Gemma Tur
Biographic Data
| ID | 6509931 |
|---|---|
| NAME | Gemma Tur |
| GIVEN NAMES | Gemma |
| FAMILY NAME | Tur |
| SIGNATURE | TUR G |
| AFFILIATIONS | Universitat de les Illes Balears |
| ORCID | 0000-0003-4508-6808 |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 10 |
| AUTHOR COUNT | 11 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
El uso del breakout educativo con realidad aumentada en la formación inicial docente
En el ámbito de la educación superior, la gamificación y el uso de tecnologías como la realidad aumentada han cobrado importancia por su potencial para fomentar la motivación, la implicación activa y el aprendizaje del alumnado. Este estudio tiene como objetivo analizar la percepción de estudiantes universitarios sobre una experiencia gamificada con realidad aumentada, en formato breakout, aplicada en los grados de Educación Infantil y Primaria, …
Game-based strategies for data literacy
In an increasingly data-driven world, supporting adults in developing data literacy is essential for informed participation in society. For learning to be relevant and impactful, adults need to experience a sense of agency in the process. Game-based learning provides a safe, engaging, and experiential space that enables adults to explore and develop data-related knowledge and skills in meaningful, situated ways. Building on this premise, the Eras…
Data literacy for citizenry through game-based learning
In post-digital society, data literacy is an essential skill for navigating the vast amounts of data generated in everyday life and data-driven decision making are necessary skills for social innovation and justice. Game-based learning offers adults an engaging approach to developing these skills. This paper describes a study that examines adult participants’ perceptions of the DALI (Data Literacy) Toolkit, a set of educational games designed to …
Ethical Issues in the Use of Technologies in Education Settings
The increasing technology usage in educational settings has not always regarded the ethical implications that may involve its use. Despite its impact, educational practice has shown limited interest in caring about ethics, and research has only sparked slight attention to explore these issues. This scoping review aims to provide an overview of the evidence available in educational research and practice concerning ethical issues of educational tec…
A literature review on self-regulated learning and personal learning environments
This article analyzes the relationship between self-regulated learning (SRL) and personal learning environments (PLE) in light of the educational academic literature of the decade 2010–2020. This study uses a systematized literature review followed by a qualitative analysis of the most cited literature to establish a narrative that highlights and deconstructs the close relationship between learners’ SRL skills, and their capacity to develop and r…
A systematic review of ChatGPT use in K‐12 education
This systematic review, adhering to the PRISMA framework, investigated the utilisation of ChatGPT, a language model developed by OpenAI, throughout Kindergarten to 12th grade (K‐12) educational settings. The review synthesises findings from 13 selected papers, encompassing the strengths, weaknesses, opportunities, and threats (SWOT) analysis of ChatGPT's implementation in K‐12 education, implications for various stakeholders, and practical recomm…
Aprendizaje autorregulado y Entornos Personales de Aprendizaje en la formación inicial docente
Esta investigación explora las percepciones del alumnado universitario en relación a diferentes herramientas y recursos que han sido utilizados en el marco de una actividad de aprendizaje para el desarrollo de Entornos Personales de Aprendizaje (PLE) en la formación inicial docente según las tres fases del aprendizaje autorregulado. Para este estudio, se diseñó una metodología cuantitativa de corte descriptivo y correlacional. Los resultados mues…
Pre‐service teachers’ perceptions of social media data privacy policies
Matters of data privacy related to social media are increasingly relevant for educators as happenings such as the 2018 Cambridge Analytica scandal have attracted public attention. Many educators use social media for professional purposes, including with their students and should, therefore, be knowledgeable regarding data privacy issues that impact education. This research explores this issue from an interpretive paradigm based on a mixed‐methods…
Using Twitter in Higher Education in Spain and the USA
This article examines student and teachers’ use and perceptions of Twitter, based on a mixed-method comparative approach. Participants (N=153) were education majors who used Twitter as a part of required coursework in their programs at two universities in Spain and the United States. The theoretical background covers research on international work carried out on Twitter as well as a brief overview of the introduction of technology in two educatio…
Collaboration in ePortfolios with Web 2.0 tools in initial teacher training / La colaboración en eportafolios con herramientas de la Web 2.0 en la formación docente inicial
Collaboration is a specific process in the construction of portfolios. In the case of electronic portfolios, Web 2.0 tools make collaboration a key process. The process known as networking refers to the online connection and collaboration with others, which the social web contributes to the literature of electronic portfolios. This research describes and analyses the pilot implementation of an ePortfolio in the Early Childhood degree programme at…
What do U.S. and Spanish pre-service teachers think about educational and professional use of Twitter? A comparative study
What do U.S. and Spanish pre-service teachers think about educational and professional use of Twitter? A comparative study
Collaboration in ePortfolios with Web 2.0 tools in initial teacher training / La colaboración en eportafolios con herramientas de la Web 2.0 en la formación docente inicial
Collaboration is a specific process in the construction of portfolios. In the case of electronic portfolios, Web 2.0 tools make collaboration a key process. The process known as networking refers to the online connection and collaboration with others, which the social web contributes to the literature of electronic portfolios. This research describes and analyses the pilot implementation of an ePortfolio in the Early Childhood degree programme at…
Using Twitter in Higher Education in Spain and the USA
This article examines student and teachers’ use and perceptions of Twitter, based on a mixed-method comparative approach. Participants (N=153) were education majors who used Twitter as a part of required coursework in their programs at two universities in Spain and the United States. The theoretical background covers research on international work carried out on Twitter as well as a brief overview of the introduction of technology in two educatio…
Collaboration in ePortfolios with Web 2.0 tools in initial teacher training / La colaboración en eportafolios con herramientas de la Web 2.0 en la formación docente inicial
Collaboration is a specific process in the construction of portfolios. In the case of electronic portfolios, Web 2.0 tools make collaboration a key process. The process known as networking refers to the online connection and collaboration with others, which the social web contributes to the literature of electronic portfolios. This research describes and analyses the pilot implementation of an ePortfolio in the Early Childhood degree programme at…
What do U.S. and Spanish pre-service teachers think about educational and professional use of Twitter? A comparative study
Using Twitter in Higher Education in Spain and the USA
This article examines student and teachers’ use and perceptions of Twitter, based on a mixed-method comparative approach. Participants (N=153) were education majors who used Twitter as a part of required coursework in their programs at two universities in Spain and the United States. The theoretical background covers research on international work carried out on Twitter as well as a brief overview of the introduction of technology in two educatio…
Aprendizaje autorregulado y Entornos Personales de Aprendizaje en la formación inicial docente
Esta investigación explora las percepciones del alumnado universitario en relación a diferentes herramientas y recursos que han sido utilizados en el marco de una actividad de aprendizaje para el desarrollo de Entornos Personales de Aprendizaje (PLE) en la formación inicial docente según las tres fases del aprendizaje autorregulado. Para este estudio, se diseñó una metodología cuantitativa de corte descriptivo y correlacional. Los resultados mues…
Pre‐service teachers’ perceptions of social media data privacy policies
Matters of data privacy related to social media are increasingly relevant for educators as happenings such as the 2018 Cambridge Analytica scandal have attracted public attention. Many educators use social media for professional purposes, including with their students and should, therefore, be knowledgeable regarding data privacy issues that impact education. This research explores this issue from an interpretive paradigm based on a mixed‐methods…
Ethical Issues in the Use of Technologies in Education Settings
The increasing technology usage in educational settings has not always regarded the ethical implications that may involve its use. Despite its impact, educational practice has shown limited interest in caring about ethics, and research has only sparked slight attention to explore these issues. This scoping review aims to provide an overview of the evidence available in educational research and practice concerning ethical issues of educational tec…
A literature review on self-regulated learning and personal learning environments
This article analyzes the relationship between self-regulated learning (SRL) and personal learning environments (PLE) in light of the educational academic literature of the decade 2010–2020. This study uses a systematized literature review followed by a qualitative analysis of the most cited literature to establish a narrative that highlights and deconstructs the close relationship between learners’ SRL skills, and their capacity to develop and r…
A systematic review of ChatGPT use in K‐12 education
This systematic review, adhering to the PRISMA framework, investigated the utilisation of ChatGPT, a language model developed by OpenAI, throughout Kindergarten to 12th grade (K‐12) educational settings. The review synthesises findings from 13 selected papers, encompassing the strengths, weaknesses, opportunities, and threats (SWOT) analysis of ChatGPT's implementation in K‐12 education, implications for various stakeholders, and practical recomm…
Data literacy for citizenry through game-based learning
In post-digital society, data literacy is an essential skill for navigating the vast amounts of data generated in everyday life and data-driven decision making are necessary skills for social innovation and justice. Game-based learning offers adults an engaging approach to developing these skills. This paper describes a study that examines adult participants’ perceptions of the DALI (Data Literacy) Toolkit, a set of educational games designed to …
El uso del breakout educativo con realidad aumentada en la formación inicial docente
En el ámbito de la educación superior, la gamificación y el uso de tecnologías como la realidad aumentada han cobrado importancia por su potencial para fomentar la motivación, la implicación activa y el aprendizaje del alumnado. Este estudio tiene como objetivo analizar la percepción de estudiantes universitarios sobre una experiencia gamificada con realidad aumentada, en formato breakout, aplicada en los grados de Educación Infantil y Primaria, …
Game-based strategies for data literacy
In an increasingly data-driven world, supporting adults in developing data literacy is essential for informed participation in society. For learning to be relevant and impactful, adults need to experience a sense of agency in the process. Game-based learning provides a safe, engaging, and experiential space that enables adults to explore and develop data-related knowledge and skills in meaningful, situated ways. Building on this premise, the Eras…
Computer Science (6 works) · Psychology (6 works) · Pedagogy (5 works) · Sociology (5 works) · Social media (4 works) · Educational Games and Gamification (3 works) · Literacy (3 works) · Online and Blended Learning (3 works) · Perception (3 works) · Political science (3 works)