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Chuangqi Chen

Biographic Data

ID6510429
NAMEChuangqi Chen
GIVEN NAMESChuangqi
FAMILY NAMEChen
SIGNATURECHEN C
AFFILIATIONSWenzhou University
ORCID0000-0003-0361-1301
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS1
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX1
  • LLM-based collaborative programming

    Open Access•Yi-Miao Yan, Chuangqi Chen et al.•ARTICLE•Humanities and Social Sciences…•2025

    At present, collaborative programming is a prevalent approach in programming education, yet its effectiveness often falls short due to the varying levels of coding skills among team members. To address these challenges, Large Language Models (LLMs) can be introduced as a supportive tool to enhance both the efficiency and outcomes of collaborative programming. In this shift, the structure of collaborative teams evolves from human-to-human to a new…

  • Digital Travel to Improve Emotional State and Well-Being During the Covid-19 Pandemic

    Open Access•Ze‐Min Liu, Cheng‐Ye Liu et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    The continuation of the COVID-19 pandemic has caused a decline in people's subjective well-being and emotional states. Digital travel based on 360° videos provides an alternate way for people to improve their mental health at home during this specific period. Yet, how to construct effective digital travel content that improves emotions remains an issue. This investigation assessed the impact of people's perceived presence and sense of place (SOP)…

  • An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage

    Open Access•Chuangqi Chen, Chuang-Qi Chen et al.•ARTICLE•Teaching and Teacher Education•2023•Cited by: 1•References: 6

  • Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children

    Open Access•Ze‐Min Liu, Chuangqi Chen et al.•ARTICLE•International Journal of…•2022

    Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical-cognitive intervention training utilizing active video games (exergames) could be a viable strategy to improve EFs. However, there is a shortage of empirical evidence on the application of this approach in preschool education. The ef…

  • An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage

    Open Access•Chuangqi Chen, Chuang-Qi Chen et al.•ARTICLE•Teaching and Teacher Education•2023•Cited by: 1•References: 6

  • Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children

    Open Access•Ze‐Min Liu, Chuangqi Chen et al.•ARTICLE•International Journal of…•2022

    Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical-cognitive intervention training utilizing active video games (exergames) could be a viable strategy to improve EFs. However, there is a shortage of empirical evidence on the application of this approach in preschool education. The ef…

  • Digital Travel to Improve Emotional State and Well-Being During the Covid-19 Pandemic

    Open Access•Ze‐Min Liu, Cheng‐Ye Liu et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    The continuation of the COVID-19 pandemic has caused a decline in people's subjective well-being and emotional states. Digital travel based on 360° videos provides an alternate way for people to improve their mental health at home during this specific period. Yet, how to construct effective digital travel content that improves emotions remains an issue. This investigation assessed the impact of people's perceived presence and sense of place (SOP)…

  • An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage

    Open Access•Chuangqi Chen, Chuang-Qi Chen et al.•ARTICLE•Teaching and Teacher Education•2023•Cited by: 1•References: 6

  • LLM-based collaborative programming

    Open Access•Yi-Miao Yan, Chuangqi Chen et al.•ARTICLE•Humanities and Social Sciences…•2025

    At present, collaborative programming is a prevalent approach in programming education, yet its effectiveness often falls short due to the varying levels of coding skills among team members. To address these challenges, Large Language Models (LLMs) can be introduced as a supportive tool to enhance both the efficiency and outcomes of collaborative programming. In this shift, the structure of collaborative teams evolves from human-to-human to a new…

Computer Science (4 works) · Psychology (4 works) · Applied Psychology (2 works) · Medicine (2 works) · Social Psychology (2 works) · Usability (2 works) · Virtual Reality Applications and Impacts (2 works) · Anxiety (1 works) · Applied Psychology (1 works) · Business (1 works)

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