Wendy Roldan
Biographic Data
| ID | 6528583 |
|---|---|
| NAME | Wendy Roldan |
| GIVEN NAMES | Wendy |
| FAMILY NAME | Roldan |
| SIGNATURE | ROLDAN W |
| AFFILIATIONS | University of Washington |
| ORCID | 0000-0001-6258-0416 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Designing culturally situated playful environments for early STEM learning with a Latine community
Children from underserved, minoritized, and immigrant families have less access to early out-of-school STEM learning opportunities. Playful Learning Landscapes increase the accessibility of early STEM learning in everyday public spaces (e.g., bus stops, grocery stores) by merging principles of guided play and STEM learning goals with local community's values. We used community-based design research to (1) identify Latine families’ funds of knowle…
Intergenerational Online Health Information Searching and Brokering
Latino populations are disproportionately impacted by health disparities and face both connectivity and health literacy challenges. As evidenced by the current global pandemic, access to reliable online health-related information and the ability to apply that information is critical to achieving health equity. Through a qualitative study on how Latino families collaborate to access online health resources, this work frames health literacy as a fa…
Elevating strengths and capacities
As researchers working in different subareas within human-computer interaction, but with a shared commitment to work with communities facing historical inequities, we the collective authors have been keen to explore alternative approaches to designing with communities. In particular, we are enthusiastic about moving away from focusing on a community’s needs toward building on its strengths [[]1]
Virtual Reality and Youth Incarceration
Background: This research aimed to provide young people in a juvenile rehabilitation centre (JRC) with access and exposure to virtual reality (VR) as a growing media technology industry, to offer media education that was fun and engaging, and to introduce the digital arts to participants as a potential career path. The project evolved through a partnership with the Washington State Librarian who, as a part of her role overseeing public library ac…
Embodied Pathways and Ethical Trails
Studies of embodied cognition offer powerful accounts of the semiotic resources people use as they think together within different domains. Yet this research does not typically foreground the history of relationships within focal interactions—a history we have found to be consequential to the ways embodied actions unfold. Through ethnographic and interactional analysis of the assistance students received in a tinkering afterschool program and the…
Designing culturally situated playful environments for early STEM learning with a Latine community
Children from underserved, minoritized, and immigrant families have less access to early out-of-school STEM learning opportunities. Playful Learning Landscapes increase the accessibility of early STEM learning in everyday public spaces (e.g., bus stops, grocery stores) by merging principles of guided play and STEM learning goals with local community's values. We used community-based design research to (1) identify Latine families’ funds of knowle…
Embodied Pathways and Ethical Trails
Studies of embodied cognition offer powerful accounts of the semiotic resources people use as they think together within different domains. Yet this research does not typically foreground the history of relationships within focal interactions—a history we have found to be consequential to the ways embodied actions unfold. Through ethnographic and interactional analysis of the assistance students received in a tinkering afterschool program and the…
Intergenerational Online Health Information Searching and Brokering
Latino populations are disproportionately impacted by health disparities and face both connectivity and health literacy challenges. As evidenced by the current global pandemic, access to reliable online health-related information and the ability to apply that information is critical to achieving health equity. Through a qualitative study on how Latino families collaborate to access online health resources, this work frames health literacy as a fa…
Elevating strengths and capacities
As researchers working in different subareas within human-computer interaction, but with a shared commitment to work with communities facing historical inequities, we the collective authors have been keen to explore alternative approaches to designing with communities. In particular, we are enthusiastic about moving away from focusing on a community’s needs toward building on its strengths [[]1]
Virtual Reality and Youth Incarceration
Background: This research aimed to provide young people in a juvenile rehabilitation centre (JRC) with access and exposure to virtual reality (VR) as a growing media technology industry, to offer media education that was fun and engaging, and to introduce the digital arts to participants as a potential career path. The project evolved through a partnership with the Washington State Librarian who, as a part of her role overseeing public library ac…
Designing culturally situated playful environments for early STEM learning with a Latine community
Children from underserved, minoritized, and immigrant families have less access to early out-of-school STEM learning opportunities. Playful Learning Landscapes increase the accessibility of early STEM learning in everyday public spaces (e.g., bus stops, grocery stores) by merging principles of guided play and STEM learning goals with local community's values. We used community-based design research to (1) identify Latine families’ funds of knowle…
Computer Science (5 works) · Psychology (3 works) · Child Development and Digital Technology (2 works) · Medicine (2 works) · Pedagogy (2 works) · Political science (2 works) · Public relations (2 works) · Sociology (2 works) · Action (physics (1 work) · Affordance (1 work)