Jeffrey Ho
Biographic Data
| ID | 6542216 |
|---|---|
| NAME | Jeffrey Ho |
| GIVEN NAMES | Jeffrey |
| FAMILY NAME | Ho |
| SIGNATURE | HO J |
| AFFILIATIONS | Hong Kong Polytechnic University |
| ORCID | 0000-0001-8038-1605 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Self-avatar-supported observational learning
The global trend toward longer life spans presents an opportunity to promote active and healthy aging. Physical exercises like Qigong support holistic well-being by integrating physical, cognitive, and emotional health. However, traditional programs lack adaptability to accommodate age-related changes in physical and cognitive abilities, which can limit accessibility and engagement for older adults. Virtual Reality (VR) offers a novel solution by…
Assessment of artificial intelligence-generatedFrom manual to autonomous
Generative AI (GenAI) is increasingly integrated into design education to boost creativity and productivity. However, the integration of GenAI into design workflows occurs at varying levels, ranging from manual to autonomous use. This variability remains insufficiently understood, raising concerns that some learners may over-rely on GenAI while others may fail to take full advantage of GenAI. To bridge this gap, this study reviews 116 peer-review…
Measuring the Impact of Bedroom Privacy on Social Networks in a Long-Term Care Facility for Hong Kong Older Adults
This study aims to measure the impact of bedroom privacy on residents' social networks in a long-term care (LTC) facility for older adults. Little is known about how the architectural design of bedrooms affects residents' social networks in compact LTC facilities. Five design factors affecting privacy were examined: bedroom occupancy, visual privacy, visibility, bedroom adjacency, and transitional space. We present a spatio-social network analysi…
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games
This study explores the effects of the perspective-taking of non-player characters (NPCs) on enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are games focusing on helping others. Game researchers have been keen to investigate factors that influence the immersive experience in digital games. Previous studies show that VR allows people to take the perspective of others, inducing empathy and prosocial behaviour in t…
Exploring the Fragmentation of the Representation of Data-Driven Journalism in the Twittersphere
As an interdisciplinary field, data-driven journalism integrates the intellectual origins of investigative journalism, computer-assisted reporting, and the emerging paradigm of computational social science. Studies of news production have revealed, however, that news professionals are reinforcing existing power structures via an interpretive community, where homophily-evoked social interactions—even in the social media context—create echo chamber…
Exploring the Fragmentation of the Representation of Data-Driven Journalism in the Twittersphere
As an interdisciplinary field, data-driven journalism integrates the intellectual origins of investigative journalism, computer-assisted reporting, and the emerging paradigm of computational social science. Studies of news production have revealed, however, that news professionals are reinforcing existing power structures via an interpretive community, where homophily-evoked social interactions—even in the social media context—create echo chamber…
Exploring the Fragmentation of the Representation of Data-Driven Journalism in the Twittersphere
As an interdisciplinary field, data-driven journalism integrates the intellectual origins of investigative journalism, computer-assisted reporting, and the emerging paradigm of computational social science. Studies of news production have revealed, however, that news professionals are reinforcing existing power structures via an interpretive community, where homophily-evoked social interactions—even in the social media context—create echo chamber…
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games
This study explores the effects of the perspective-taking of non-player characters (NPCs) on enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are games focusing on helping others. Game researchers have been keen to investigate factors that influence the immersive experience in digital games. Previous studies show that VR allows people to take the perspective of others, inducing empathy and prosocial behaviour in t…
Measuring the Impact of Bedroom Privacy on Social Networks in a Long-Term Care Facility for Hong Kong Older Adults
This study aims to measure the impact of bedroom privacy on residents' social networks in a long-term care (LTC) facility for older adults. Little is known about how the architectural design of bedrooms affects residents' social networks in compact LTC facilities. Five design factors affecting privacy were examined: bedroom occupancy, visual privacy, visibility, bedroom adjacency, and transitional space. We present a spatio-social network analysi…
Self-avatar-supported observational learning
The global trend toward longer life spans presents an opportunity to promote active and healthy aging. Physical exercises like Qigong support holistic well-being by integrating physical, cognitive, and emotional health. However, traditional programs lack adaptability to accommodate age-related changes in physical and cognitive abilities, which can limit accessibility and engagement for older adults. Virtual Reality (VR) offers a novel solution by…
Assessment of artificial intelligence-generatedFrom manual to autonomous
Generative AI (GenAI) is increasingly integrated into design education to boost creativity and productivity. However, the integration of GenAI into design workflows occurs at varying levels, ranging from manual to autonomous use. This variability remains insufficiently understood, raising concerns that some learners may over-rely on GenAI while others may fail to take full advantage of GenAI. To bridge this gap, this study reviews 116 peer-review…
Computer Science (3 works) · Geography (2 works) · Psychology (2 works) · Social media (2 works) · Social network (sociolinguistics (2 works) · Technology Use by Older Adults (2 works) · Virtual Reality Applications and Impacts (2 works) · World Wide Web (2 works) · Aging in place (1 works) · Analytics (1 works)