Anastasia Misirli
Biographic Data
| ID | 6529427 |
|---|---|
| NAME | Anastasia Misirli |
| GIVEN NAMES | Anastasia |
| FAMILY NAME | Misirli |
| SIGNATURE | MISIRLI A |
| AFFILIATIONS | University of Patras |
| ORCID | 0000-0003-2943-9490 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Using Personal Learning Environments before, during and after the Pandemic
The rapid developments in early 2020 with the emergence of COVID-19 have led humanity into unexpected situations with significant implications at all levels. In trying to cope with the urgent need for distance education, the Greek educational community has incorporated various platforms and digital tools previously unknown to most teachers and students. This study uses a mixed research method to capture (a) the frequency of use of a Personal Lear…
Computational thinking in early childhood education
The present study investigates the debugging process of 526 children in preschool (4–6 aged) when programming a tangible robot. When a child is involved in programming, it is needed to identify and correct errors, or in other words, debug a program. Debugging is a high-level thinking skill and is an essential component closely related to developing Computational Thinking in early childhood education. Though the debugging process is a cognitive fu…
No prominent works on this page.
Using Personal Learning Environments before, during and after the Pandemic
The rapid developments in early 2020 with the emergence of COVID-19 have led humanity into unexpected situations with significant implications at all levels. In trying to cope with the urgent need for distance education, the Greek educational community has incorporated various platforms and digital tools previously unknown to most teachers and students. This study uses a mixed research method to capture (a) the frequency of use of a Personal Lear…
Computational thinking in early childhood education
The present study investigates the debugging process of 526 children in preschool (4–6 aged) when programming a tangible robot. When a child is involved in programming, it is needed to identify and correct errors, or in other words, debug a program. Debugging is a high-level thinking skill and is an essential component closely related to developing Computational Thinking in early childhood education. Though the debugging process is a cognitive fu…
Algorithmic program debugging (1 work) · Artificial Intelligence (1 work) · Computational Thinking (1 work) · Computer Science (1 work) · Construct (python library (1 work) · COVID-19 and Mental Health (1 work) · Debugging (1 work) · Human–computer interaction (1 work) · Humanity (1 work) · Learning environment (1 work)