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Armağan Karahanoğlu

Biographic Data

ID6535418
NAMEArmağan Karahanoğlu
GIVEN NAMESArmağan
FAMILY NAMEKarahanoğlu
SIGNATUREKARAHANOĞLU A
AFFILIATIONSUniversity of Twente
ORCID0000-0002-8801-9763
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Designing for Data Sensemaking Practices

    Open Access•Armağan Karahanoğlu, Aykut Coşkun•ARTICLE•interactions•2024

    We have a plethora of digital tools at our fingertips for understanding our bodies, from activity trackers to smartwatches. Through these tools, we are not just recording our lives; we are quantifying them, owing to the affordability and accessibility of sensing and networking technologies, which empower us to track various health indicators such as heart rate variability (HRV) and stress scores. While the initial wave of health trackers focused …

  • Evaluation of the usefulness of path of long-term user experience model in design process

    Open Access•Armağan Karahanoğlu, Yekta Bakırlıoğlu•ARTICLE•Behaviour and Information…•2022

    User experience evolves in accordance with users’ attitudes, habits, and personality, as well as their prior experiences. Even though there are attempts to holistically frame the long-term experience of interactive products, there is still debate on how to guide designers in the design process of those products. To tackle this issue, this paper proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate …

  • This is Me

    Open Access•Kristina Niedderer, Vjera Holthoff‐Detto et al.•ARTICLE•Journal of Aging Studies•2021•Cited by: 1•References: 7

    Receiving a dementia diagnosis is a difficult experience for most people and often affects their wellbeing negatively. To support people's wellbeing, in a therapeutic context, life-storytelling, reminiscence and mindfulness are used with people with dementia. In an everyday context, traditional games are used as a resource for stimulating memory, cognition and social activity. While an increasing number of creative strategies are available to sup…

  • This is Me

    Open Access•Kristina Niedderer, Vjera Holthoff‐Detto et al.•ARTICLE•Journal of Aging Studies•2021•Cited by: 1•References: 7

    Receiving a dementia diagnosis is a difficult experience for most people and often affects their wellbeing negatively. To support people's wellbeing, in a therapeutic context, life-storytelling, reminiscence and mindfulness are used with people with dementia. In an everyday context, traditional games are used as a resource for stimulating memory, cognition and social activity. While an increasing number of creative strategies are available to sup…

  • This is Me

    Open Access•Kristina Niedderer, Vjera Holthoff‐Detto et al.•ARTICLE•Journal of Aging Studies•2021•Cited by: 1•References: 7

    Receiving a dementia diagnosis is a difficult experience for most people and often affects their wellbeing negatively. To support people's wellbeing, in a therapeutic context, life-storytelling, reminiscence and mindfulness are used with people with dementia. In an everyday context, traditional games are used as a resource for stimulating memory, cognition and social activity. While an increasing number of creative strategies are available to sup…

  • Evaluation of the usefulness of path of long-term user experience model in design process

    Open Access•Armağan Karahanoğlu, Yekta Bakırlıoğlu•ARTICLE•Behaviour and Information…•2022

    User experience evolves in accordance with users’ attitudes, habits, and personality, as well as their prior experiences. Even though there are attempts to holistically frame the long-term experience of interactive products, there is still debate on how to guide designers in the design process of those products. To tackle this issue, this paper proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate …

  • Designing for Data Sensemaking Practices

    Open Access•Armağan Karahanoğlu, Aykut Coşkun•ARTICLE•interactions•2024

    We have a plethora of digital tools at our fingertips for understanding our bodies, from activity trackers to smartwatches. Through these tools, we are not just recording our lives; we are quantifying them, owing to the affordability and accessibility of sensing and networking technologies, which empower us to track various health indicators such as heart rate variability (HRV) and stress scores. While the initial wave of health trackers focused …

Computer Science (2 works) · Innovative Human-Technology Interaction (2 works) · Agency (philosophy (1 work) · Applied Psychology (1 work) · Applied Psychology (1 work) · Art Therapy and Mental Health (1 work) · Backcasting (1 work) · Cognitive psychology (1 work) · Color perception and design (1 work) · Context (archaeology (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae