Claire Conneely
Biographic Data
| ID | 6509551 |
|---|---|
| NAME | Claire Conneely |
| GIVEN NAMES | Claire |
| FAMILY NAME | Conneely |
| SIGNATURE | CONNEELY C |
| AFFILIATIONS | Trinity College Dublin |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 13 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2016 |
| H-INDEX | 1 |
Extending experiential learning in teacher professional development
This paper introduces the use of experiential learning during the early stages of teacher professional development. Teachers observe student outcomes from the very beginning of the process and experience new pedagogical approaches as learners themselves before adapting and implementing them in their own classrooms. This research explores the implementation of this approach with teachers in Irish second level schools who are being asked to make si…
Pedagogy and Processes for a Computer Programming Outreach Workshop—The Bridge to College Model
This paper describes a model for computer programming outreach workshops aimed at second-level students (ages 15-16). Participants engage in a series of programming activities based on the Scratch visual programming language, and a very strong group-based pedagogy is followed. Participants are not required to have any prior programming experience. An empirical evaluation was undertaken to evaluate to what extent the model was successful in: (1) g…
Extending experiential learning in teacher professional development
This paper introduces the use of experiential learning during the early stages of teacher professional development. Teachers observe student outcomes from the very beginning of the process and experience new pedagogical approaches as learners themselves before adapting and implementing them in their own classrooms. This research explores the implementation of this approach with teachers in Irish second level schools who are being asked to make si…
Pedagogy and Processes for a Computer Programming Outreach Workshop—The Bridge to College Model
This paper describes a model for computer programming outreach workshops aimed at second-level students (ages 15-16). Participants engage in a series of programming activities based on the Scratch visual programming language, and a very strong group-based pedagogy is followed. Participants are not required to have any prior programming experience. An empirical evaluation was undertaken to evaluate to what extent the model was successful in: (1) g…
Extending experiential learning in teacher professional development
This paper introduces the use of experiential learning during the early stages of teacher professional development. Teachers observe student outcomes from the very beginning of the process and experience new pedagogical approaches as learners themselves before adapting and implementing them in their own classrooms. This research explores the implementation of this approach with teachers in Irish second level schools who are being asked to make si…
Computer Science (2 works) · Mathematics education (2 works) · Psychology (2 works) · Bridge (graph theory) (1 works) · Computer programming (1 works) · Curriculum (1 works) · Experiential learning (1 works) · Gender and Technology in Education (1 works) · Human–computer interaction (1 works) · Information Systems Education and Curriculum Development (1 works)