Chuangqi Chen
Biographic Data
| ID | 6510429 |
|---|---|
| NAME | Chuangqi Chen |
| GIVEN NAMES | Chuangqi |
| FAMILY NAME | Chen |
| SIGNATURE | CHEN C |
| AFFILIATIONS | Wenzhou University |
| ORCID | 0000-0003-0361-1301 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
LLM-based collaborative programming
At present, collaborative programming is a prevalent approach in programming education, yet its effectiveness often falls short due to the varying levels of coding skills among team members. To address these challenges, Large Language Models (LLMs) can be introduced as a supportive tool to enhance both the efficiency and outcomes of collaborative programming. In this shift, the structure of collaborative teams evolves from human-to-human to a new…
Digital Travel to Improve Emotional State and Well-Being During the Covid-19 Pandemic
The continuation of the COVID-19 pandemic has caused a decline in people's subjective well-being and emotional states. Digital travel based on 360° videos provides an alternate way for people to improve their mental health at home during this specific period. Yet, how to construct effective digital travel content that improves emotions remains an issue. This investigation assessed the impact of people's perceived presence and sense of place (SOP)…
An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage
Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children
Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical-cognitive intervention training utilizing active video games (exergames) could be a viable strategy to improve EFs. However, there is a shortage of empirical evidence on the application of this approach in preschool education. The ef…
Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children
Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical-cognitive intervention training utilizing active video games (exergames) could be a viable strategy to improve EFs. However, there is a shortage of empirical evidence on the application of this approach in preschool education. The ef…
Digital Travel to Improve Emotional State and Well-Being During the Covid-19 Pandemic
The continuation of the COVID-19 pandemic has caused a decline in people's subjective well-being and emotional states. Digital travel based on 360° videos provides an alternate way for people to improve their mental health at home during this specific period. Yet, how to construct effective digital travel content that improves emotions remains an issue. This investigation assessed the impact of people's perceived presence and sense of place (SOP)…
An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage
LLM-based collaborative programming
At present, collaborative programming is a prevalent approach in programming education, yet its effectiveness often falls short due to the varying levels of coding skills among team members. To address these challenges, Large Language Models (LLMs) can be introduced as a supportive tool to enhance both the efficiency and outcomes of collaborative programming. In this shift, the structure of collaborative teams evolves from human-to-human to a new…
Computer Science (4 works) · Psychology (4 works) · Applied Psychology (2 works) · Medicine (2 works) · Social Psychology (2 works) · Usability (2 works) · Virtual Reality Applications and Impacts (2 works) · Anxiety (1 works) · Applied Psychology (1 works) · Business (1 works)