and Teacher Education•2017•Cited by: 7•References: 3

  • The Preliminary Development of the Children’s Overall Satisfaction with Schooling Scale (COSSS)

    Open Access•Justus Randolph, Marjaana Kangas et al.•ARTICLE•Child Indicators Research•2008•Cited by: 2•References: 7

  • Towards meaningful learning through digital video supported, case based teaching

    Open Access•Päivi Hakkarainen, Tarja Saarelainen et al.•ARTICLE•Australasian Journal of…•2007

    This paper reports an action research case study in which a traditional lecture based, face to face Network Management course at the University of Lapland's Faculty of Social Sciences was developed into two different course versions resorting to case based teaching: a face to face version and an online version. In the face to face version, the teacher designed and produced three digital video supported case studies with the students to be used as…

  • The Preliminary Development of the Children’s Overall Satisfaction with Schooling Scale (COSSS)

    Open Access•Justus Randolph, Marjaana Kangas et al.•ARTICLE•Child Indicators Research•2008•Cited by: 2•References: 7

  • Laptop computers and wireless university campus networks

    Open Access•Miikka J Eriksson, Miikka Eriksson et al.•ARTICLE•Australasian Journal of…•2009

    This study explores whether university students find that laptop computers and networks increase flexibility and effectiveness of studying. Special attention has been paid to non-traditional students who have extra commitments, such as taking care of children or term-time employment. Questionnaire data was collected from students who had the opportunity to acquire a laptop partly sponsored by the university. The data was analysed quantitatively. …

  • Teachers' engagement and students' satisfaction with a playful learning environment

    Open Access•Marjaana Kangas, Signe Siklander et al.•ARTICLE•Teaching and Teacher Education•2017•Cited by: 7•References: 3

  • Exploring learners’ emotions and emotional profiles in simulation-based medical education

    Open Access•Tuulikki Keskitalo, Heli Ruokamo•ARTICLE•Australasian Journal of…•2020

    Medical education can be emotionally charged for many reasons, while simulation-based activities in particular are designed to generate emotional reactions. However, few studies have concentrated on the relationship between learning and emotions in this field, despite widespread interest in the topic in other areas. The aim of this research was to study the emotional experiences of participants before and after simulation-based teaching and learn…

  • Primary school students' perceptions of scaffolding in digital game-based learning in mathematics

    Open Access•Liping Sun, Heli Ruokamo et al.•ARTICLE•Learning Culture and Social…•2021

  • Conceptualizing dimensions and a model for digital pedagogy

    Open Access•Janne Väätäjä, Heli Ruokamo•ARTICLE•Journal of Pacific Rim Psychology•2021

    The global COVID-19 pandemic has caused a rising interest in the use of digital pedagogies and the need to teach remotely. This article aims to conceptualize the dimensions described below and offer a model for digital pedagogy to provide tools for using digital technologies in teaching. The model for digital pedagogy is discussed in terms of three dimensions: 1) pedagogical orientation; 2) pedagogical practices; and 3) the digital pedagogical co…

  • Designing a Preliminary Model of Coaching Pedagogy for Synchronous Collaborative Online Learning

    Open Access•Päivi Timonen, Heli Ruokamo•ARTICLE•Journal of Pacific Rim Psychology•2021

    In recent years, webinar platforms have been broadly utilized in online learning where students meet one another synchronously online. This research’s underlying value is its recognition of the utmost importance of the awareness that online learning is a social process, as is all learning. This study aims to find out what kinds of synchronous collaborative online coaching pedagogy models have been used in previous research and proceeds to constru…

  • Game-based features in intelligent game-based learning environments

    Open Access•Liping Sun, Marjaana Kangas et al.•ARTICLE•Interactive Learning Environments•2024

    Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels. Although game-based features have recently been shown to have the potential to improve intelligent tutoring systems in these learning environments, there remains some debate and challenges in terms of their benefits for learning. Therefore, in t…

  • Conceptualizing a pedagogical model for immersive virtual reality safety training

    Open Access•Anu Lehikko, Mikko Nykänen et al.•ARTICLE•Educational Technology Research…•2025

    The potential of immersive virtual reality (IVR) to deliver engaging occupational safety training has been established by previous research; however, to date, there have not been any pedagogical models to guide its implementation. This study’s objective was to conceptualize a pedagogical model for IVR safety training by combining a multidisciplinary theoretical framework with safety trainers’ contextual and pedagogical expertise. The research que…

  • Competences for the modern designer — Systematic literature review

    Open Access•Mari Silver, Heli Ruokamo•ARTICLE•Arts and Humanities in Higher…•2025

    Higher education institutions offering education in design need to review their teaching content in relation to a changing society and digitalization. In emerging post-digital era higher education is in a state of change. Metacognitive skills and a focus on digitalized world’s competencies are becoming integral components of curricula in modern days. During the 21 st century emphasis in design education has been on design thinking, user-centered …

Psychology (10 works) · Computer Science (8 works) · Mathematics education (8 works) · Pedagogy (6 works) · Multimedia (5 works) · Educational technology (3 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Innovative Teaching and Learning Methods (2 works)

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