Andrew Hudson‐Smith
Biographic Data
| ID | 6542209 |
|---|---|
| NAME | Andrew Hudson‐Smith |
| GIVEN NAMES | Andrew |
| FAMILY NAME | Hudson‐Smith |
| SIGNATURE | SMITH A H |
| AFFILIATIONS | School of Advanced Study |
| ORCID | 0000-0001-8403-8716 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 12 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
The Future’s Not What It Used To Be
In this editorial linked to the thematic issue on “Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning,” we explore how urban planning has been, arguably, slow on the uptake of modern technologies and the move towards the next media revolution: The Metaverse is now on the horizon. By artfully pushing technological, cultural, and social boundaries in creating virtual environments, games a…
Incoming Metaverses
The planning process has been, arguably, slow to adapt and adopt new technologies: It is perhaps only now that it is starting to move into a more digitally focused era. Yet, it is not the current thinking around the digital that is going to change planning; it is the emerging metaverse. It is a change on the near horizon that is there but is currently largely unseen in the urban planning profession. The metaverse is, at first sight, a mirror to t…
Designing an incubator of public spaces platform
The paper is based on the experience of creating and piloting a functioning ‘Incubator’ crowdsourcing platform for designing public spaces in an estate regeneration project in South London. The paper uses a cybernetics framework to analyse and present the way the platform itself was created and how issues of effectiveness, efficiency and equity were dealt with. It explores the generic qualities of interface and reviews applications of variety red…
The Use of Historical Data in Rule-Based Modelling for Scenarios to Improve Resilience within the Building Stock
Digital documentation has become integral to the preservation, analysis and communication of historical sites. New platforms are now being developed that involve complex 3D models and allow the analysis of spatial data. These include procedural modelling, a technique that enables the rapid development of ‘dynamic’ 3D environments, and generation of simulations for entire cities, resulting in low cost, high resolution 3D city models. Though proced…
Demo hour
During DIS 2014 Experience Night, conference attendees experienced a thought-provoking set of interactive systems, artworks, and techno-crafts. We selected interactive works that explore the reemergence of craft in the design of interactive systems, the role of craft in democratizing design, and the role of makers in interactive technology design. Alissa Antle and Steven Dow, DIS 2014 Demo Chairs
Mapping for the Masses
The authors describe how we are harnessing the power of web 2.0 technologies to create new approaches to collecting, mapping, and sharing geocoded data. The authors begin with GMapCreator that lets users fashion new maps using Google Maps as a base. The authors then describe MapTube that enables users to archive maps and demonstrate how it can be used in a variety of contexts to share map information, to put existing maps into a form that can be …
Mapping for the Masses
The authors describe how we are harnessing the power of web 2.0 technologies to create new approaches to collecting, mapping, and sharing geocoded data. The authors begin with GMapCreator that lets users fashion new maps using Google Maps as a base. The authors then describe MapTube that enables users to archive maps and demonstrate how it can be used in a variety of contexts to share map information, to put existing maps into a form that can be …
Designing an incubator of public spaces platform
The paper is based on the experience of creating and piloting a functioning ‘Incubator’ crowdsourcing platform for designing public spaces in an estate regeneration project in South London. The paper uses a cybernetics framework to analyse and present the way the platform itself was created and how issues of effectiveness, efficiency and equity were dealt with. It explores the generic qualities of interface and reviews applications of variety red…
Mapping for the Masses
The authors describe how we are harnessing the power of web 2.0 technologies to create new approaches to collecting, mapping, and sharing geocoded data. The authors begin with GMapCreator that lets users fashion new maps using Google Maps as a base. The authors then describe MapTube that enables users to archive maps and demonstrate how it can be used in a variety of contexts to share map information, to put existing maps into a form that can be …
Demo hour
During DIS 2014 Experience Night, conference attendees experienced a thought-provoking set of interactive systems, artworks, and techno-crafts. We selected interactive works that explore the reemergence of craft in the design of interactive systems, the role of craft in democratizing design, and the role of makers in interactive technology design. Alissa Antle and Steven Dow, DIS 2014 Demo Chairs
The Use of Historical Data in Rule-Based Modelling for Scenarios to Improve Resilience within the Building Stock
Digital documentation has become integral to the preservation, analysis and communication of historical sites. New platforms are now being developed that involve complex 3D models and allow the analysis of spatial data. These include procedural modelling, a technique that enables the rapid development of ‘dynamic’ 3D environments, and generation of simulations for entire cities, resulting in low cost, high resolution 3D city models. Though proced…
The Future’s Not What It Used To Be
In this editorial linked to the thematic issue on “Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning,” we explore how urban planning has been, arguably, slow on the uptake of modern technologies and the move towards the next media revolution: The Metaverse is now on the horizon. By artfully pushing technological, cultural, and social boundaries in creating virtual environments, games a…
Incoming Metaverses
The planning process has been, arguably, slow to adapt and adopt new technologies: It is perhaps only now that it is starting to move into a more digitally focused era. Yet, it is not the current thinking around the digital that is going to change planning; it is the emerging metaverse. It is a change on the near horizon that is there but is currently largely unseen in the urban planning profession. The metaverse is, at first sight, a mirror to t…
Designing an incubator of public spaces platform
The paper is based on the experience of creating and piloting a functioning ‘Incubator’ crowdsourcing platform for designing public spaces in an estate regeneration project in South London. The paper uses a cybernetics framework to analyse and present the way the platform itself was created and how issues of effectiveness, efficiency and equity were dealt with. It explores the generic qualities of interface and reviews applications of variety red…
Computer Science (6 works) · Data science (5 works) · Artificial Intelligence (3 works) · Geography (3 works) · Human–computer interaction (3 works) · World Wide Web (3 works) · Crowdsourcing (2 works) · Engineering (2 works) · Sociology (2 works) · 3D Modeling in Geospatial Applications (1 work)