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Ma Victoria Almeda

Biographic Data

ID6529033
NAMEMa Victoria Almeda
GIVEN NAMESMa Victoria
FAMILY NAMEAlmeda
SIGNATUREALMEDA M V
AFFILIATIONSGrace (United States)
ORCID0000-0001-5172-6467
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Validating game-based learning assessment of students’ computational thinking practices using Bayesian networks and machine-learning based detectors

    Open Access•Elizabeth Rowe, Russell G Almond et al.•ARTICLE•Journal of Research on Technology…•2026

    Zoombinis is an award-winning digital game aligned with four computational thinking practices—problem decomposition, pattern recognition, abstraction, and algorithm design. The study manipulates two levels of scoring: Evidence identification (EI)—identifying outcomes from a single puzzle-level,—and evidence accumulation (EA)—summarizing observed outcomes across puzzles and levels. For three puzzles, machine learning detectors provide information …

  • Assessing implicit computational thinking in Zoombinis puzzle gameplay

    Open Access•Elizabeth Rowe, Ma Victoria Almeda et al.•ARTICLE•Computers in Human Behavior•2021

  • Differences in the complexity of math and literacy questions parents pose during storybook reading

    Open Access•Colleen Uscianowski, Ma Victoria Almeda et al.•ARTICLE•Early Childhood Research Quarterly•2018•Cited by: 1•References: 5

  • Differences in the complexity of math and literacy questions parents pose during storybook reading

    Open Access•Colleen Uscianowski, Ma Victoria Almeda et al.•ARTICLE•Early Childhood Research Quarterly•2018•Cited by: 1•References: 5

  • Differences in the complexity of math and literacy questions parents pose during storybook reading

    Open Access•Colleen Uscianowski, Ma Victoria Almeda et al.•ARTICLE•Early Childhood Research Quarterly•2018•Cited by: 1•References: 5

  • Assessing implicit computational thinking in Zoombinis puzzle gameplay

    Open Access•Elizabeth Rowe, Ma Victoria Almeda et al.•ARTICLE•Computers in Human Behavior•2021

  • Validating game-based learning assessment of students’ computational thinking practices using Bayesian networks and machine-learning based detectors

    Open Access•Elizabeth Rowe, Russell G Almond et al.•ARTICLE•Journal of Research on Technology…•2026

    Zoombinis is an award-winning digital game aligned with four computational thinking practices—problem decomposition, pattern recognition, abstraction, and algorithm design. The study manipulates two levels of scoring: Evidence identification (EI)—identifying outcomes from a single puzzle-level,—and evidence accumulation (EA)—summarizing observed outcomes across puzzles and levels. For three puzzles, machine learning detectors provide information …

Computational Thinking (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works) · Psychology (2 works) · Abstraction (1 work) · Bayesian network (1 work) · Bayesian probability (1 work) · Bayesian statistics (1 work) · Character (mathematics (1 work) · Cognition (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae